Misconceptions regarding Level gating.

Misconceptions regarding Level gating.

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Posted by: Vayne.8563

Vayne.8563

“Points of Interest (level 7)
Gathering Nodes (Level 9) – Nodes may have been removed in areas before this level. No there is no potato famine there is plenty of potato in Metrica Province.
Vista (level 10)”

These help you level. They shouldn’t have been removed at all. This is 2014, most players coming to Guild Wars 2 already have a strong grip on the basics of an MMO (leveling, gathering, professions, etc).

We need more guilds like mine offering help to new players in exploration and other things that GW2 offers that you don’t find in other MMOs.

Talk about a storm in a tea cup. We’re talking about the first ten levels, which you now pass in about an hour. I think people need a bit more perspective.

Even if it’s two hours, in the life of your character, is should represent pretty much nothing.

Are we really complaining that we can’t get some potatos at low levels now?

Post your opinion that a game mechanic shouldn’t have been removed (regardless of WHAT LEVEL) and suddenly everyone wants to attack you over it. It’s my opinion. I’m entitled to it. I don’t give a rat’s kitten if you don’t agree with it.

Sure you can post an opinion. I’m happy to listen to your opinion. But saying it makes little difference is hardly an attack. It’s pointing out that though this is obviously a major factor for you, I don’t think it affects the game much and I don’t think it will affect most people’s game much.

I’m not really sure why someone would express an opinion on a forum, and then not expect people to talk about their opinion.

Misconceptions regarding Level gating.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

I talk about my opinions all the time, but the Six forbid you ever change your opinion over time.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

Misconceptions regarding Level gating.

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Posted by: Bellizare.5816

Bellizare.5816

“Points of Interest (level 7)
Gathering Nodes (Level 9) – Nodes may have been removed in areas before this level. No there is no potato famine there is plenty of potato in Metrica Province.
Vista (level 10)”

These help you level. They shouldn’t have been removed at all. This is 2014, most players coming to Guild Wars 2 already have a strong grip on the basics of an MMO (leveling, gathering, professions, etc).

We need more guilds like mine offering help to new players in exploration and other things that GW2 offers that you don’t find in other MMOs.

Talk about a storm in a tea cup. We’re talking about the first ten levels, which you now pass in about an hour. I think people need a bit more perspective.

Even if it’s two hours, in the life of your character, is should represent pretty much nothing.

Are we really complaining that we can’t get some potatos at low levels now?

You do know that the leveling changes are way more than the first 10 levels, right?

Also, much of the material that was removed, added much needed flavor to the NPE.

The issue you fixated on is small potatoes indeed.

Misconceptions regarding Level gating.

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Posted by: Nilkemia.8507

Nilkemia.8507

The only real misconceptions regarding level gating are those that suggest the level gating is a good or beneficial change. While some may have exaggerated about the badness of the changes, it doesn’t change that they are bad, and do not improve but rather degrade the quality and fun of this game.

Misconceptions regarding Level gating.

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Posted by: Vayne.8563

Vayne.8563

The only real misconceptions regarding level gating are those that suggest the level gating is a good or beneficial change. While some may have exaggerated about the badness of the changes, it doesn’t change that they are bad, and do not improve but rather degrade the quality and fun of this game.

The leveling rewards make later leveling much more fun for me personally. More fun is an improvement to me.

Misconceptions regarding Level gating.

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Posted by: Nilkemia.8507

Nilkemia.8507

For you personally. Not the rest of us. While some of the rewards are ok, most of the time it is something you’ll quickly outlevel or otherwise not need, especially if you craft as well. And once again, locking abilities like the downed state/skills, profession mechanics, and other abilities we either had right from the beginning or shortly after was a stupid decision that should’ve never been done.

Misconceptions regarding Level gating.

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Posted by: Astralporing.1957

Astralporing.1957

The leveling rewards make later leveling much more fun for me personally. More fun is an improvement to me.

I don’t see lot of people arguing about levelling rewards. The real rewards, i mean. Taking away things only to give it back later is no reward however, and doesn’t seem fun at all.

Actions, not words.
Remember, remember, 15th of November

Misconceptions regarding Level gating.

