New Player: 'This game is too complex'

New Player: 'This game is too complex'

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Posted by: Jatacid.3725

Jatacid.3725

I’ve been running around 100%ing some of the lower level maps lately and helping low levellers.

Today I was chatting with someone who said something really true.

He said how the game is extremely complex, but there aren’t very many, if any, adequate tutorials or in game help to guide players.

I’ve been level 80 for many a months now, and I have to agree.

Without visiting the Wiki, or reading considerable amount of information online, your hope of grasping this game is reduced dramatically. This gives new people the wrong idea about how the game works, and makes the initial experience far less positive.

~~

Why aren’t there more step-by-step tutorials and game processes?

You know, like the first time you do a dungeon, instead of having a random letter sent in your mail, have an actual quest to do as part of your story. The NPC’s can explain how there are different ‘paths’ you can take, and how you can earn rewards. And even where to go to spend those rewards.

Or, the first time you pick up a crafting discipline. Have the first 25 levels actually guided for you. Give players one of those Crafting Discipline Starter Kits as part of a level up reward.
Then the NPC can walk you through literally step-by-step. How to deposit collectables, how to craft and how to ‘discover’ new items.

sPvP! Have new pvpers start at rank minus 5: “chicken”. and work their way up to Rabbit.
The first tutorial rank, you only have to choose your weapon(the rest is greyed out and predetermined with celestial gear), next rank you learn how to equip armor, then next rank weapons, then next rank traits. Giving pvp skin/rewards as you unlock so you can figure out how to use that too.
This would help ‘ease’ into sPvP, and enjoy it far more in the early stages.

~

Here are a bunch of other things that are confusing in GW2 especially for new players.

No ‘holy trinity’
No ‘quests’
Difference between hearts and world events.
How to make ‘combos’ with your character.
What to do with Karma
When to start crafting
When and how to do dungeons (forcing one story mode playthrough would really help this)
What salvaging kit to buy and what to salvage
What items to sell to the merchant
What gathering tools to use, what to gather.
How to use the ‘deposit collectables’ feature
Where to explore (main story line doesn’t take you through all zones. Thus exploring is self-reliant)
Names of stat type: i.e carrion/bezerkers/etc
sPVP!
sPVP Rewards.
WvW & associated rewards.
List of end-game armor options available to the player. (crafting/dungeons/gold/karma)
List of end-game weapon options available. and how to get it.
How to use the mystic forge and why

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Posted by: Celtic Lady.3729

Celtic Lady.3729

I read somewhere that when the game goes to China, there will be some updated tutorials and other bits added to help new players. Don’t know how reliable it is, but it’s something, I guess.

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Posted by: Hell Avenger.7021

Hell Avenger.7021

The number of currencies… are just eyes boggling

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Posted by: Vol.5241

Vol.5241

Yes, they are going to be including a more indepth tutorial for new players in the game. They have acknowledged that a lot of players have had trouble getting the hang of it.

https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/

Details at the bottom

[Permabanned on Forums]
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/

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Posted by: KingClash.3186

KingClash.3186

1 and F and lots of it

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Posted by: Ghettoblade.7962

Ghettoblade.7962

Complex..LOL…this is the sesame street of mmo’s

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Posted by: DigitalKirin.9714

DigitalKirin.9714

I think the Hints that pop up when you start the game are helpful. Also, the first story mission which we all take part in is itself a mini tutorial.

The challenge comes down to people who blast through tutorials to get straight to the game. They’ll skip every cutscene, click the “x” on every hint.

But you don’t want to take away the option to skip tutorial/hint content. I dunno if you ever played a game called Black and White. I kept wondering when the Tutorial avatars would leave you to play the game… and they never do. They’re with you throughout the whole game like a Clippy you can’t turn off.

Genevieve Talbot [NP] – Noble Phantasm on Stormbluff Isle

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Posted by: Rhysati.4932

Rhysati.4932

The only way this game is ‘complex’ is if you came here from something like WoW and expected it to BE WoW. Otherwise, the game is pretty watered down.

