November Patch [Merged]

November Patch [Merged]

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Posted by: Onedoesnotsimply.5740

Onedoesnotsimply.5740

So put all your resources into bug fixes then. If they have different teams for each, they should be able to release content and bug fixes. The only reason I don’t believe they have seperate teams, is they put off regular bug fix patches to release halloween. If you have 2 seperate teams, and have had this halloween event pre planned, why the hold up?

November Patch [Merged]

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Posted by: Mancub.2495

Mancub.2495

I hope the new game island doesn’t have risen on it. I love love love this game but am tired of fighting risen, and to a lesser extent centaurs. I’m excited for the update.

November Patch [Merged]

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Posted by: nazer.1576

nazer.1576

Necro fixes please

November Patch [Merged]

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Posted by: Dibrom.6408

Dibrom.6408

Screw Necro fixes- let me delete mine and concentrate on HoH!

Arenanet: The paragon of truth.

November Patch [Merged]

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Posted by: Reihert.1509

Reihert.1509

I’m really excited!!!!!

Go anet! (but more “on the horizon” from devs could hurt either).

The only thing that is pushing me away from GW2 is the balant amount of bots.

November Patch [Merged]

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Posted by: Agemnon.4608

Agemnon.4608

If thieves are nerfed and warriors buffed, I’m quitting MMOs forever. The frequent smuggler nerfs were a big reason why I left SWTOR, and the MoP talent trees were crap so I quit WoW.

Also, wouldn’t be too happy if they buffed the legendary requirements, like needing 250 clovers now instead or reduced the chance to get a precursor even further.

So you can’t take it when your class is no longer overpowered but balanced with other classes?
Not saying Warriors are ok (actually, they have a problem with only very few builds being viable in PvP), but thieves are clearly OP and need some adjustments.

I mostly mean for farming, and thief is fine for PvP and many of our abilities are situational. If an attack requires that you not only be in melee range but also behind the opponent then it should do more damage to compensate for the positional requirement. Shortbow’s autoattack and clusterbomb are too slow and even have to resort to binding haste while farming and only blow it at the exact right time (usually a round after everyone blows their big abilities so as to not have my CD mitigated).

And I remember in my last days of SWTOR entering a battleground and someone typing, “WTH where are the squishies?!” (I was obviously on another class at the time) in your typical trooper and Jedi vs. BH and Siith match up. There’s balancing and then there’s kittening. I’m sorry but paladins, who have a bubble (on a shorted CD than vanish AND doesn’t need a secondary ability like cloak of shadows to wipe off DoTs to ensure usefulness), heal, and can tank have no business out DPSing rogues, who not only just have damage and some utility, but very positional damage at that. Crybabies who don’t know how to play cry for nerfs and just want to faceroll everything by drooling and spamming big axe/sword/whatever swing.

(edited by Agemnon.4608)

November Patch [Merged]

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Posted by: Sanguinius.1427

Sanguinius.1427

I’m thinking the update may slip in a turkey or two. Perhaps a pvp mode where we fight over control of foodstuffs, and maybe the island will be a sort of “cow level” filled with monstrous turkeys.

November Patch [Merged]

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Posted by: Archmagel.1350

Archmagel.1350

Screw Necro fixes- let me delete mine

You speak of blasphemy here!

Would be nice to see new lands, but, as many have said, bug fixes should be priority one. I am probably going to have to go with HoH, though.

Fix Necromancers. For the love of all that is the Necro, fix Necromancers.

Fort Aspenwood~ Archmage Logan(80 Necro)
(“Big Hat”)Praise the Sun!

November Patch [Merged]

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Posted by: Trock Bronze.9625

Trock Bronze.9625

You do realize they have a team dedicated to making the game work, one for new content, and now a bot hunting team. They are doing all these things at once without wasting resources from one group or another.

November Patch [Merged]

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Posted by: Archmagel.1350

Archmagel.1350

Yeah, I know, but they could split the new content team into the bug fixers and bot hunters until, at least, class skills and traits work. That’s not so awful to wish for, is it?

Fort Aspenwood~ Archmage Logan(80 Necro)
(“Big Hat”)Praise the Sun!

November Patch [Merged]

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Posted by: Krosslite.1950

Krosslite.1950

Guild Wars 2 Hub has an article on the patch as well. No new info but shows it is legit.

Warriors are those who choose to stand between their enemy and all that he loves or hold sacred

November Patch [Merged]

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Posted by: Ari Kagura.9182

Ari Kagura.9182

Looking through the “Islands” on the world map, I could probably guess out of these locations:

  • Isles of Janthir — origins related to the Mursaat and The White Mantle. Apparently, the human bandits are connected to this organization.
  • Ring of Fire Islands — the final set of missions in Guild Wars Prophecies took place here; and is (or was?) the location of one of the five bloodstones
  • an island in the Sea of Sorrows. Dominion of Winds maybe?

I’m leaning towards the Ring of Fire since it has the strongest connections to the dragons at large, more specifically, Zhaitan. However, it would be interesting to see what the core of the White Mantle might be up to these days besides staging “bandit raids”. Or even more involvement from the Tengu from the Dominion of Winds.

“I control my fate!” — Claire Farron
I am Fleeting Flash, in-game dungeon cosplayer of Reddit Refugees [RR] .