Map Completion - Metrics on Player Anger?

Map Completion - Metrics on Player Anger?

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Posted by: Csele.1647

Csele.1647

My last legendary i had to pay 150G to transfer a server… waiting for a SINGLE waypoint.. after 5 weeks.. of checking everyday.. it was never taken.. and we were the same color for 5 weeks in a row………. ….

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Posted by: Ashen.2907

Ashen.2907

In the midst of so much confusion on gaming basics, it is always heartening to know there are others playing that understand the meaning of simple gaming terms.

Gaming Terms:

PvE = Player vs Environment.

PvP = Player vs Player.

I can go into WvW and Play vs the Environment. Sure the environment allows for PvP, but does not require it. Heck I have seen situations in WvW where one played vs the environment and vs other players at the same time.

You misunderstand what the terms mean and where the distinction arises. PvP and PvE, as game modes, have been around for a long time and are well understood. If you have, for instance, a game that has PvP and PvE servers. The PvP servers will have all the PvE content that the PvE servers have, but they won’t be a PvE server, they will be a PvP server. What this means in practice if you have PvE only it’s PvE. If you have PvP only, it’s PvP. If you have a mix of PvE and PvP, it’s PvP. Afterall, the PvP environments always have all the PvE content—this must be so.

Why is this so? Why does a mixture of PvE and PvP make it PvP. It’s because the only distinction that matters in terms of understanding which environment you are playing in is whether players can use their abilities to target other players. Regardless of the content in any given instance, if you can target other players with your abilities, you are in a PvP environment. If you can’t, you are in a PvE environment.

Actually I understand the terms, they are quite self explanatory.

“PvP server,” is a label. A descriptor. It means a server wherein you can freely, in general, engage in PvP. Note the use of, “can,” rather than, “must.” A label, used to inform people that PvP is present, does not mean that fighting NPCs is “vs player.”

I would like to point out that it is possible, in GW2, to be in a game mode that you describe as being only PvP, while your definition does not apply. It is possible to be in WvW in a situation where you cannot target other players. Interestingly enough it is possible be in the open world in a situation where you can target other players.

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Posted by: Shadey Dancer.2907

Shadey Dancer.2907

Original Guild Wars players probably wouldn’t have been upset by such a non-issue.

The pain of scraping every single area without using third party help lol. But man, the satisfaction of actually completing it still stays with me ^^.

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Posted by: Tolmos.8395

Tolmos.8395

I’m finally getting around to doing world completion now, and I’m just doing WvW in sections each week. I pop in, see how much my server has taken, look to see if any of it is an area I haven’t discovered everything in yet, and then go discover. Don’t have to worry about running into enemy territory to get anything.

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Posted by: Astralporing.1957

Astralporing.1957

Original Guild Wars players probably wouldn’t have been upset by such a non-issue.

You have then never ran into the issue of having to map Jade Quarry when the opposing team wasn’t there.

“PvP server,” is a label. A descriptor. It means a server wherein you can freely, in general, engage in PvP. Note the use of, “can,” rather than, “must.” A label, used to inform people that PvP is present, does not mean that fighting NPCs is “vs player.”

I would like to point out that it is possible, in GW2, to be in a game mode that you describe as being only PvP, while your definition does not apply. It is possible to be in WvW in a situation where you cannot target other players. Interestingly enough it is possible be in the open world in a situation where you can target other players

Doesn’t matter. As you have said yourself, PvP descriptor denotes a possibility of engaging in PvP actions. I can enter a sPvP game for the sole reason to show off my new armor/color combination and talk with people. I’d still be in PvP, even if i never attacked anyone – or never got attacked. The possibility is all that matters.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

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Posted by: Ashabhi.1365

Ashabhi.1365

The biggest (and most maddening, by far) problem that I have with this whole issue is that the OP (and others with the same opinion) cannot seem to tolerate those who think general PvE is being forced upon them.

Think about it… How is it different for a strictly WvW player to have to do all the PvE maps (of which there are a LOT more) in order for them to get their world completion achievement and/or their Gift?

Oh, and before you say “Because blahblahblah…,” it isn’t. It’s exactly the same, except that those who are purely WvW players have a lot more territory to try to cover doing something they hate.