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Posted by: ShadowPuppet.3746

ShadowPuppet.3746

GG man, do people really need their hands held that much that they are not capable of googling something? On a more serious note, I would wager that the reasons these things are not in the game is two fold:
1.) Developer resources
2.) To give the appearance of a sandbox title and to try and encourage people to discover things on their own.

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Posted by: Vol.5241

Vol.5241

The only way this game is ‘complex’ is if you came here from something like WoW and expected it to BE WoW. Otherwise, the game is pretty watered down.

The game is complex because of the uniqueness of the classes.

That’s why we have hints for each class

Guardian – virtues
Warrior – Adrenaline
Engineer – Kits
Ele – Attunements
Ranger – Pets
Mesmer – clones
Necro – Shroud
Thief – I don’t know what it’s called but you know..

[Permabanned on Forums]
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/

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Posted by: Kyrel.8942

Kyrel.8942

We’re so used to playing GW2 that from someone new to the game or from another MMO this game is very different.

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Posted by: Celtic Lady.3729

Celtic Lady.3729

Yes, I suspect the number one problem with most of the posts here is that person’s complete inability to put themselves in another’s shoes. It’s sad, really.

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Posted by: MaesterTed.6571

MaesterTed.6571

I have to agree on this, especially on the combo fields. It took me two months to realise that actually was a thing! :p

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Posted by: DigitalKirin.9714

DigitalKirin.9714

Thief – I don’t know what it’s called but you know..

psstSteal >_>

Genevieve Talbot [NP] – Noble Phantasm on Stormbluff Isle

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Posted by: Atlas.9704

Atlas.9704

The only way this game is ‘complex’ is if you came here from something like WoW and expected it to BE WoW. Otherwise, the game is pretty watered down.

You sir/madam get the +1 from me.
Dungeons were pretty easy to figure out, for me at least, but I do agree that Mystic toilet would need something to help explain (in game role) what it is about.

Elona, Land of the Golden Sun….and undead…and poison. The travel brochure lied okay?!

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Posted by: Malediktus.9250

Malediktus.9250

complex? lol
Its as casual and easy as it can get. There are much more comlex MMOs out there.

1st person worldwide to reach 35,000 achievement points.

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Posted by: ShadowPuppet.3746

ShadowPuppet.3746

Yes, I suspect the number one problem with most of the posts here is that person’s complete inability to put themselves in another’s shoes. It’s sad, really.

Except that everyone here was new to the game at some point right? We all made due and figured it out either by accident or through using something like google or these forums to find the info we needed. I am not saying that tutorials are really a bad thing, it’s just wasted developer time when most people skip them anyway. What is wrong with having at least a little sense of wonderment and confusion in the beginning? I guess I am the type of person that likes to discover things on their own, it’s part of the reason I play mmorpg’s, I want that sense of exploration and not being told what to do at every step.

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Posted by: Celtic Lady.3729

Celtic Lady.3729

Anet has already stated they are adding tutorials and making the new player experience easier and more informative, so it’s even their opinion that new players should not have to “make do.” Being able to see something from another’s point of view includes shelving your own preferences and seeing another’s. Not everyone wants to hop from the game to google every time they encounter something confusing and there’s nothing wrong with that point of view.

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Posted by: Wallace MacBix.2089

Wallace MacBix.2089

Umm, some of your ideas are pretty good, but I never found this game to be that confusing. I’m no MMO buff (only ever played gw1 besides this), but I’m a gamer (video, tabletop, board), and I don’t remember being that confused when I started out. To be fair some things I did look up on the wiki, but a lot of the stuff seemed intuitive to me.

I think your sPVP tutorial is way too simplistic, I know that would have kind of annoyed me if I had to waste time going through that. Plus, there are the various NPCs in that zone, I did them all before trying sPVP (though I don’t think I touched sPVP at all till after I hit 80). I mean the only thing that may be difficult for a new player is deciding on a class or build, but I’m sure most people understand equipping weapons and armor (just maybe not what those stats or what the weapon skills do). But at least the weapon skills have decent tool tips, same with some traits. Personally, I’d say that sPVP is hard to just jump straight into without any PvE experience. That could probably be looked at. Maybe even have your first match be to 100 points with/against NPC allies.

