My thoughts on that big patch.
The wardrobe? Awesome. Transmutation charges are much better than the old stone/crystal system. Now I can finally clear out all the skins crowding up the bank. Being able to use outfits in combat? Great! I actually got the Pirate Captain outfit because I can now use it wherever. And the methods of unlocking skins is nice and easy to do. Also, all the PvP locker skins being converted to the wardrobe was a nice perk for all the grinding I did to give my alts nice PvP gear as well. Transmutation charges are also easier to acquire as well. The only downside is now you can’t transfer upgrades from one weapon to another with stones/crystals, making the Upgrade Extractor more important if you want to keep runes/sigils. Aside from that however, the Wardrobe is a great improvement to the game, one of the greatest ones since the account wallet.
As for PvP changes…
- The UI was simplified down. It’s now designed so you can make a build all from the PvP Build menu, without having to run back and forth between merchants and/or the PvP locker (all of which is now gone). On the upside, it’s much easier to make a build.
- However…they removed the ability to mix and match runes, meaning you can only choose a rune and that counts as the entire set on you regardless of your armor, which now consists of your equipped PvE gear. Also, amulets now longer have jewels to equip to customize the stats a little more, which is a bit of a downer. On the upside, they’ve added an amulet for nearly every stat combo out so far, except for Dire and Sentinel. And for some reason, the Cavalier and Magi Amulets are locked, even though those two types don’t seem that good.
- In place of the old PvP rewards system, they’ve added reward tracks, based on regions, dungeons, and the exclusive Balthazar track. Each is filled with rank points you acquire from PvP matches, with 8 tiers with varying rewards. This is a good idea…except they placed a limit on hotjoin contribution. After a certain amount of rank points from hotjoins, the game just decides not to count them anymore for a while, making you have to go into solo/team queue to get around this. I suspect they did this to keep those modes relevant (as with the old PvP reward system gone, there’s no reason to solo queue, and team queue only if you want to fight with/against certain people), but it’s still annoying.
- Also, 8v8 hotjoins no longer exist. They also removed Raid on the Capricorn because they don’t care for underwater combat in PvP, while adding the Courtyard as a straight up death-match arena. So there.
Too long, didn’t read?
PvP’s kind of a mixed bag still. The reward tracks range from okay to meh, but they at least tried to make it better for the most part. Still, the restrictions on runes and no jewels for amulets anymore renders build crafting less interesting, and PvP is still a rather somewhat toxic to begin with, so…meh.
Hi there,
please make sure to post your feedback about “Feedback/Questions: MegaServer” in the dedicated main thread:
“https://forum-en.gw2archive.eu/forum/game/gw2/Feedback-Questions-MegaServer”
Thank you!