I reiterate: If you want the achievement (or just the Gift for the legendary) be prepared to do a few things you can’t stand to get it. The same rules for everyone!

Level 80 Elementalist

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Posted by: Astralporing.1957

Astralporing.1957

Think about it… How is it different for a strictly WvW player to have to do all the PvE maps (of which there are a LOT more) in order for them to get their world completion achievement and/or their Gift?

It is not. Any WvW player has a completely valid reason to ask for WvW-only ways to get legendaries, ascended gear (and other things lthey might possibly want – like skins). SPvP already goes in that direction, so there’s no reason why WvW should be slighted.
And any PvE player that would demand that WvW players need to participate in PvE activities for those would be equally as wrong as any WvW player demanding that PvE players need to go to the mists for their map completion.

So, you were saying something about the same rules?

Actions, not words.
Remember, remember, 15th of November

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Posted by: Raine.1394

Raine.1394

In the midst of so much confusion on gaming basics, it is always heartening to know there are others playing that understand the meaning of simple gaming terms.

Gaming Terms:

PvE = Player vs Environment.

PvP = Player vs Player.

I can go into WvW and Play vs the Environment. Sure the environment allows for PvP, but does not require it. Heck I have seen situations in WvW where one played vs the environment and vs other players at the same time.

You misunderstand what the terms mean and where the distinction arises. PvP and PvE, as game modes, have been around for a long time and are well understood. If you have, for instance, a game that has PvP and PvE servers. The PvP servers will have all the PvE content that the PvE servers have, but they won’t be a PvE server, they will be a PvP server. What this means in practice if you have PvE only it’s PvE. If you have PvP only, it’s PvP. If you have a mix of PvE and PvP, it’s PvP. Afterall, the PvP environments always have all the PvE content—this must be so.

Why is this so? Why does a mixture of PvE and PvP make it PvP. It’s because the only distinction that matters in terms of understanding which environment you are playing in is whether players can use their abilities to target other players. Regardless of the content in any given instance, if you can target other players with your abilities, you are in a PvP environment. If you can’t, you are in a PvE environment.

Actually I understand the terms, they are quite self explanatory.

“PvP server,” is a label. A descriptor. It means a server wherein you can freely, in general, engage in PvP. Note the use of, “can,” rather than, “must.” A label, used to inform people that PvP is present, does not mean that fighting NPCs is “vs player.”

I would like to point out that it is possible, in GW2, to be in a game mode that you describe as being only PvP, while your definition does not apply. It is possible to be in WvW in a situation where you cannot target other players. Interestingly enough it is possible be in the open world in a situation where you can target other players.

Yes, PvP is a label. The label indicates that the server is a PvP server as opposed to a PvE server. It has all the content that a PvE server has. Nobody ‘must’ kill players on a PvP server, but it is still a PvP server and not a PvE server. They can do quests, get achievements, or just look at themselves. But, they can also be targeted at will and killed by other players. This is how the server earns the label ‘PvP’. Just as the PvP server above earns it’s label ‘PvP’, WvW, in a coherent universe, would be understood universally by all to be a PvP environment in the context of map completion. And, as I’ve mentioned before, Anet was the first to misunderstand PvP and PvE and they have muddied definitions that are quite clear in every other game I’ve played. They are not creating something different with WvW, that would be impossible by definition, they are simply misunderstanding the meaning of two basic gaming terms.

Some people like PvP; some destest it. A well designed MMO will provide good opportunities to play in their desired mode to both of those populations. Anet has decided to force people who hate PvP into a PvP environment to earn an obviously PvE achievement around map exploration. This was and is a misstep by Anet and an indication of their general inexperience in thinking about games and gaming.

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Posted by: Obsidian.1328

Obsidian.1328

The biggest (and most maddening, by far) problem that I have with this whole issue is that the OP (and others with the same opinion) cannot seem to tolerate those who think general PvE is being forced upon them.

Think about it… How is it different for a strictly WvW player to have to do all the PvE maps (of which there are a LOT more) in order for them to get their world completion achievement and/or their Gift?

Oh, and before you say “Because blahblahblah…,” it isn’t. It’s exactly the same, except that those who are purely WvW players have a lot more territory to try to cover doing something they hate.