I guess the no holy trinity can be confusing if you’re coming from another MMO, but people fresh shouldn’t even know what that means. I’d argue teaching about what gw2 is (rather than what it isn’t) would be a better approach. Mobility/dodging I bet can be slightly confusing to people coming here.

I always thought of the Hearts as quests, or your personal story. Also, I’m confused how someone can think a heart is an event (they look different on the map and in the UI). And it’s been a while, but isn’t that what the Scouts are for, they show you various things that you can do in the area?

For the combos (I assume you mean fields and finishers), while no tutorial, there are the tool tips, and experimentation. “Huh, when I jumped through that fire field I got a fire shield, neat. I wonder what that does.” But I would agree it couldn’t hurt if there was a bit of an explanation.

I’m still not really sure what to do with my Karma (I’d rather not have to click 100+ orrian boxes).

When to start crafting? You can completely ignore it, or completely level a character with it. I don’t remember having to look anything up (besides maybe some cooking recipes, which you’re warned that it’s harder if you try to go that route) to figure out crafting. And the only thing confusing I ever saw was trying to figure out what I could discover that wasn’t the standard formula “oh, I wonder what rune I can make with that”. Though it would be nice (but not necessary) if the legendary info were in game.

Again, it’s been a while, but aren’t you forced to go through story mode before you can do exp. Did that change somewhere along the line?

Salvaging and selling are pretty subjective. There is no “right” or “wrong” thing to do. If there was a tutorial, Anet would pretty much be saying, if you do it any other way, you’re doing it wrong. “Oh, why aren’t you salvaging those blues, you should be you know.”

Also, the gathering tools tell you what they can be used for. The only time it was ever hard to figure out was for what was considered t6 plants and also this “okay, I’m using a steel axe…is that tree an iron tree or a mithral tree, I can’t remember.” Again, gathering is also subjective.

Deposit collectibles could be more prominent. But, I saw something in my inventory (or my friend did) at launch, and we clicked on it, and saw what it did.

What is wrong with exploring being self reliant? I found my way to Frostgouge Sound within the first month or so of gameplay and I stayed there for a long while just because I loved the zone (and fighting claw so much). I mean I don’t want the game to show me every JP, mini explorable area, etc. [If people want to find them, they can either explore in the game or go to the wiki].

Can’t you just look at the stats, to figure out what the name gives?

Again sPvP and I guess WvW could be better explained a bit for people trying to go into it with no experience with the game whatsoever.

End game armor and weapons? I thought you were talking about new players. Why should there be any in game info about that kind of stuff. Why would an NPC come up and say to me, “Ah I see you’re level 80 now. Go to Orr, and take a temple, then a guy will sell you some armor for karma. Or just craft your own on that bench over there. Or just buy it from another player.”

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Posted by: Wallace MacBix.2089

Wallace MacBix.2089

I’m not trying to be mean or condescending, but I don’t think gamers needs to have their hands held through an entire game. This isn’t demon souls, but we can figure out a lot of things on our own. I can see some things being confusing usually a little bit of reading in the game (tool tips, talking to NPCs, etc.) can set you straight. At the start, I mostly used the wiki for damage formulas and it was nice to watch the community discover the legendaries, but you don’t have to go to the wiki to enjoy the game.

And shesh, I was going to also mention that they are gonna make the tutorial stuff before the game launches in China, but I got ninja’ed a lot.

(edited by Wallace MacBix.2089)