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Posted by: Lobo Dela Noche.5127

Lobo Dela Noche.5127

I just want to quickly add, there are some errors on this chart of how stuff is unlocking, as well as 1st character vs. account unlocks when some of these systems were carried between regions. We’re trying to identify what happened and repair those things assigned the wrong account/character fields, as well as levels.

Could you let us know what is being looked, what is working as intended and what is not?

Misconceptions regarding Level gating.

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Posted by: Valento.9852

Valento.9852

I just want to quickly add, there are some errors on this chart of how stuff is unlocking, as well as 1st character vs. account unlocks when some of these systems were carried between regions. We’re trying to identify what happened and repair those things assigned the wrong account/character fields, as well as levels.

Could you let us know what is being looked, what is working as intended and what is not?

I’d like to know this aswell, I am a bit confused on what’s going on.

Attempts at ele specs:
Shaman
Conjurer

Misconceptions regarding Level gating.

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Posted by: phys.7689

phys.7689

The only real misconceptions regarding level gating are those that suggest the level gating is a good or beneficial change. While some may have exaggerated about the badness of the changes, it doesn’t change that they are bad, and do not improve but rather degrade the quality and fun of this game.

The leveling rewards make later leveling much more fun for me personally. More fun is an improvement to me.

most of those rewards are more than balanced against the loss of all drops from personal story monsters. I mean it feels nice to get it yeah, but personal story tends to suck more than its share out now, especially since some of the missions have a decent amount of enemies.

Misconceptions regarding Level gating.

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Posted by: phys.7689

phys.7689

I just want to quickly add, there are some errors on this chart of how stuff is unlocking, as well as 1st character vs. account unlocks when some of these systems were carried between regions. We’re trying to identify what happened and repair those things assigned the wrong account/character fields, as well as levels.

Could you let us know what is being looked, what is working as intended and what is not?

he posted that way back in the day, they made some corrections after that. The assumption is that what you see now, is as its intended to be. Comments at this point should be based on how you feel the system works as it currently stands.

Misconceptions regarding Level gating.

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Posted by: RollFzzlbeef.4092

RollFzzlbeef.4092

it’s funny, I left WoW because it was like Wow, the gated levelling content, the obscenely low drop rates off of boss enemies, the focus on numbers rather than experience and a shoddy story that’s about the NPC’s rather than the player.

Now here we are, and as much as it pains me to admit, that’s where GW2 is now standing. Instead of rewarding players for exploration, they’re slapped in the face with a “no entry” sign until a proper level on skills and abilities. You can spend a whole month if not longer running the world bosses, dungeons, fractals every day and get nothing but trash and blues and greens for your efforts, and the overall experience is now boring as hell.

Congrats, what made this game unique and an actual alternative to world of warcraft, is now gone and it feels like I’m playing wow with shoddier optimization.

Rip and Tear

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Posted by: Gaab.4257

Gaab.4257

This gated leveling sucks, here’s a solution!

New Player – gated leveling

Existing Players (already level 80) – no gated leveling for addition characters (Alts).
Your sixth character shouldn’t be more pain to level than your first!

It’s not. Level 1-15 is significantly faster now a lot of players can get there in 1-2 hours. This was not the case before. It is just different with something being different comes unlearning at times.

Except that anyone having like 4-5 lvl80’s simply skip the first 20 levels with experience scrolls. And after that it’s still sluggish… very much.

Misconceptions regarding Level gating.

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Posted by: Vayne.8563

Vayne.8563

For you personally. Not the rest of us. While some of the rewards are ok, most of the time it is something you’ll quickly outlevel or otherwise not need, especially if you craft as well. And once again, locking abilities like the downed state/skills, profession mechanics, and other abilities we either had right from the beginning or shortly after was a stupid decision that should’ve never been done.

For me personally not the rest of us. You mean hundreds of thousands of people playing this game, and you’ve talked to all of them personally? I admire your dedication.

You have no idea what percentage like or don’t like it. There are some in my guild who didn’t like it, tried it and like it now. I know at least a dozen people that I play with every day who like it more. And I don’t go around polling people.

You don’t know what the rest of us feel. You only know what you feel…and maybe some of your friends.

Misconceptions regarding Level gating.