I reiterate: If you want the achievement (or just the Gift for the legendary) be prepared to do a few things you can’t stand to get it. The same rules for everyone!

It’s not the same. At all. Most W3’ers don’t give a darn for achievements or Legendaries. Most just want to win the match.

And having PvE’ers all over the map doing their own thing means we have fewer numbers.

And that makes it a lot harder to win the match.

Because our numbers are smaller than theirs.

Because of world completion.

I don’t know how to be any clearer…

Obsidian Sky – SoR
I troll because I care

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Posted by: Bergtau.1792

Bergtau.1792

This would be effectively fixed for me if the colors rotated every week instead of staying the same color or two (seemingly).

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Posted by: Raine.1394

Raine.1394

The biggest (and most maddening, by far) problem that I have with this whole issue is that the OP (and others with the same opinion) cannot seem to tolerate those who think general PvE is being forced upon them.

Think about it… How is it different for a strictly WvW player to have to do all the PvE maps (of which there are a LOT more) in order for them to get their world completion achievement and/or their Gift?

Oh, and before you say “Because blahblahblah…,” it isn’t. It’s exactly the same, except that those who are purely WvW players have a lot more territory to try to cover doing something they hate.

I reiterate: If you want the achievement (or just the Gift for the legendary) be prepared to do a few things you can’t stand to get it. The same rules for everyone!

It’s not the same. At all. Most W3’ers don’t give a darn for achievements or Legendaries. Most just want to win the match.

And having PvE’ers all over the map doing their own thing means we have fewer numbers.

And that makes it a lot harder to win the match.

Because our numbers are smaller than theirs.

Because of world completion.

I don’t know how to be any clearer…

You know, this makes a very good point. I had focused on the wrongness of forcing a population into a PvP environment (when they may hate PvP) for a very general PvE achievement.

It’s equally true that WvW is a game mode with very specific content in terms of the purposes, tactics, and startegy necessary to play the game of WvW. You are designing into WvW a population of players who will be avoiding combat and corpse running to their “PvE” objectives. They won’t be contributing to the goals of their team at all. You are effectively harming both the players you are forcing into PvP and the game of WvW. It’s pretty much a lose-lose scenario.

(edited by Raine.1394)

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Posted by: Ashabhi.1365

Ashabhi.1365

It’s not the same. At all. Most W3’ers don’t give a darn for achievements or Legendaries. Most just want to win the match.

And having PvE’ers all over the map doing their own thing means we have fewer numbers.

And that makes it a lot harder to win the match.

Because our numbers are smaller than theirs.

Because of world completion.

I don’t know how to be any clearer…

I am not disputing your reasoning, as it is quite sound, although I don’t know if “most” WvWers is quite correct. I am sure that quite a lot of them would want the shineys just as much as any PvEer, if given the same opportunities geared toward WvW.

The point I was actually trying to make was that the OP and some others with the same opinion think that it’s ok for PvEers to want WvW taken out of the requirement, but that WvWers who do want the shineys should still have to do the PvE maps, which is hardly equitable for them.

My own opinion is that WvW and PvE should be utterly independent of each other and that opportunities to obtain items and achievements should be available to both aspects. Unfortunately, they are tied together as they exist now, and asking for one aspect to be removed for only one side of the PvE vs. WvW issue is no less elitist than any other sense of entitlement.

Level 80 Elementalist

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Posted by: IndigoSundown.5419

IndigoSundown.5419

The biggest (and most maddening, by far) problem that I have with this whole issue is that the OP (and others with the same opinion) cannot seem to tolerate those who think general PvE is being forced upon them.

Think about it… How is it different for a strictly WvW player to have to do all the PvE maps (of which there are a LOT more) in order for them to get their world completion achievement and/or their Gift?

Oh, and before you say “Because blahblahblah…,” it isn’t. It’s exactly the same, except that those who are purely WvW players have a lot more territory to try to cover doing something they hate.

I reiterate: If you want the achievement (or just the Gift for the legendary) be prepared to do a few things you can’t stand to get it. The same rules for everyone!

It’s not the same. At all. Most W3’ers don’t give a darn for achievements or Legendaries. Most just want to win the match.