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Posted by: Olba.5376

Olba.5376

  1. No ‘holy trinity’
  2. No ‘quests’
  3. How to make ‘combos’ with your character.
  4. What to do with Karma
  5. When to start crafting
  6. When and how to do dungeons (forcing one story mode playthrough would really help this)
  7. What salvaging kit to buy and what to salvage
  8. What items to sell to the merchant
  9. What gathering tools to use, what to gather.
  10. How to use the ‘deposit collectables’ feature
  11. Where to explore (main story line doesn’t take you through all zones. Thus exploring is self-reliant)
  12. Names of stat type: i.e carrion/bezerkers/etc
  13. How to use the mystic forge and why
  1. That’s something you would know before you buy the game.
  2. Renown hearts are an evolution on the traditional quest. And it’s actually explained when you first leave the city of your race by an NPC.
  3. Comboing isn’t exactly something necessary for new players.
  4. Pretty sure it’s obvious that Karma is a currency. If you’re talking about not spending Karma on things that are “useless” at endgame, then that’s not really something a new player should be thinking of.
  5. Crafting is voluntary and you can start it whenever you please. There is no “sweet spot”.
  6. There’s already Arah storymode at the end of your Personal Story. Honestly, I don’t think that they should put in any dungeons in the Personal Story.
  7. Again, Salvage kits aren’t really something a new player should be concerned over.
  8. The “Sell Junk” button takes care of a lot of it. The rest is crafting stuff, equipment and quest items. Which piece of equipment to sell is self explanatory (stuff that you cannot use, which is noted in a red text).
  9. You should use the highest gathering tool that your level permits you to use and gather everything.
  10. That was actually something that I found out by accident. I was with a friend (who had a level 60 or so ranger by that time) and he didn’t even know about it. Could maybe use a tip box when you first open the inventory window.
  11. The main storyline takes you through your own racial area. Exploring beyond that doesn’t bring you anything special. And personally I believe that you should play the storylines of each race.
  12. New characters don’t even have access to 3 stat combinations, so knowing their names is useless. And honestly, remembering which name denotes which stat isn’t really that important.
  13. Again, the Mystic Forge isn’t really of concern to new characters.

To me, a lot of your propositions seem tailored towards guiding new players to “optimize” their playing. And let’s be serious, that is not the way you want to paint the game. Granted, some things could use a bit more exposure, like crafting, but that doesn’t mean that you should get a pop up that tells you “Hey, you know that if you don’t start crafting from level 1, you’ll end up having to craft a lot of gear that you will have outleveled, thus wasting your precious coin”. Or a pop up that goes “Hey, you! you should salvage those white and blue items, that gets you more coins!”

(edited by Olba.5376)

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Posted by: prenavo.3926

prenavo.3926

Compared to some other mmo’s this is totally easy to figure out. If you can’t then you probably should move on anyway. I can safely say that if I didn’t need a tutorial then most people on the planet don’t need a tutorial.

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Posted by: Neural.1824

Neural.1824

While there may be a seemingly limited amount of tutorials in game on things, the wiki and youtube contain some of the most extensive amounts of data I’ve come across on an MMO.
I agree that there seems to be a lot missing, and perhaps the wiki could be much more elaborate, but that’s up to the players (if I recall the wiki is written by players, not the devs).
Youtube has a lot of great information as well, though perhaps a lot of it is geared towards the hardcore playerbase. Many videos do assume you know the basics.

@OP directly: Perhaps this is an opportunity

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

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Posted by: AlietteFaye.7316

AlietteFaye.7316

While there may be a seemingly limited amount of tutorials in game on things, the wiki and youtube contain some of the most extensive amounts of data I’ve come across on an MMO.
I agree that there seems to be a lot missing, and perhaps the wiki could be much more elaborate, but that’s up to the players (if I recall the wiki is written by players, not the devs).
Youtube has a lot of great information as well, though perhaps a lot of it is geared towards the hardcore playerbase. Many videos do assume you know the basics.

@OP directly: Perhaps this is an opportunity

The wiki is not where new players should be learning how to play the game, to be honest. Good game design will show players how to play the game without being overly intrusive and obstructive to the gameplay.

twitch.tv/aliettefaye

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Posted by: Wallace MacBix.2089

Wallace MacBix.2089

I agree that there seems to be a lot missing, and perhaps the wiki could be much more elaborate, but that’s up to the players (if I recall the wiki is written by players, not the devs).

Yep, the wiki is player run, and can give you some nice statistics on drop rates (also via players) that the devs have no reason to give to us. It’s also nice that they give exact numbers to things. “Gain extra endurance” is a nice tool tip, but the wiki (thanks to players) will tell me +X% extra endurance. The same with skill coefficients. But all of those things aren’t really required for a new player to know, and most like just throwing all that extra information at them would cause sensory overload.

