Making Guild Wars Appealing For Kids ?!
I would like to put into consideration fact that our characters are heroes, knights and wizards, that are supposed to do heroic stuff not go from fair to fair and gather candies.
Seriously, dragons are ravaging land, world is on brink of destruction and whats going on in meantime is festival after festival.
Living world looked promising when F&F story started to unfold, but it turned out to be achivement chasing, and smalltime drama. Those events are not world changing, they barely leave a trace. If you look at Wayferer hills after F&F was over there is nothing changed about that place. Yea some refuges got to LS etc. but you cant see or feel any impact it had on world.
Whole stroyline feels patched together with not much sense like its part of bigger story chain. Sadly it has come down to playing minigames for shiny skins, whole living world story is in shadow of new skins and minigames.
At least thats how I feel about it recently, I would really love to see some content that will shape Tyria and leave trace, not some holliday resort drama and new egzotic marketplace of thousand deaths by falling…
I actually like cute stuff and don’t see anything wrong with it being in an MMO.
The mini-game they added with the last patch is a drinking game. Not exactly Sunday school material there.
Like things with Tybalt is not dark enough… the wars in the open world are not dark enough, centaur v.s. human, ghost v.s. charr. And the Halloween lore pretty much reminds me of Games of Thrones.
- doranduck, 2016 on Lore in Raids
I would like to put into consideration fact that our characters are heroes, knights and wizards, that are supposed to do heroic stuff not go from fair to fair and gather candies.
Seriously, dragons are ravaging land, world is on brink of destruction and whats going on in meantime is festival after festival.Living world looked promising when F&F story started to unfold, but it turned out to be achivement chasing, and smalltime drama. Those events are not world changing, they barely leave a trace. If you look at Wayferer hills after F&F was over there is nothing changed about that place. Yea some refuges got to LS etc. but you cant see or feel any impact it had on world.
Whole stroyline feels patched together with not much sense like its part of bigger story chain. Sadly it has come down to playing minigames for shiny skins, whole living world story is in shadow of new skins and minigames.
At least thats how I feel about it recently, I would really love to see some content that will shape Tyria and leave trace, not some holliday resort drama and new egzotic marketplace of thousand deaths by falling…
You fail to see that all the living stories so far has a perpetrator behind the scene who will surely come back with a BAM!!! Meanwhile the world is still living and enjoying their little happy daily lives.
- doranduck, 2016 on Lore in Raids
What happened to evil , dark things .Enough of the candy floss for kiddies please , lets get back to what this games about and stop making it disney-fied.
Most people realised what direction Anet was taking a long time ago. At the very latest the bow shooting unicorns should have been a clue.
I would like to put into consideration fact that our characters are heroes, knights and wizards, that are supposed to do heroic stuff not go from fair to fair and gather candies.
Seriously, dragons are ravaging land, world is on brink of destruction and whats going on in meantime is festival after festival.Living world looked promising when F&F story started to unfold, but it turned out to be achivement chasing, and smalltime drama. Those events are not world changing, they barely leave a trace. If you look at Wayferer hills after F&F was over there is nothing changed about that place. Yea some refuges got to LS etc. but you cant see or feel any impact it had on world.
Whole stroyline feels patched together with not much sense like its part of bigger story chain. Sadly it has come down to playing minigames for shiny skins, whole living world story is in shadow of new skins and minigames.
At least thats how I feel about it recently, I would really love to see some content that will shape Tyria and leave trace, not some holliday resort drama and new egzotic marketplace of thousand deaths by falling…
To me it would seem far more unrealistic if everyone in the game acted like the had to drop everything, not have any fun of any kind or do anything that wasn’t 100% related to taking down the dragons until every single one of them was dead.
Look at what happens in real life when there’s a big disaster or threat. America didn’t cancel Christmas in 2001 just because 9/11 had happened a few months earlier and the Taliban were still out there, did they? Even during WW1 and WW2 in countries directly affected, places that were being decimated by war every single day people still went about their daily lives. If anything people go the other way – they try to focus on the good things and put more emphasis on celebrating what they have got to give themselves a break from the doom and gloom.
Besides which the Living Story is written with the assumption that you’ve finished your Personal Story and Zhaitan is dead. His minions are still around but there won’t be any more of them and they’re disorganised and mostly concentrated in Orr. The other dragons aren’t a serious threat to us yet, they and their minions seem content to mostly stay away from the areas the playable races inhabit. So we don’t really have much of a reason to go after them…yet. It makes more sense to deal with threats closer to home, which just like in real life don’t wait politely for one issue to be 100% over and done with before they start up, they’re more likely to all pile in at once. (Especially when we’ve been told one person/thing/group is behind all the Living Story stuff, so they’re probably throwing threats at us from all directions either to weaken us or to distract us from their real plan. Or both.)
“Life’s a journey, not a destination.”
If you think that getting rid of “kiddies” would help the game in anyway you’re greatly mistaken. Video games almost always have their marketing focus on people under 18 years of age mostly due to the fact that most have alot of spare time that they can play the game. Most people over the age of 18 have a job or go to college so they do not have nearly enough free time that they can play GW2. So if Anet did for some reason listen to OP and marketed this game to an older audience i’m sure they’d lose alot of profits. Honestly, most younger players in this game just contribute to the community. You never see a 14 year old coming on to the forums complaining about WvW mechanics ect.. ect… And they seem to be just overall more friendly then the 35 year old unemployed man that seems to have nothing better to do than sit in LA with his commander tag on. There are obviously a few exceptions to these but this is how i see it for the most part.