And having PvE’ers all over the map doing their own thing means we have fewer numbers.

And that makes it a lot harder to win the match.

Because our numbers are smaller than theirs.

Because of world completion.

I don’t know how to be any clearer…

Iirc, the Obsidian Sanctum JP was given its own instance because people were taking up spaces in WvW with no intention to WvW.

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Posted by: ThiBash.5634

ThiBash.5634

Wait. Map completion requires WvW maps too? WTF?

I had a friend find this out ~5 months into the game after reaching ~70% world completion. They never logged in again.

Sounds like they would have quit the game regardless…even if you don’t like PvP, it’s not like you have to spend days there…you could get most of it without actually encountering any enemy players if you played at the right time.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: Wreave.2138

Wreave.2138

The biggest (and most maddening, by far) problem that I have with this whole issue is that the OP (and others with the same opinion) cannot seem to tolerate those who think general PvE is being forced upon them.

Really? I haven’t said anything at all about that. So IDK how you conclude “cannot tolerate”.

However, several posters have raised the “PvP has as much pain” argument, so I’ll address it:

Two issues here:
1) Achievements for achievements sake. Supposing that achievements were NOT linked to legendaries. I.e. you only got something cosmetic (title, pet, etc.) plus sense of accomplishment out of it. In that case, people would have zero reason for doing achievements that they’re not interested in. I.e. PvPers would have no reason for doing maps if they weren’t interested in doing maps.

2) However… achievement contamination. Its fine if a jumping achievement only requires jumping to accomplish max level on the achievement. But if the designers add something really unrelated to it (e.g. PvP), then they basically ruin it for people who really love the main thing that the achievement is about, but hate the extra unrelated thing. For this reason, designers usually don’t contaminated achievements in this way. It would be like requiring soccer players to play and win a round of golf in order to win the World Cup. It just doesn’t fit — its not what aficionados of soccer want.

So on this issue: The PvE exploration achievement is contaminated with PvP in an explicit attempt to drive PvEers to PvP. There is no reverse situation for PvPers.

(E.g. suppose that in order to get a high level player kills achievement, you had to go visit each dungeon to read books in them on the history of the Mist war. No matter how you cast that, it would be a requirement to do something quintessentially PvE in order to achieve what is otherwise a high level PvP achievement.)

Now, if GW2 did have such achievement contamination for PvP achievements, then I would agree 100% with complaints about it.

Conversely, if PvE players could get 100% world completion without having do PvP stuff, BUT still had to do substantial amount of PvP in order to make the legendary… Then in that case, both PvPers and PvEers would be in the same boat — i.e. both able to achieve their quintessentially PvP/PvE achievements without having to dabble in the other game mode. But we would both have to do a lot of work in the other mode in order to make the Legendary.

That at least would be equal for both sides and I would have less of a beef with it.

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Posted by: ObsiMoth.6342

ObsiMoth.6342

What about those people that only want to play PvP but also want to obtain a legendary. Having to 100% however many PvE maps there are sure does sound a lot worse than 4 WvW maps. But that’s just my opinion, like yours is yours.

Edit: This thread is full of people who have never tried or thought about trying WvW, yet absolutely reject the idea despite this. What is so devastating about having to do new or different content, with the possibility of finding that you actually enjoy it?

Edit 2: @ Wreave are you seriously trying to argue that exploring the WvW maps have absolutely nothing in common with any of the other maps you have to explore in the world? Running around finding waypoints, vista’s and area’s of interest in Eternal Battleground is like playing golf to win the world cup. Oh right, okay.

(edited by ObsiMoth.6342)

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Posted by: thaooo.5320

thaooo.5320

I have 4 world completions. I’m mainly a WvW player. Have 3 legendaries.

The only problem with this system is the people who want to half play the system.

Does it upset you that WvW players have to farm PvE to make legendaries??
Does it upset you that WvW players have to farm PvE to make legendaries??
Does it upset you that WvW players have to farm PvE to make legendaries??

No? Then the original post is completely unjustified, and just selfish and lazy.

Try actually playing WvW, you will probably enjoy it.

Join a WvW guild, use your server teamspeak, immerse yourself in the game mode, and you will actually enjoy WvW, and get your map completion done. Do the above, and you probably stop playing PvE, after realising how boring/easy/clunky the PvE AI is.