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Posted by: Wallace MacBix.2089

Wallace MacBix.2089

While there may be a seemingly limited amount of tutorials in game on things, the wiki and youtube contain some of the most extensive amounts of data I’ve come across on an MMO.
I agree that there seems to be a lot missing, and perhaps the wiki could be much more elaborate, but that’s up to the players (if I recall the wiki is written by players, not the devs).
Youtube has a lot of great information as well, though perhaps a lot of it is geared towards the hardcore playerbase. Many videos do assume you know the basics.

@OP directly: Perhaps this is an opportunity

The wiki is not where new players should be learning how to play the game, to be honest. Good game design will show players how to play the game without being overly intrusive and obstructive to the gameplay.

That is very true. But what was unclear in learning how to play the game to you, that the game didn’t provide? Personally, my memory is horrible, so I can’t really remember last year that well (plus I was excited to play and read up on info before the game launched, so I was pretty biased).

All of the class mechanics are explained. Weapon skills and traits unlock slow enough that you don’t get overwhelmed with decisions, and since you can choose new traits (or even retrait your trait points) you never need to feel locked in, or regret a bad choice.

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Posted by: nehezbegar.1065

nehezbegar.1065

There are plenty of sources in the net. If person have enough iq to be able to read, he will find GW2 very easy. I didn’t have any problems when i stepped frist time into this game. If i didn’t know sth i just asked, or was looking for it in the net.

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Posted by: Harbinger.8637

Harbinger.8637

The only way this game is ‘complex’ is if you came here from something like WoW and expected it to BE WoW. Otherwise, the game is pretty watered down.

The game is complex because of the uniqueness of the classes.

That’s why we have hints for each class

Guardian – virtues
Warrior – Adrenaline
Engineer – Kits
Ele – Attunements
Ranger – Pets
Mesmer – clones
Necro – Shroud
Thief – I don’t know what it’s called but you know..

Thief is Initiative. Mesmer is Shatter, but it has to do with Illusions. So it’s the same thing more or less.

Guardian WvW Guide!
Heavens Rage

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Posted by: Galtrix.7369

Galtrix.7369

Imagine if you’ve never played a single mmorpg in your entire life. Now imagine buying GW2 and logging in for the first time. You’re going to be extremely confused and turned-around when it comes to certain aspects of this game. You shouldn’t have to google crap for answers, it makes you lose that “immersive” feeling, if GW2 can even give that to you in the first place. I know I don’t want to be minimizing my game every 5 minutes when I have a question. Sometimes it’s just simpler to ask questions in guild chat or listen to a tutorial.

[~Galtrix~] [~Level 80 Elementalist~] [~GoM~]

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Posted by: Xae Isareth.1364

Xae Isareth.1364

I kind of prefer it this way. In today’s gaming world, we’re constantly being dragged by the nose through games like we’re idiots. Back in the day of the NES you just get thrown straight into a game and… that’s it, you;re on your own.

And it was good. Finding out what the heck was going on and figuring out how to do things was part of the experience and was a journey in itself.

In terms of dungeons, I tend to think they’re really level 80 content. I can’t see a party of lvl 35s actually going through AC’s exploration mode’s path 1 or 3.

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Posted by: ilr.9675

ilr.9675

Thief – I don’t know what it’s called but you know..

Perma Stealth?
…yeah that’s the “tutorial” for WvW’ing.
Only problem is a lot of players won’t leave the Tutorial there

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Posted by: UrMom.4205

UrMom.4205

I’m glad there aren’t many guides, figuring stuff out and doing your research is half the fun. Spoon fed games are boring as kitten

Team Raven [TR](Dead)
Wu Táng Financial [Táng] – YB

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Posted by: Celtic Lady.3729

Celtic Lady.3729

Anet has already stated they are adding tutorials and making the new player experience easier and more informative, so it’s even their opinion that new players should not have to “make do.” Being able to see something from another’s point of view includes shelving your own preferences and seeing another’s. Not everyone wants to hop from the game to google every time they encounter something confusing and there’s nothing wrong with that point of view.

