Make the Shadow Behemoth the next Tequatl

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Posted by: DarcShriek.5829

DarcShriek.5829

I don’t know if I’d go to the lengths that they went with Teq, but I find the SB battle to be total dullsville. It would be nice if it could be improved.

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Posted by: JustTrogdor.7892

JustTrogdor.7892

My only problem with SB is that people don’t seem to know that there are pre-events that need to be done to spawn it. People seem to think that if they stay in the swamp during the window that SB will magically spawn. I wish they would implement some other way to get people to participate in the pre-events. I get tired of doing it solo.

The Burninator

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Posted by: linuxotaku.4731

linuxotaku.4731

I disagree, all the level 15 starting bosses should be easier introductory bosses. If anything, I’d like the other 2 dragon champions (claw of jormag and the shatterer) become tequatl style bosses, but with much improved rewards (also heavily improve Tequatl’s) so there’s a bigger incentive to make it.

One idea for a rewards redesign would be for them to drop tokens for cosmetic items (maybe for thematically modeled weapons, armor and/or back items for each one), and have an alternate way to make ascended weapons and/or armors (maybe adding a “gift” you have to buy that would need LOTS of tokens and that is an ingredient to an alternate recipe for ascended gear from the mystic forge).

The problem with these events isn’t that the reward isn’t good enough. I’ve done Tequatl a few times with TTS (I was invited by a member when they were short); the mechanics were fun.

But the parts of Tequatl which are fun aren’t hard, and the parts which are hard aren’t fun (getting the right set of people in the map, organized and ready; and DPS’ing fast enough to beat a timer)..

For Wurm, I think the philosophy is wrong. You should not make an event which is designed to be at the extreme edge of what’s possible via a timer, and not allow retries. Most of the attempts will fail, even well-prepared attempts; requiring that those groups give up or wait 2h to retry is not fun. There is skill in parts of the fight, but a racing against a clock which is set so that most attempts will fail is the exact opposite of what I find fun.

I’d much rather do high level fractals — I’ve been in fail groups there, but failure feels much less arbitrary.

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Posted by: CMstorm.8679

CMstorm.8679

I’d be down for a revamp/update to the SB fight, however not to the point like Tequatl. That’s a bit much. But only something like adding more mechanics or something to make it a bit more interesting.

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Posted by: Blackarps.1974

Blackarps.1974

Its in a starter zone, so no. I personally wouldn’t even put champions in starter zones.

Maguuma Guardian

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Posted by: blakdoxa.7520

blakdoxa.7520

Wow didn’t think so many people were adverse to challenges in their games.

Kinda speaks to the end times of mmorpgs.

“I just want rewards. No hard content pls.”

Devona’s Rest

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Posted by: JustTrogdor.7892

JustTrogdor.7892

Wow didn’t think so many people were adverse to challenges in their games.

Kinda speaks to the end times of mmorpgs.

“I just want rewards. No hard content pls.”

Yes because people that are not keen on having some mega boss in a starter zone are adverse to challenges. You must be some elite player or at least your think you are. LOL

The Burninator

(edited by JustTrogdor.7892)

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Posted by: Phantasmal.5631

Phantasmal.5631

OP has the worst and dumbest suggestion ever. Really now, a boss that requires team speak and lots of coordination in a STARTER zone if it gets changed like Teq/GJW? Are you serious?

(edited by Phantasmal.5631)

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Posted by: JustTrogdor.7892

JustTrogdor.7892

OP has the worst and dumbest suggestion ever. Really now, a boss that requires team speak and lots of coordination in a STARTER zone? Are you serious?

Again if you read the first few lines of the OP it is more about anti-champ train.

Queendale champ train? Too much zerging, champ farming, world boss looting?

It isn’t a really serious discussion on world bosses. Just another person that worries too much about how other people chose to play.

The Burninator

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Posted by: Beldin.5498

Beldin.5498

Ok .. let all normal mobs drop Dragonite .. then for gods sake they can screw all bosses like ever they want.

As long as i need to do Jormag and Shatterer for Dragonite … leave them alone. Or make that you need all Orr Temples at the same time in 5 Minutes and Bosses have Mega-AoEs that wipe the whole zone or whatever -sigh-

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: guardian.6489

guardian.6489

I never really understood why people do the queensdale champion farm when stuff like the Frostgorge champion farm is much better and more profitable. Is it just that the smaller servers don’t get enough players to start a train or something?

Retired Leader of TTS

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Posted by: Astral Projections.7320

Astral Projections.7320

I never really understood why people do the queensdale champion farm when stuff like the Frostgorge champion farm is much better and more profitable. Is it just that the smaller servers don’t get enough players to start a train or something?

It’s more profitable for sure, but the Queensdale one had the benefits of giving karma and events for the daily also and it’s accessible for all the below 80 level people to jump in. The FG one has a tendency to fall apart as people tire of it and leave and it doesn’t have the all the below 80 level people coming in to keep it going.

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Posted by: Conncept.7638

Conncept.7638

Teq as a design is a failure.

The reason I say this is because the content requires far to many people are far to much coordination for normal pugs.

Addressing the bolded statement

I agree that Tequatl is terribly done content, but that statement about coordination is simply false. This event requires no more coordination than any boss existing before it. I went to do this event once, and only 19 other random people showed up, not a single one of us had ever met before, complete pug group. We managed to comply with every fight mechanic near perfectly for the entire duration of the fight; not a single down, one turret loss, constant turret fire and DPS from everyone available.

And yet playing perfectly we didn’t even get him below 95%. The design problem is not the coordination required, heck I would say Relena and Vassar and many other bosses require significantly more team coordination than Tequatl, and dungeons are mostly run in pug groups.

Tequatl (and now the Triwrum) is terribly designed because it hardly scales at all, and its HP pool is an insurmountable stat check against nearly every single build in the entire game.

(edited by Conncept.7638)

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Posted by: Astralporing.1957

Astralporing.1957

I agree that Tequatl is terribly done content, but that statement about coordination is simply false. This event requires no more coordination than any boss existing before it. I went to do this event once, and only 19 other random people showed up, not a single one of us had ever met before, complete pug group. We managed to comply with every fight mechanic near perfectly for the entire duration of the fight; not a single down, one turret loss, constant turret fire and DPS from everyone available.

The difference between coordinating 20 and 100 people is massive. It’s not that what you need to coordinate is hard – every searate action is pretty easy. Problem lies in coordinating a large group of people who do not even know each other, much less have experience in playing together. With 100-man crowd it’s already hard to make all of them stack on and follow a single commander tag. Anything beyond that gets really, really hard, unless you can count on smaller, organized groups helping out.
Of course, scaling is a part of it – coordination wouldn’t be that much of a problem if the fight didn’t require enough people to make that coordination a pain in the backside. And being able to do it in smaller groups would help people learn what they are expected to do.

Actions, not words.
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