Instead of complaining and whingeing, how about you actually play the game you bought. There is a lot more to this game than the dumbed down PvE AI.

@WREAVE, WvW PLAYERS HAVE TO DO PvE TO MAKE LEGENDARIES, YOUR POINT IS FAIL AND MOOT AND WRONG AND CLOSED MINDED

ALL IS VAIN.
PvP modes are the “endgame” in all MMOs.
Stop failing at PvE, and fix WvW/SPvP. Thank you.

(edited by thaooo.5320)

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Posted by: IndigoSundown.5419

IndigoSundown.5419

I have 4 world completions. I’m mainly a WvW player. Have 3 legendaries.

The only problem with this system is the people who want to half play the system.

Does it upset you that WvW players have to farm PvE to make legendaries??
Does it upset you that WvW players have to farm PvE to make legendaries??
Does it upset you that WvW players have to farm PvE to make legendaries??

No? Then the original post is completely unjustified, and just selfish and lazy.

Try actually playing WvW, you will probably enjoy it.

Join a WvW guild, use your server teamspeak, immerse yourself in the game mode, and you will actually enjoy WvW, and get your map completion done. Do the above, and you probably stop playing PvE, after realising how boring/easy/clunky the PvE AI is.

Instead of complaining and whingeing, how about you actually play the game you bought. There is a lot more to this game than the dumbed down PvE AI.

@WREAVE, WvW PLAYERS HAVE TO DO PvE TO MAKE LEGENDARIES, YOUR POINT IS FAIL AND MOOT AND WRONG AND CLOSED MINDED

Rather than getting upset with the OP, perhaps you should realize that you have something in common — you’re both being coerced into a gameplay mode you don’t want to participate in because the developers want to extend the life of their game. And yes, I do think there’s something wrong with WvW players being shunted into PvE to pursue a legendary.

(edited by IndigoSundown.5419)

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Posted by: thaooo.5320

thaooo.5320

Rather than getting upset with the OP, perhaps you should realize that you have something in common — you’re both being coerced into a gameplay mode you don’t want to participate in because the developers want to extend the life of their game. And yes, I do think there’s something wrong with WvW players being shunted into PvP to pursue a legendary.

We don’t have anything in common.

I never said I hated playing PvE to do my world completions. I have 4 world completions… if I hated it I wouldn’t of done it 4 times.

I’m pointing out that people who ONLY play WvW, have to go and do dungeons/pve map completion to get their legendary. The WvW players don’t complain, they make light hearted jokes about it, and get it done. Only the PvE players complain, I guess that speaks volumes about the types of people who exclusively play PvE only.

ALL IS VAIN.
PvP modes are the “endgame” in all MMOs.
Stop failing at PvE, and fix WvW/SPvP. Thank you.

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Posted by: Wreave.2138

Wreave.2138

What about those people that only want to play PvP but also want to obtain a legendary. Having to 100% however many PvE maps there are sure does sound a lot worse than 4 WvW maps. But that’s just my opinion, like yours is yours.

Well obviously its all about opinions. How well we like a game is an opinion. Of course, how much we’re willing to pay Anet for that game is a consequence of such opinions. So opinions are obviously pretty important.

But to clarify, IMO there’s a good argument for providing both pure PvE and pure PvP paths to getting a legendary. However, I recognize that there are counterarguments for that:

  • Legendary is cosmetic. Since you can have equally good ascended weapons. (There are definitely pros to a Legendary, and it obviously very desirable for status, etc. But still… it’s not required.)
  • Its a meta meta achievement. I.e. its achieved by doing lots of different stuff.

Net/net I’d still prefer separate pure PvE and PvP paths, but I find it a closer call than on the issue of contaminating achiements with requirements that don’t belong in them.

Edit: This thread is full of people who have never tried or thought about trying WvW, yet absolutely reject the idea despite this. What is so devastating about having to do new or different content, with the possibility of finding that you actually enjoy it?

  • Actually most the complaints in the topic are from people who have tried it — at length and have found it very difficult on their server because of the way color rotation works, or just due to a complete lack of interest in PvP on their server.
  • The other major complaint about it is being co-erced into doing it. Hence ‘trying it’ is no answer at all. It’s the very fact that we’re being arm-twisted into doing it that ticks us off.