I don’t really care if that makes me sound insensitive to others, especially when they speak about seeing things from anothers point of view but are unable to do so themselves.

Ease of picking up an MMO and playing it without a lot of outside help = revenue and numbers, which is what Anet wants. Being able to understand a game by following a useful progression of in-game teachables does not equate to someone feeling entitled to difficult rewards. It’s not a similar comparison. You’re POV isn’t hard to understand. The attitude is all that comes across as insensitive.

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Posted by: arjeidi.2690

arjeidi.2690

Thank god you people aren’t developers. Teaching is not hand-holding. Teaching should never ever be looked down upon as ignorance is not something this community needs more of.

And no, using wiki/youtube to learn the mechanics and systems of a game should not be necessary. Helpful aids to better understand, yes, but no game should go “Thanks for your money. Log in and good luck!”

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Posted by: ozmaniandevil.6805

ozmaniandevil.6805

Well speaking as someone who’s only gaming experience before GW2 was the Sims, I can say that it is very complex. I had no idea what the TP was or how to use it. If it wasn’t for my kids’ help I would have probably run around for an hour and deleted the game. Now that I’ve done a TON of reading and playing, I actually show my kids a lot of tricks and tips.

I think it’s really rude and mean to suggest that someone new to the game isn’t intelligent or needs “hand holding”. In game, there is NO useful help or guide. The wiki is somewhat helpful but it is also quite complicated sometimes, if you’ve never played this type of game before. All you people who make fun of new players should be ashamed of yourselves. I’m sure everyone would love to walk into this knowing everything, just like you know it all now.

Isle of Janthir – Knights of the Rose (KoR)

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Posted by: Wallace MacBix.2089

Wallace MacBix.2089

Thank god you people aren’t developers. Teaching is not hand-holding. Teaching should never ever be looked down upon as ignorance is not something this community needs more of.

And no, using wiki/youtube to learn the mechanics and systems of a game should not be necessary. Helpful aids to better understand, yes, but no game should go “Thanks for your money. Log in and good luck!”

Please provide an example though of something that is so unclear you had to look on youtube how to do (and I’m not counting Lidari here, she was designed specifically to be an incredibly challenging fight). Heck, I do my best to help players that have questions in map chat when I’m running in a low level area, but I’ve never seen someone say “I’m lost, I have no clue what I should be doing.” (The closest I’ve heard is “what endgame is there”)

There can be a fine line though. The OPs described method for sPvP for example is hand holding. Does someone new to the game really need to be told how to equip a weapon? Plus there is a decent amount of things already in sPvP to help you learn some things. Saying what to salvage and what to sell is hand holding not teaching. The kits already display their chances at returning things, what else is needed.

As for class mechanics, I still haven’t tried out a theif, mesmer, or engi, but the other 5 classes’ mechanics were explained via the hint system already in place.

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Posted by: Kronus.6048

Kronus.6048

I kind of prefer it this way. In today’s gaming world, we’re constantly being dragged by the nose through games like we’re idiots. Back in the day of the NES you just get thrown straight into a game and… that’s it, you;re on your own.

And it was good. Finding out what the heck was going on and figuring out how to do things was part of the experience and was a journey in itself.

In terms of dungeons, I tend to think they’re really level 80 content. I can’t see a party of lvl 35s actually going through AC’s exploration mode’s path 1 or 3.

Indeed, I totally love to use my calculator because anet had to do skills or traits similar to this ‘’increased healing regeneration’’ or ‘’pets deal more condition damage’’ and so on instead of indicating the amount/%

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Posted by: Celtic Lady.3729

Celtic Lady.3729

The fact is, MMOs are incredibly detailed games. NES games and even most console/computer games today don’t even come close in complexity. The comparison is pointless. The longer an MMO has been out, the more there is to learn and Wikis don’t always reflect recent changes, making everything even more confusing to the new player. A good MMO developer is going to take into account players that have never played an MMO before rather than assuming everyone is an MMO veteran. This is going to involve explaining things that those here that have played MMOs for years have forgotten all about.

