https://twitter.com/TalathionEQ2
Please remove base toughness.
https://twitter.com/TalathionEQ2
You want to make the already squishy classes more squishy with no adjustments to enemy or player damage?
Seems legit.
Just make armor work like weapon damage. A separate multiplier. I’m not sure why weapon damage works one way and armor a different way.
I personally believe that ANet really didn’t do a very good job thinking through their game mechanics. Stuff like condition duration’s additive stacking is just ridiculously bad design.
Just make armor work like weapon damage. A separate multiplier. I’m not sure why weapon damage works one way and armor a different way.
I personally believe that ANet really didn’t do a very good job thinking through their game mechanics. Stuff like condition duration’s additive stacking is just ridiculously bad design.
Armor is a separate multiplier.
Damage dealt is: ([Skill Base Damage + (Power * Weapon Damage * Skill Co-efficient)] * Modifiers) / (Toughness + Defense)
Toughness is an excellent stat to stack.
Just make armor work like weapon damage. A separate multiplier. I’m not sure why weapon damage works one way and armor a different way.
I personally believe that ANet really didn’t do a very good job thinking through their game mechanics. Stuff like condition duration’s additive stacking is just ridiculously bad design.
Armor is a separate multiplier.
Damage dealt is: ([Skill Base Damage + (Power * Weapon Damage * Skill Co-efficient)] * Modifiers) / (Toughness + Defense)
Wrong.
There is no “Skill Base Damage”. Not in that sense, anyway.
And besides, I think that he meant to change the damage formula from:
- (Power x Weapon Damage x Skill Coefficient) / (Toughness + Defense)
to
- (Power x Weapon Damage x Skill Coefficient) / (Toughness x Defense)
That would be rather insane, though, since that would change the divisor from something like 1800-4000 to 809,744 – 2,268,203. The amount of Defense your armor gives is slightly less than the common amounts of Weapon Damage. The end result? If Toughness = Power, then your damage is Skill Coefficient, and that would be <10 for all skills in the game.
(edited by Olba.5376)