Edit 2: @ Wreave are you seriously trying to argue that exploring the WvW maps have absolutely nothing in common with any of the other maps you have to explore in the world? Running around finding waypoints, vista’s and area’s of interest in Eternal Battleground is like playing golf to win the world cup. Oh right, okay.

Of course, you’re not bothering to pay attention to Colins statements that I quoted in the very first post. His point is that the WvW for map completion is there specifically to drive PvEers into WvW, and keep them there long enough that some of them will start to like it. He says clearly, that if there were another way that was as good at converting (some) PvEers to PvPers, then he would be willing to drop the completion requirement.

As I pointed out in my previous post, I could come up with some reason why PvPers should do dungeons. But it would perfectly obvious that would be contrived, since dungeons really have nothing to do with the gameplay of PvP. I.e. that would then be as contrived as the WvW for map completion currently is.

(edited by Wreave.2138)

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Posted by: thaooo.5320

thaooo.5320

As I pointed out in my previous post, I could come up with some reason why PvPers should do dungeons. But it would perfectly obvious that would be contrived, since dungeons really have nothing to do with the gameplay of PvP. I.e. that would then be as contrived as the WvW for map completion currently is.

PvP/WvW players DO HAVE TO DO dungeons, for the Gift of (Dungeon), to make a legendary.

????????????????????????????? Facts are your friend.

Now go join a wvw guild, join your server teamspeak, and go enjoy some wvw.

ALL IS VAIN.
PvP modes are the “endgame” in all MMOs.
Stop failing at PvE, and fix WvW/SPvP. Thank you.

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Posted by: Wreave.2138

Wreave.2138

As I pointed out in my previous post, I could come up with some reason why PvPers should do dungeons. But it would perfectly obvious that would be contrived, since dungeons really have nothing to do with the gameplay of PvP. I.e. that would then be as contrived as the WvW for map completion currently is.

PvP/WvW players DO HAVE TO DO dungeons, for the Gift of (Dungeon), to make a legendary.

Facts are your friend.

Reading is likewise useful. From my earlier post:

E.g. suppose that in order to get a high level player kills achievement, you had to go visit each dungeon to read books in them on the history of the Mist war. No matter how you cast that, it would be a requirement to do something quintessentially PvE in order to achieve what is otherwise a high level PvP achievement.

I’m not talking about the legendary here.

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Posted by: imsoenthused.1634

imsoenthused.1634

I have 4 world completions. I’m mainly a WvW player. Have 3 legendaries.

The only problem with this system is the people who want to half play the system.

Does it upset you that WvW players have to farm PvE to make legendaries??
Does it upset you that WvW players have to farm PvE to make legendaries??
Does it upset you that WvW players have to farm PvE to make legendaries??

No? Then the original post is completely unjustified, and just selfish and lazy.

Try actually playing WvW, you will probably enjoy it.

Join a WvW guild, use your server teamspeak, immerse yourself in the game mode, and you will actually enjoy WvW, and get your map completion done. Do the above, and you probably stop playing PvE, after realising how boring/easy/clunky the PvE AI is.

Instead of complaining and whingeing, how about you actually play the game you bought. There is a lot more to this game than the dumbed down PvE AI.

@WREAVE, WvW PLAYERS HAVE TO DO PvE TO MAKE LEGENDARIES, YOUR POINT IS FAIL AND MOOT AND WRONG AND CLOSED MINDED

I don’t enjoy it and will never enjoy it because I was coerced in to being there. My hatred for that coercion has permanently poisoned the well as far as WvW is concerned. I’m in a competitive guild, on an active server, and have access to a wealth of player experience and organization, but I don’t have any fun there. I never will. As I hit 100% map completion for each area, I mark it off on the list of places I WILL NEVER GO AGAIN with that character. They forced me to take part in it with their dirty coercive design decisions, but they can’t ever make me go back. I don’t finish one and feel a rush of joy at my accomplishment, I just think “There’s that crap finished for good, now the next one.”

All morons hate it when you call them a moron. – J. D. Salinger

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Posted by: thaooo.5320

thaooo.5320

Massive over reaction, just slightly.

