Minion idea

Minion idea

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

The Necromancer’s minions are very weak in PvE and they die too easily and you can’t keep them up for long. The cooldown is pretty long as well. I have an idea which has it roots in GW1 and will let the Necromancer keep his minions up easier.

In GW1 you used corpses to summon minions, so as long as you killed enemies you could make new minions and keep them up in fights and after a fight to prepare for the next fight. Minions degenerated over time though, so you had to heal and regenerate them.

My idea for GW2 minions is simple. (PvE only?)

- Summoning skills have no cooldown. You now instead use charges to summon minions.
- Summoning skills gain charges when you kill enemies. When you have full charges you can summon your minion.
- Not all minions requires the same amount of charges. The elite minion needs more charges for example.
- Overcharging – If you have double the charges needed for a summon your minion will be immortal for an amount of time. Let’s say 60 seconds.

Why Overcharging? It’s useful in tougher content like Dungeons, Fractals, Group Events and WvWvW where your minion usually will die very fast. You have to spend double the time for the immortal (60 sec) bonus but it will help you with that type of content.

Minion idea

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Posted by: DeanBB.4268

DeanBB.4268

I’d be more interested in them fixing the “minions in observer mode” than seeing any enhancements. Until that is fixed, they are worthless.

Minion idea

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Posted by: RoseofGilead.8907

RoseofGilead.8907

Yeah, I think making them actually attack is more important than anything else right now.

Minion idea

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Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

With the changes the minion master is useless against big bosses and champions without adds (for example in dungeons or fractals)

Guild Wars balancing concept: Never change a ruined system!

Minion idea

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Posted by: The V.8759

The V.8759

Sounds cool but out of experience it is basicly when it comes down to balance: PvP>PvE.
In pve isnt a huge problem when something is “OP”. Or in this case too weak: just use something else.
In pvp it actually is important.
Just from Anets perspective. (Roughly)

One of the Firstborn Channel of Fvux