Malchor's leap

Malchor's leap

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Posted by: Rukh.9287

Rukh.9287

Seriously. I’m just trying to figure out what the hell they expect of players here. Especially on that rise north of Lyssa’s temple. They have multiple veterans in several areas and even champions. They have monsters packed so tightly that rarely are you fighting more than 5 at a time. I think they need to do a study how many people have left after trying to get this point of interest. This is the 100% most ridiculous thing in this game.

This is on my second 80 through too. I don’t have this much trouble anywhere else in the game. Explorable modes, Curse Shore, nothing is so blatantly carelessly set up.

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Posted by: Snowstorm.3897

Snowstorm.3897

If its where i think it is, (near to a commune skill point), then yes, its completely insane up there. I regularly pull 3-4 mobs just to kill stuff more efficiently, but when up there, it seems i pull 3 veterans, a champion and 6 others without even trying, and they ALL have a knockdown/pull ability. Its crazy.

Sylas
Second Law [Scnd] – Guild leader
Currently: Axiom – Necro

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Posted by: Clem.2963

Clem.2963

Haha, is this where an Ori node currently is? It’s a hell of a gauntlet up there.

I manage to get through there with my glass cannon Ele, though, so I don’t see it as too much of an issue.

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Posted by: nerva.7940

nerva.7940

you can do this entire zone with like one or two friends.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

Malchor's leap

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Posted by: Avatar.1923

Avatar.1923

its an mmo.

and the greatest fun is finding 1-2 party members to do some content.

too many people and the game is zergfest boring, and alone, too difficult.
GW2 hit the sweet spot with 2-3 people partys.

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Posted by: Haishao.6851

Haishao.6851

They expected people to play in group.

I did try going there by myself, but decided it wouldn’t be a good idea. Instead I waited that my friend reach this map with his character and we went to get it together. Someone else was trying to get to the poi already when we got there so it made thing even easier.

You can ask in map chat if people want to cap Blighted arch skill and poi. You will most likely find people who are in the same situation as you and need more people to get to it.

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Posted by: mulch.2586

mulch.2586

I hated that zone til I got to the part where they explain its name. And then I went on and started hating the zone again.

To me it’s not the mobs. Maybe it’s cuz my 80s are guardian and ranger. Grab a buddy and the mobs aren’t bad, cept the temple fights. But the zone design, so much z-axis stuff, poor/lack of signals of what’s scalable. Just navigating is a bother. And travel never feels heroic or fun.

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Posted by: Einlanzer.1627

Einlanzer.1627

I sort of understand why people whine about those zones, and Malchor’s Leap certainly has a couple of areas that really are too rough.

But, the game tells you explicitly that it’s supposed to be done in groups. Orr was sort of designed as a raid area, not a solo explore area.

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Posted by: Grizm.4560

Grizm.4560

Watch out for those risen Acolytes, they’ll see you coming from a mile away.

You think you are out of aggro range and heading through a relatively clear spot and then…“what the heck is hitting me? Oh.”

I feel like Scooby and Shaggy going through Orr. “Scoob, let’s get out of here!”

Tarnished Coast
My characters think I’m crazy.