Try have fun

ALL IS VAIN.
PvP modes are the “endgame” in all MMOs.
Stop failing at PvE, and fix WvW/SPvP. Thank you.

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Posted by: bluestocking.6148

bluestocking.6148

I have 4 world completions. I’m mainly a WvW player. Have 3 legendaries.

The only problem with this system is the people who want to half play the system.

Does it upset you that WvW players have to farm PvE to make legendaries??
Does it upset you that WvW players have to farm PvE to make legendaries??
Does it upset you that WvW players have to farm PvE to make legendaries??

No? Then the original post is completely unjustified, and just selfish and lazy.

Try actually playing WvW, you will probably enjoy it.

Join a WvW guild, use your server teamspeak, immerse yourself in the game mode, and you will actually enjoy WvW, and get your map completion done. Do the above, and you probably stop playing PvE, after realising how boring/easy/clunky the PvE AI is.

Instead of complaining and whingeing, how about you actually play the game you bought. There is a lot more to this game than the dumbed down PvE AI.

@WREAVE, WvW PLAYERS HAVE TO DO PvE TO MAKE LEGENDARIES, YOUR POINT IS FAIL AND MOOT AND WRONG AND CLOSED MINDED

When you go into PvE, you’re not taking a spot away from someone else who wants to play that content. When I go into WvW with no intention of participating just to grab map points, I am taking a spot. Someone else who enjoys that content now has to wait while I kitten around in WvW.

Has nothing to do with the difficulties of either mode.

I am destruction itself. I also bake cookies.

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Posted by: thaooo.5320

thaooo.5320

^ That’s not why these pve-only players are complaining. They are complaining about doing something that they aren’t familiar with. Their reason being, “I hate PvP even though I’ve never really played it to form an unbiased opinion”.

And besides, you’re presence on the battlefield is no more or less important than anyone else. You have just as much right to be in WvW as anyone else, even if you don’t know it back to front.

I did my JP daily today in SoS borderlands, was I a waste of space during this time? Sure I played for the next 4 hours and was giving TC some hell with my shiny Sylvari warrior [mainly their TF guild kept annoying them], but before that was I a waste of space?

ALL IS VAIN.
PvP modes are the “endgame” in all MMOs.
Stop failing at PvE, and fix WvW/SPvP. Thank you.

(edited by thaooo.5320)

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Posted by: raiden.9024

raiden.9024

As I pointed out in my previous post, I could come up with some reason why PvPers should do dungeons. But it would perfectly obvious that would be contrived, since dungeons really have nothing to do with the gameplay of PvP. I.e. that would then be as contrived as the WvW for map completion currently is.

PvP/WvW players DO HAVE TO DO dungeons, for the Gift of (Dungeon), to make a legendary.

????????????????????????????? Facts are your friend.

Now go join a wvw guild, join your server teamspeak, and go enjoy some wvw.

We’ll enjoying the banter than the Zerg gameplay is a different thing, most raid nights for me was more enjoyable just listen to the banter than slogging through the raids. Ppl shouldn’t be forced into pve or pvp end off even Blizzard finally got this after trying to force world pvp for 3xpacs.

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Posted by: Donari.5237

Donari.5237

I’m not overfond of WvW myself, at least when running around alone. I have never enjoyed the paranoid feeling that something could attack me at any moment, I really hate running across 2/3 of the map only to be ganked 10 feet from the vista I need by a group that chased me down simply to kill me as I was nowhere near anything important to them … but I’m working on my second completion and if TC would just take the NE part of EBG I’d get it. I have 2 pois and 2 vistas to go, along with some Fireheart Rise I’m saving so I can get the gold star without heart attacks and adrenalin bursts poisoning the feeling of victory. Or maybe if TC would fail miserably and turn red next week

Curse you Red Team! 2 weeks I’ve been looking to slip into a pair of keeps, 2 weeks you’ve held back all attacks!

Anyway, it’s a non-fun part of exploration but it’s not impossible even for a confirmed non-PvPer like myself.

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Posted by: Astralporing.1957

Astralporing.1957

I have 4 world completions. I’m mainly a WvW player. Have 3 legendaries.

