Multiple trait/gear tabs?

Multiple trait/gear tabs?

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Posted by: Seveleniumus.5973

Seveleniumus.5973

Now when core structure is getting some attention with account bound fractal levels and WXP, maybe there’s some news on this issue as well? Multiple trait and gear tabs would greatly improve PvE experience, but also would be a tremendous help for those of us, who like to do both – PvE and WvW on the same character and currently are stuck with mid-way builds.

I would even be willing to pay gems for such feature.

Multiple trait/gear tabs?

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Posted by: Leamas.5803

Leamas.5803

I agree. I think it would be tremendously useful. They want you to have multiple builds, but the build is only half of it if you don’t tune your traits/slots skills to complement it. I would be happy with multiple trait (Including slot skill selection) tabs even if I had to swap my gear manually. Going to the retrainer and manually changing traits is just too much of a pain to bother with multiple sets.

Multiple trait/gear tabs?

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Posted by: Draco.2806

Draco.2806

This is what we call a “Contradiction”.

The game gives you freedom to respec your skills whenever you want, traits only when you’re far away from combat, and rest of the stats are tied to your gear that takes a long time to get and is very tedious to switch (special mention goes out to Exotics, Ascended and Transmutation Crystals).

“You can change your playstyle whenever you like!”
“On second thought, better not.”
“Changing this when you’re out in the field would be good.”
“But not this!”

It’s schizophrenic.

Multiple trait/gear tabs?

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Posted by: Leamas.5803

Leamas.5803

This is what we call a “Contradiction”.

The game gives you freedom to respec your skills whenever you want, traits only when you’re far away from combat, and rest of the stats are tied to your gear that takes a long time to get and is very tedious to switch (special mention goes out to Exotics, Ascended and Transmutation Crystals).

“You can change your playstyle whenever you like!”
“On second thought, better not.”
“Changing this when you’re out in the field would be good.”
“But not this!”

It’s schizophrenic.

Yes, you can change whenever you want by going to the retrainer, but if you regularly go back and forth between WvW, PvE, fractals, dungeons, whatever, the builds are not necessarily compatible and retraining your traits is not convenient. It would just be nice if we could make it remember trait sets that would could swap between. I’d still be willing to pay the 4s to change, but doing it manually is too much of a pain, especially if you have a group waiting on you.

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Posted by: Draco.2806

Draco.2806

I agree. It’s incredibly odd this isn’t a feature already, considering that’s how it fundamentally works: go up to the retrainer, pay your fee. Do we really need to visit the retrainer every time? No, no we don’t.

Basic presets are direly needed, too. Presets for dye choices, presets for traits, presets for skill sets… It’s interface design 101, really: if you have a lot of configurable options, allow users to save and load presets.

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Posted by: digiowl.9620

digiowl.9620

Didn’t ANet introduce a trait reset gem store consumable recently?

Multiple trait/gear tabs?

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Posted by: Wasbunny.6531

Wasbunny.6531

Didn’t ANet introduce a trait reset gem store consumable recently?

They did and it was a small step in the right direction but a terrible idea overall. To make build switching tied to a consumable means before it is used a decision has to be made that is not dependent on strategy, just monetarily.

Make an extra build tab be a one time purchase, like a bank tab or commander tag. Make it expensive, make us work for it but make it a permanent evolution of our character. Allowing characters to progress beyond 80 not by power but flexibility is an idea that to me would be a game changer and I dream of the day it gets implemented.

The mechanics are simple: Out of combat only and with a small channeled build switch animation, switches build as well as armor/weapon sets and skills. Another mmo has had this implemented elegantly (except for the equipment) since before GW2 even existed. It is simply the only thing that that game has over GW2…but it’s huge and needs to be incorporated.

This would also allow for more ‘build specific’ areas in dungeons/fractals whatever. An area where dps means nothing, only survivability for instance. After which a boss fight that requires fast and strong dps to take him out quick or die. So many other fun and interesting scenarios can be developed if this mechanic were to be implemented.

~An intellectual says a simple thing in a hard way. An artist says a hard thing in a simple way.~

(edited by Wasbunny.6531)

Multiple trait/gear tabs?

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Posted by: Leamas.5803

Leamas.5803

Didn’t ANet introduce a trait reset gem store consumable recently?

Why in god’s name would I buy a trait reset at the gem store for 70 gems (5g25s at current exchange) when I can do it at the trainer for a meager 3s50c? This isn’t a fix, or step in the right direction, it’s an insult.

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Posted by: Septemptus.7164

Septemptus.7164

I totally agree.

I look forward to see those separate gear/trialt tabs. Maybe use the system that separates PvP from other forms. I don’t know, but PLEASE do it.

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Posted by: Seveleniumus.5973

Seveleniumus.5973

I only can see it as a win-win situation. Giving people the ability to run more builds would mean that people would be more inclined to get more gear, meaning more skin/stone purchases from gem store.
$$ anet ;P

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Posted by: Wasbunny.6531

Wasbunny.6531

Having an extra build tab would also allow me to do something I actually enjoyed in another mmo (which has build swapping); activating my pure support/heal build and go to starting zones to help players out, without just eclipsing their kills with a dps build. Of course with the downleveling and utility swapping I can do this somewhat in GW2 but a quick trait respec tab would make this so much easier and encourage others to do the same. How great would it be to start playing GW2 for the first time and find that once you enter the first zone there are level 80s roaming around occasionally giving help and support as you level and explore?

And who knows, maybe if players in zerg trains could switch builds on the fly there might be some cooperation so that everyone could tag the champ (some tone dps down, some go to their zerg tag build).

I know personally I’d like to be able to jump into a Scarlet invasion with my full confusion mesmer and be able to actually tag something without having to rush to a city, refund my traits, redesign my build, try to get into the invasion zone before it ends…you get the idea. It’s actually quicker to just use alts as build tabs, which is so so very wrong.

Just a couple more examples of how extra build tabs would improve and evolve the game. Anyone have any more?

~An intellectual says a simple thing in a hard way. An artist says a hard thing in a simple way.~

(edited by Wasbunny.6531)

Multiple trait/gear tabs?

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Posted by: Draco.2806

Draco.2806

… Just a couple more examples of how extra build tabs would improve and evolve the game …

This sounds so good.

Man, I really wish more games worked that way. It’d literally be “Play the way you want.”

Multiple trait/gear tabs?

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Posted by: Wasbunny.6531

Wasbunny.6531

Something that just occurred to me was how this would positively impact WvW. It’s common practice to have a ‘roaming’ build or a ‘zerg’ build, and a playstyle decision has to be committed to before entering WvW. More often than not as I’m solo roaming around attacking camps I cross paths with the zerg and want to join up for a bit to help with the current objective. Since my build is locked into ‘roaming-havoc’ mode I’m almost useless in the zerg and so usually just wave as the train goes by and continue with my predetermined playstyle.

Of couse the reverse is true too; starting in a zerg with a zerg build it’s almost impossible to peal away and go solo roaming. Most people watch for stragglers getting separated from the zerg knowing that they are undoubtedly weaker once solo with a zerg build, and they are right.

Having build tabs is so consistent with every other aspect of GW2 and Anet’s philosophy of flexibility and freedom that I strongly feel it needs to be implemented.

I would love to see this idea gain some momentum, so if anyone else has any other examples of how this would positively or negatively impact the game please post.

I edited a couple of my earlier posts to eliminated specific game titles that I was using for illustration. I’m not entirely sure what the protocol is but just to be safe I made them generic.

~An intellectual says a simple thing in a hard way. An artist says a hard thing in a simple way.~