New player - How do I make this "fun"?

New player - How do I make this "fun"?

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

really you? you could use signet of capture without having to kill the boss first? didnt know that, the description says boss needs to be dead for the skill to work. are you sure?

The original mechanic didn’t require you to kill for capture. They changed it.

[TAO] Founder/Owner and Administrator for the NSP Server Website

New player - How do I make this "fun"?

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Posted by: Templar.4512

Templar.4512

How to make this fun? You don’t, really.

I also quit after a while. I found it was a completely different game than what was advertised and what was in the manifesto.

The harsh forum crowd-control didn’t help with my venting either.

New player - How do I make this "fun"?

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Posted by: Galen Grey.4709

Galen Grey.4709

really you? you could use signet of capture without having to kill the boss first? didnt know that, the description says boss needs to be dead for the skill to work. are you sure?

The original mechanic didn’t require you to kill for capture. They changed it.

yes, I rechecked the page and it said that at release you had to use the signet while the enemy was casting that skill. Alas I started later after it was changed so never experienced that

Thanks for clarifying it for me though.

New player - How do I make this "fun"?

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Posted by: Ashen.2907

Ashen.2907

For me a key issue with the trait changes, in comparison to skill capping in GW1, is that in GW1 if I didnt have an elite I could slot another skill in its place. It would go a long way toward addressing my concerns if charactersmoy had to unlock grandmaster and/or master traits.