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Posted by: Vayne.8563

Vayne.8563

The only real misconceptions regarding level gating are those that suggest the level gating is a good or beneficial change. While some may have exaggerated about the badness of the changes, it doesn’t change that they are bad, and do not improve but rather degrade the quality and fun of this game.

The leveling rewards make later leveling much more fun for me personally. More fun is an improvement to me.

most of those rewards are more than balanced against the loss of all drops from personal story monsters. I mean it feels nice to get it yeah, but personal story tends to suck more than its share out now, especially since some of the missions have a decent amount of enemies.

I’m not buying it. A certain levels I get rares and exotics now. I get an ecto for level 69. My personal story rewards are still better over all than I used to get by a long shot. I’m not sure what you’re talking about here.

Misconceptions regarding Level gating.

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Posted by: phys.7689

phys.7689

The only real misconceptions regarding level gating are those that suggest the level gating is a good or beneficial change. While some may have exaggerated about the badness of the changes, it doesn’t change that they are bad, and do not improve but rather degrade the quality and fun of this game.

The leveling rewards make later leveling much more fun for me personally. More fun is an improvement to me.

most of those rewards are more than balanced against the loss of all drops from personal story monsters. I mean it feels nice to get it yeah, but personal story tends to suck more than its share out now, especially since some of the missions have a decent amount of enemies.

I’m not buying it. A certain levels I get rares and exotics now. I get an ecto for level 69. My personal story rewards are still better over all than I used to get by a long shot. I’m not sure what you’re talking about here.

you realize 1 ecto isnt really a big deal? a non level 80 exotic you cant salvage is worth very little.
you get a lot of loot from personal story/used to. Many arcs have a decent amount of enemies
put it like this, lets say you wandered around killing enemies for 30 minutes in the open world, you would probably generate more value than an ecto.
killing stuff in the personal story used to be fairly similar drop wise to killing stuff in the open world, now, its worth nothing.

Misconceptions regarding Level gating.

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Posted by: Vayne.8563

Vayne.8563

The only real misconceptions regarding level gating are those that suggest the level gating is a good or beneficial change. While some may have exaggerated about the badness of the changes, it doesn’t change that they are bad, and do not improve but rather degrade the quality and fun of this game.

The leveling rewards make later leveling much more fun for me personally. More fun is an improvement to me.

most of those rewards are more than balanced against the loss of all drops from personal story monsters. I mean it feels nice to get it yeah, but personal story tends to suck more than its share out now, especially since some of the missions have a decent amount of enemies.

I’m not buying it. A certain levels I get rares and exotics now. I get an ecto for level 69. My personal story rewards are still better over all than I used to get by a long shot. I’m not sure what you’re talking about here.

you realize 1 ecto isnt really a big deal? a non level 80 exotic you cant salvage is worth very little.
you get a lot of loot from personal story/used to. Many arcs have a decent amount of enemies
put it like this, lets say you wandered around killing enemies for 30 minutes in the open world, you would probably generate more value than an ecto.
killing stuff in the personal story used to be fairly similar drop wise to killing stuff in the open world, now, its worth nothing.

Some arc also a lot of enemies that didn’t drop loot before.

An ecto is roughly 40 silver now. I’m pretty sure that I didn’t get 40 silver worth of drops from most personal stories. But you miss the point anyway. You’re obviously not an altoholic.

I don’t care if I get exotics I can’t sell or salvage, because I can use them as I level. It makes killing easier/faster, which means more loot while I’m playing. I’ve got a lot of characters. It’s quite expensive to kit them all out in the finest gear.

For people who run through the story multiple times (that would be most altholics like me), they’re going to receive that benefit. I’ve found it to be very convenient. Hell some of the stuff is good enough to be the final armor…particularly because now you can choose stats on some pieces.

Misconceptions regarding Level gating.

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Posted by: Forged.7598

Forged.7598

Not going to lie, just came back so trying to get back up to date on all changes. I’m making new characters and I find this very “step back” the old system felt more intuitive, involved, flowed.
I would think a newcomer would like that lol…
It actually feels awkward (knowing how it used to be) It flowed and now its just like a door (and not a door of welcomes). I was so confused at frist not knowing about it. And not being able to use an offhand? Just makes no sense.
The quest items seem messed up because of this also. Just seems like a bad plan.
I don’t get how they do this but leave all kinds of things that NEEDED change not worked on at all…