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Posted by: Wallace MacBix.2089

Wallace MacBix.2089

Well speaking as someone who’s only gaming experience before GW2 was the Sims, I can say that it is very complex. I had no idea what the TP was or how to use it. If it wasn’t for my kids’ help I would have probably run around for an hour and deleted the game. Now that I’ve done a TON of reading and playing, I actually show my kids a lot of tricks and tips.

Okay, thank you for providing an example of what was confusing to you personally. Just some questions for clarification. I can understand the tp being a bit confusing at first. But when you say you needed your kids help, do you mean for the tp specifically or for the game as a whole. And how much did the in game hints help you. The list of in game hints seems to cover most of the basics of playing, but I’ve been a gamer my entire life, so to me they seem to be enough. http://wiki.guildwars2.com/wiki/Hints

I think it’s really rude and mean to suggest that someone new to the game isn’t intelligent or needs “hand holding”. In game, there is NO useful help or guide. The wiki is somewhat helpful but it is also quite complicated sometimes, if you’ve never played this type of game before. All you people who make fun of new players should be ashamed of yourselves. I’m sure everyone would love to walk into this knowing everything, just like you know it all now.

Well, for starters, I don’t think I made fun of any players (other than strongly disagreeing with most of what the OP said), but if I did, I didn’t mean to, so sorry. I just said that most of the OP’s suggestions seemed like hand holding to me. As for help, did the Hints menu help at all, or any of the on screen prompts? If I recall you start the game with just one weapon skill and your heal skill in the starter personal story zone. If you’ve only ever played the sims I can see managing movement/attacking/healing being a bit of a learning curve.

What would have made the game more accessible to you?

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Posted by: nexxe.7081

nexxe.7081

Complex..LOL…this is the sesame street of mmo’s

You’re right. Actively dodging, managing cooldowns, switching weapons/skills, is so much easier than tab-target combat, where you stand still repeating rotations, all while eating chips and watching tv.

…oh wait.

Not everyone plays an MMO 24/7 for decades. Some people are new to the genre, and so were most of you.

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Posted by: ArchonWing.9480

ArchonWing.9480

This is one of the biggest flaw of the game, and it’s that the game doesn’t like to tell people how it works. You’ll just have to use the wiki. It’s the closest thing to a manual.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Fenrir.3609

Fenrir.3609

Complex..LOL…this is the sesame street of mmo’s

You’re right. Actively dodging, managing cooldowns, switching weapons/skills, is so much easier than tab-target combat, where you stand still repeating rotations, all while eating chips and watching tv.

…oh wait.

Not everyone plays an MMO 24/7 for decades. Some people are new to the genre, and so were most of you.

It’s not complex, at all.

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Posted by: Slither Shade.4782

Slither Shade.4782

doesnt gw2wiki open ingame?

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Posted by: Neural.1824

Neural.1824

Imagine if you’ve never played a single mmorpg in your entire life. Now imagine buying GW2 and logging in for the first time. You’re going to be extremely confused and turned-around when it comes to certain aspects of this game. You shouldn’t have to google crap for answers, it makes you lose that “immersive” feeling, if GW2 can even give that to you in the first place. I know I don’t want to be minimizing my game every 5 minutes when I have a question. Sometimes it’s just simpler to ask questions in guild chat or listen to a tutorial.

I remember quite clearly the first MMO I ever played. Vanguard, Saga of Heroes. I thank the day a friend of mine decades ago got me into playing table top D&D, because I at least had some inclination of what hit points were and things like that, but to be honest, if you’re starting from the ground floor, GW2 is one of the best places to start. You don’t have the confusion of having 10 to 20 different weapon skills, buffs, debuffs, food items, etc. that you have to organize onto one bar (because let’s face it, not many MMO’s are right up front about “this is how you make another toolbar”).
With the skills and such limited to 5 skills and 5 utilities, there’s no messing with where they go, or arranging UI elements. As a long time gamer, I hate the static nature of the GW2 UI, but for beginners it is a great start because it’s extra stuff they don’t have to learn right off the bat.
The lack of information, in some ways, is good. Yes, there could be some stuff in the starter zone where they teach you the importance of dodging, and they could be a bit more elaborate with the tool-tips in game such as when you get a utility slot for the first time (have extensive in game info in the hints window that they can “read further” when the hint pops up), but as much as I complain about a number of things in GW2, I can’t really think of a better game for someone brand new to MMOs.
The most extensive “how to” in-game training I’ve seen in the limited number of games I’ve played has been Eve Online. Yes, it would be great if GW2 had something similar to career path agents like Eve has, only you could have them be “class path trainers” or something, but that is a huge undertaking in itself to create what would essentially be an entire zone just for teaching people how to play when at the same time they want to encourage interaction between players.
In reality, the community could do with a kitten-ton less “L2P Noob!” and a lot more “Hey, here’s how it’s done”. That would solve a lot of these issues while not breaking immersion.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

