Old Tyria Condition-friendly
To add to this, I don’t see why burning does not affect barricades, regular gates, and siege in WvW. I also don’t see why vulnerability doesn’t seem to affect barricades and siege.
“Everything burns. Trust me.” – Cynn from GW1
Thematically/lore-wise/“immersion”-wise I don’t see bleeding/poison/torment/confusion affecting barrels and weapon racks however.
In your backline: Elementalist+Mesmer+Necromancer
(edited by Infusion.7149)
Thematically/lore-wise/“immersion”-wise I don’t see bleeding/poison/torment/confusion affecting barrels and weapon racks however.
That argument would make sense if we weren’t already able to bleed earth elementals and burn fire elementals (among many other things).
Also, poison, bleeding and such, are very capable of being used as conditions to objects. Not all, though, and it would be difficult to use. But when they implemented engi turrets being affected to conditions, I was one of the people that actually saw a lot of logic. You can bleed a machine, by leaking its oil, for example. Or “poison” it, by making it corrode. Even confusion works on that, because you would mess with their proximity sensors.
For other objects, one or another would work as fine.
One of the reasons I avoided Been There Done That on my fully ascended condi mesmer.
With the introduction of gliding and the fact she’s a week away from 2 years old, I put her back up exotic cavalier traveler stuff on and powered through, she’ll have 100% tonight.
This work around is all I can suggest for now, and who knows you may find you like power better than condi.
But yes, barrels, gates all that stuff should be affect by poison and even chill or confusion.
[HaHa] Hazardous Hallucination