New HEAVY class anytime soon?

New HEAVY class anytime soon?

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Posted by: opposedcrow.1874

opposedcrow.1874

An unholy/dark heavy melee fighter would be pretty cool as would a martial artist type (though I agree there really isn’t much lore to support a martial arts-based class).

At the very least I hope new skills/weapon types come sooner rather than later to help the current classes feel a little less restrictive. If we don’t get a martial arts class, adding in a new “fist weapon/claw” weapon type along with requisite skills would be just as good.

New HEAVY class anytime soon?

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Posted by: Orpheal.8263

Orpheal.8263

They don’t need heavy armors >.> They have Death Shroud which works currently for them like having a secondary health bar. They are also in fact the class, which has the most base hp of all classes at the moment and have additionally a trait, that gives them a WHOPPING +400 Defense Power, when channeling their skills, so while using spells.

Necromancers are the perfect basic class to them them elvolve via a sub class like the “Witcher” into a dark gothic themed melee style class that wields swords and great swords, like Geralt, the Witcher does…

This sub class list is a fully fleshed out concept. Something that GW2 is currently heavily lacking in in regard of character progression, that truly feels like that you progress with your character further developing and advancing their skilsl and talents further to a next level where all the 8 classes that we have now so far feel only like beign simple Basic Classes, that provide only just the basics of specific class related features. But nothign truly improved and advanced.
They are nothing where you have to say just outright now:

Woah, this class looks really superior over what it has been x years ago and the plaer truly had to went on a long journey with his character to become with his/her played class, what they are now by choosing a different path of progression in certain class related abilities/talents/traits/skills ect. to become more of a unique character that strives through the lands of tyria on the seek for “their story” to be told one day in legends…

and in such an epic story, a character shpould never stay always exactly the same, like theywere when just being born with absolute 0 character progression from the begin to its end between that long story.

Thats why I think the absolute ultimate goal for anet to give this game the perfect character progression is by giving all of the basic classes multiple sub class pathes to choose from to allow for players to individualize themself more and to progress with their characters in a way, that truly feels like progressing and getting better, unlocking more and more new skills, talents and traits as also new usable weapons for unique sub class related builds.

A redesign of the trait system inti a splitted up trait, ability/talent system together with improvements and changes towards the sigil/rune system to let this game finalyl provide some real complex and still easy to understand and balance character progression that provides the real needed DEPTH in the systems to let us say that this game really has something like character progression at all, because as the game is right now, it truly has no character progression at all.

All you do currently is just unlocking all your weapon skisl within a few battles against low level beginner enemies, getting your elite from level 30 on ward and unlocking a few traits until you are level 80 and then you just stand against the huge wall of gear progression only in this game, because the only way how you could progress in GW2 so far from level 80 onward is only by massive grinding to get every Max Equip with perfect sigils/runes everywhere to finetune your class build…

GW2 has no characterprogression, nothign that really feels like, as like it would be able to fill the gap over a game life of like several YEARS to keep the players interested in playing with those characters, even if you have already seen and done everything with them within the personal story having played through the game story completely with them, there should still then be something, that keeps you playing with those characters.

You never stop learning new things, not in real life, so it shouldn’t be also in a game like GW2. You always progress somehow and be it just new skills, new traits, new talents ect with that you can specialize better your build to fit better to your personal likings of play style with a specific class, or to individualize also just only the looks of effects from skills to make them look more unique.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

New HEAVY class anytime soon?

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Posted by: Morrigan.2809

Morrigan.2809

I just want to say that since I can’t quote Orpheal.8263 every post in this thread, nor upvote into infinity, I agree with everything you have said here.

I would love a system like that- even your particular suggestions, they are awesome.

Warriors > Berserker —- Legionnaire —- Duellist
Guardians > Crusader —- Augmentor —- Patron
Necromancer > Occultist —- Visionary —- Witcher
Rangers > Hunter —- Strider —- Mystic
Thiefs > Rogue —- Infiltrator —- Saboteur
Engineers > Alchemist —- Artificer —- Pioneer
Mesmers > Chronomancer —- Fencer —- Bard
Elementalists > Runologist —- Sorcerer —- Arcanist
—-NEW—-
Lancers > Dragoon —- Knight —- Partizan > new 3rd Soldier Class Line and the only new separate class line that GW2 basically nededs to make all 3 class type even in their amount of basic classes.
Everythign else in relation ship to class mechanics, class archtypes ect. could be then easily implemented through the sub classes.

That would keep me playing for years

Gunnar’s Hold

(edited by Morrigan.2809)

New HEAVY class anytime soon?

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Posted by: Rukh.9287

Rukh.9287

I think instead of that they should give class specilization options. Your main class could have two exclusive sub classes that give unique skills and maybe one new trait tree.

For instance, the guardian could be shadow knight or paladin. Each having unique defining skills of a unique skill type. Say paladins get blessings and shadow knights get invocations, or something. and a new trait tree that focuses on buffing their unique skill type.

Then they wouldn’t have to make new weapon skills or anything like that. it would add a ton of customization and adding two to each class would probably be less work than adding a single new class.