New loot mechanics

New loot mechanics

in Guild Wars 2 Discussion

Posted by: Stark.4631

Stark.4631

Q:

Yesterday I got 3 level 80 rare in 30 min from a starter area with level 80 char. Today I’m getting low level white loot from the same zone. Anyone know the new loot mechanics. Do only dynamic events loot scales to char level?

New loot mechanics

in Guild Wars 2 Discussion

Posted by: lisamee.2408

lisamee.2408

What were you doing the day (or days) prior to getting the 3 rares? Maybe your DR (diminished returns) re-set because you didn’t log in for a day or so? Maybe your DR re-set because you didn’t play in just one zone?

Or maybe you were just lucky, and getting 3 rares in one (non-dungeon) zone per eight hours is extremely rare ?

New loot mechanics

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Yesterday I got 3 level 80 rare in 30 min from a starter area with level 80 char. Today I’m getting low level white loot from the same zone. Anyone know the new loot mechanics. Do only dynamic events loot scales to char level?

This is exactly the kind of statistically relevant, well-conducted research on drop rates that makes me completely ignore the complaints about how the loot system would be “bugged”.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

New loot mechanics

in Guild Wars 2 Discussion

Posted by: Chase.8415

Chase.8415

Yesterday I got 3 level 80 rare in 30 min from a starter area with level 80 char. Today I’m getting low level white loot from the same zone. Anyone know the new loot mechanics. Do only dynamic events loot scales to char level?

This is exactly the kind of statistically relevant, well-conducted research on drop rates that makes me completely ignore the complaints about how the loot system would be “bugged”.

Computers cannot be truly random yet, it is very possible for drop rates to be “bugged” so to speak.