No waypoints is glorious!

No waypoints is glorious!

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

But the problem then mainly is that there is no good alternative like mounts or other forms of fast travel. Ways that make more sense and don’t show loading screens but do help you to get to your location faster.

Make more sense than floating buildings, magic, giant speaking cat things, large ear mole things, a toilet that you put things in and it spits things out, giant speaking frogs and toads, giant speaking snake like things, etc etc…?

Yeah it does because in a place full magic most of those things (all except for the toilet) do make sense.

The way-points not so much.. Not if Asura portals are these great things they have here. And how do way-points even work? It’s a magical map and I press my finger on that place and I get there? But then why do I even have to first get there before it works. It just does not make any sense, even not in world full magic.

Now there are other things that don’t make sense, like the mini’s that look like important NPC’s. I would never put a mini like that in an MMO. So yes there are things that don’t make sense (what was your point) but that does not mean that the fact that this makes more sense is no good argument. It still is.

Have you played the living story? It explains wp’s a bit. We’d have to ask someone like Konig about wp’s in lore. As far as I’m concerned they are smaller versions of portals that require stability for their unique transportation properties. Idk maybe each one has to attune to one’s individual resonance to ensure safe transit? Really there are a lot of things that are far more questionable in the game. Potions that turn you into furniture? Never needing to actually eat or sleep? Pets that pop in and out of thin air? The list goes on and on.

I know, Now 2 years in they suddenly try to explain the lore of it.

Still it’s not a real explanation (like you say, it explains it a bit), it’s extremely cague and more an excuse to remove some of them using the LS. What sort of made that they had to add it in the lore in some way.

“Potions that turn you into furniture?” yeah thats another one that I would likely not put in a game or it had to be with some good lore (in most magical world people get turned into frogs and stuff).

Eating and sleeping I consider an activity for when the player is offline, in multiple MMO’s you also get a bones from logging out in a city. And pets, yeah I would also have them coming running towards you or really put in the lore like Pokemon does with there pokeballs.

One of the pillars I would have when I was to design a game and especially an mmo is that things have to make sense (in a magical world way of sense). And you can get a little bid out of it but not to much. Anyway a little off topic. It’s not hard to see how way-points where not really in the lore (until now) and are still very vague plus it’s strange that when you have way-points so many npc’s talk about how awesome Asura gates are as way-points seem to be way superior.

No waypoints is glorious!

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Posted by: joneb.5679

joneb.5679

There can be waypoints, fast running and even mounts with no new mechanics as they are all available but less wps and faster running or fast mounts is more preferable to me.

What a contradiction the rest of the world design is that Anet made such a beautiful world and made travel an instant world avoider or such a time waster. Some of us have less time to play than others but still want to enjoy the world.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

No waypoints is glorious!

in Guild Wars 2 Discussion

Posted by: Torady.3907

Torady.3907

Allies should also be able to call in Air support . people load into a dropship and someone calls in support

Much like calling in an air strike

[HoTs]Ms Judgement

No waypoints is glorious!

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Yeah, so you want a magic mount that doesn’t cost you a skill or trait, I want a magic speed boost that does the same thing. No difference.

Yeah, but it would have to take the same inventory slot as a mount, have the same associated cost, the same activation effect, etc. Hence the “boots of speed.”

Of course. Fairness works both ways.

No waypoints is glorious!

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Posted by: leman.7682

leman.7682

I stand by my initial thought – if the map design is good (like in the case of Silverwastes), then only the least skilled players will be angry about the lack of Waypoints, because they die most often and cannot adapt.

The rest will get used to it. It takes me approximately two minutes to run from one end to the other on necro, which lacks any burst mobility. People who complain about the map design in this case seem to be just the typical forum malcontents.

Not only does the design help to make the game more immersive (I’m not the immersion guy, but that’s how it is), it also makes people play better and care about dying. It makes them cooperate more to succeed. It roots out the negative event waypointing that strips the game of it’s gameplay of fully participating in events while being there on site, instead pushing people into ‘wp, dps, collect reward’ playstyle.

If we ever get bigger maps in PvE, I’d like them to be as well designed as Silverwastes, which as I’ve read on the forums are a tremendous success for ArenaNet. One could think at the time Dry Top was released, that it was the new refreshing type of map design and it was… at that time. After seeing Silverwastes, the expectations are going to be much higher.

If ArenaNet wants the players to care about open-world, they should continue on the way they embarked on with Silverwastes. And naysayers need to either learn to play better or find some real arguments supporting their cause.

on mounts
I can agree that well implemented mounts could work. They could be made into another cosmetic horizontal progression system (like minis, finishers, etc.) and balance the mobility in PvE across classes. The mounts I’m thinking about are land only providing the same mobility as a normal running player (with jumps, maybe dodge, included) with additional significant speed buff.

Leman

(edited by leman.7682)