Please remove base toughness.

Please remove base toughness.

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Posted by: Daecollo.9578

Daecollo.9578

And make armor/toughness a better stat to stack.

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Please remove base toughness.

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Posted by: Aristio.2784

Aristio.2784

You want to make the already squishy classes more squishy with no adjustments to enemy or player damage?

Seems legit.

Please remove base toughness.

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Posted by: Yaki.9563

Yaki.9563

Just make armor work like weapon damage. A separate multiplier. I’m not sure why weapon damage works one way and armor a different way.

I personally believe that ANet really didn’t do a very good job thinking through their game mechanics. Stuff like condition duration’s additive stacking is just ridiculously bad design.

Please remove base toughness.

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Posted by: Esplen.3940

Esplen.3940

Just make armor work like weapon damage. A separate multiplier. I’m not sure why weapon damage works one way and armor a different way.

I personally believe that ANet really didn’t do a very good job thinking through their game mechanics. Stuff like condition duration’s additive stacking is just ridiculously bad design.

Armor is a separate multiplier.

Damage dealt is: ([Skill Base Damage + (Power * Weapon Damage * Skill Co-efficient)] * Modifiers) / (Toughness + Defense)

Please remove base toughness.

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Posted by: Ensign.2189

Ensign.2189

Toughness is an excellent stat to stack.

Please remove base toughness.

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Posted by: Olba.5376

Olba.5376

Just make armor work like weapon damage. A separate multiplier. I’m not sure why weapon damage works one way and armor a different way.

I personally believe that ANet really didn’t do a very good job thinking through their game mechanics. Stuff like condition duration’s additive stacking is just ridiculously bad design.

Armor is a separate multiplier.

Damage dealt is: ([Skill Base Damage + (Power * Weapon Damage * Skill Co-efficient)] * Modifiers) / (Toughness + Defense)

Wrong.

There is no “Skill Base Damage”. Not in that sense, anyway.

And besides, I think that he meant to change the damage formula from:

  • (Power x Weapon Damage x Skill Coefficient) / (Toughness + Defense)

to

  • (Power x Weapon Damage x Skill Coefficient) / (Toughness x Defense)

That would be rather insane, though, since that would change the divisor from something like 1800-4000 to 809,744 – 2,268,203. The amount of Defense your armor gives is slightly less than the common amounts of Weapon Damage. The end result? If Toughness = Power, then your damage is Skill Coefficient, and that would be <10 for all skills in the game.

(edited by Olba.5376)