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Posted by: stale.9785

stale.9785

Haven’t read anything after the OP – but the simple answer is that the bulk of the playerbase doesn’t need hand holding tutorials to figure out the game mechanics. In the intro tutorial, we’re covered on movement, jumping, dodging, attacking, and how events and DE work.

Later there’s tooltips for skills/skillpoints, traits, utility skills and how to change them.

What more could you need?

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Posted by: Celtic Lady.3729

Celtic Lady.3729

Fighting and skill-traiting are only two aspects, albeit a large one, in an MMO. There’s dozens of other areas that exist and the game is benefited from providing information on playing these other aspects.

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Posted by: Gehenna.3625

Gehenna.3625

I think the game is not complex at all, but especially for a new player the game is not very transparent at all.

It’s not very clear what’s going on in the game. It’s hard to tell sometimes what’s permanent content, what’s fleeting and the lack of tutorials can make this game rather a bit foggy.

If you’ve played other games before it’s not so difficult, then you are just confronted with the reality that everything you do discover doesn’t actually make a lot of sense…perhaps ignorance is bliss here.

It’s a game forum. The truth is not to be found here.

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Posted by: Chryzo.8906

Chryzo.8906

that so reminds me of using the ’drop to collectible option" and having no idea how to get it out or where was the nearest bank.

i actually ran from metrica province to gendara field and LA on foot with a lvl 6 toon. That was epic did not even know about portals or that a bank was in Rata Sum

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Posted by: Vaxx.3178

Vaxx.3178

A lot of people think GW2 is just easy to jump into…and it is to a certain degree. I am a gamer and have been playing more than 1/2 my life (37yo) and have come across things that make me scratch my head.

While it follows the same basics of most MMO’s it also differs in a lot. If you never took time to read outside the game, or official tutorial videos, a person can get lost.

1. Currency. What is it all for. Dungeon tokens are kind of understandable unless you don’t know where the vendors are in LA. Laurels are odd considering you can buy some of the same things with Laurels that you can buy with other currency as well. So do I spend Laurels or BoH, or Guild Commendations? What is the best way to go?

2. Dungeons. Story vs. Explore? Choose a path? Is 1 easier than 2 and 3? Huh? Story mode? What is the difference?? It also says level 35, but I see a bunch of 80’s looking to run it. Do I need to be 80? Now we can also discuss the people that have been running them for a while, with a NEW person. Total confusion when things are skipped, and you are suppose to run here, jump over this, don’t agro that….with no explanation why.

3. Mystic forge. Sure the basics are easy to grasp….throw 4 things in get a single one out. But recipes are hard when you have no idea where to look. Mystic forge stones? Who is Zormmmanananmfdfsdfdsfdsfs????

4. Fractals. What exactly is a fractal? How do I get there? What is a reward level?

Those are just a few example of what I was wondering about when I started over a month ago. Granted I looked up stuff outside the game, and asked questions that helped figure most things out. You have to remember there is a lot of things that are clear and just plain hidden to a casual gamer, or someone who expects the game to introduce new paths in a way that is dynamic.

I am NOT advocating hand holding garbage, but from a person so is very familiar with games and MMO’s I can see how a new person could get confused.

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Posted by: Oxstar.7643

Oxstar.7643

This game ain’t complex… Trust me, I got tales to tell that you entitled kids would not believe.