The only problem with this system is the people who want to half play the system.

Does it upset you that WvW players have to farm PvE to make legendaries??
Does it upset you that WvW players have to farm PvE to make legendaries??
Does it upset you that WvW players have to farm PvE to make legendaries??

No? Then the original post is completely unjustified, and just selfish and lazy.

Wrong question. The one you should have asked is:
Are there WvW players that are upset they have to farm PvE to make legendaries?
If the answer to that question is Yes (and we both know it is), then the OP is completely justified.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Agent Clubbers.8562

Agent Clubbers.8562

For WvW, I actually had a positive experience. So after WvW was my last map to finish, I actually had a commander friend who personally ransacked the enemy castles, including their main fort, just for me to get map completion. I thought it was pretty cool lol.

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Posted by: Pip.2094

Pip.2094

To all the Wvw players that are defending the fact that PvEr need WvW maps to get map completion: you see those people who annoy you so much because they have no clue what to do, don’t take supplies, don’t follow the zerg, get to conquer totally strategically wrong areas, have no idea of good Wvw builds, and have no intention to ask and learn? There we are. We who don’t want to learn because we are there just of our own business, our own map completion. We do more damage than good, we are forced to go there in WvW and actually occupy a spot that could be taken by a person who WISHES to be there because enjoys it, that will instead be forced to stay in queue for who knows how long. Why? Because devs make such un-appealing content that the only way they have to convince people to try is to force them like this?

\||||||/
O°v°O

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Posted by: bluestocking.6148

bluestocking.6148

^ That’s not why these pve-only players are complaining. They are complaining about doing something that they aren’t familiar with. Their reason being, “I hate PvP even though I’ve never really played it to form an unbiased opinion”.

And besides, you’re presence on the battlefield is no more or less important than anyone else. You have just as much right to be in WvW as anyone else, even if you don’t know it back to front.

I did my JP daily today in SoS borderlands, was I a waste of space during this time? Sure I played for the next 4 hours and was giving TC some hell with my shiny Sylvari warrior [mainly their TF guild kept annoying them], but before that was I a waste of space?

Silly forum ate my response.

I know the thread is long, but I did make this point before and I did note that I’m not so egotistical as to assume my presence in WvW is going to tip the balance.

I played quite a bit of PvP in GW1, but GW2’s is not a PvP mode I find I enjoy. You clearly enjoy the content even when you’re doing something else in the area. I’m not enjoying it, and I’d rather let the people who are enjoying it be there. Like Pip says, I don’t want to be “that guy” who’s not following directions or getting yelled at.

I wonder, if I went into WvW and announced “I’m just here for map completion, so please don’t ask me to do anything”, do you think I’d get “Okay, that’s cool bro” as a response?

I am destruction itself. I also bake cookies.

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Posted by: thaooo.5320

thaooo.5320

I wonder, if I went into WvW and announced “I’m just here for map completion, so please don’t ask me to do anything”, do you think I’d get “Okay, that’s cool bro” as a response?

I know for a fact (seen it a lot in /m over the last year+) if you were on Sea of Sorrows people would wish you luck, and may even ask what places you need captured (to let you know if it they’re going for it etc), or if you wanted help in learning a few basics about the game mode (play styles, general builds) and how to get more enjoyment from it.

You certainly wouldn’t be chased off with pitch forks and torches.

ALL IS VAIN.
PvP modes are the “endgame” in all MMOs.
Stop failing at PvE, and fix WvW/SPvP. Thank you.

(edited by thaooo.5320)

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Posted by: TooBz.3065

TooBz.3065

Just don’t do anything. It’s your game too. No one can tell you how to play.

Go on the map and sneak around to get map complete if you want, or join the zerg and get as many POI as you can from the relative safety.

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: Mazreal Blackknight.1564

Mazreal Blackknight.1564

I hated and I mean hates the WvW requirement. But I did it. I downloaded an app on my phone that showed live WvW so I could see when we owned what I needed. Run in and get the heck off. Then I saw something else I needed. Karma…. Best karma grind now in the game. And I need karma. So as much as I hated it I asked questions. Some of the nicest and rudest players are in wvw. They taught me how to build my players for it. I obtained full map in 4 days of WvW.