Please rethink the whole reward system

Please rethink the whole reward system

in Guild Wars 2 Discussion

Posted by: Templar.3418

Templar.3418

Something I noticed yesterday with salvaging. I used instance tokens to buy a bunch of rares to salvage. I picked up a bunch of cabalist hoods or whatever they’re called, light armor. Salvaged a few and it gave me globs of ectoplasm and silk scraps. After I got about half way through my salvaging of these rares it started to only give me linen. This was not because I was just getting unlucky either.

My intention was to salvage silk scraps and ectoplasm in bulk with cheap token instance rare quality gear but it seems salvaging is regulated too. >.>

Nope, buy gold and get those things from the trading post. Makes me want to stop playing. We’re being manipulated.

Anyone else notice this was salvaging?

Please rethink the whole reward system

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

All that is missing is merit-based rewards for difficult solo-content. That is all. The only good example of this was Liadri. Hardcore difficulty (on a ranger, at least), and a non-sellable cool reward only awarded by overcoming the challenge.

Solo arah path you can sell spots for a total of 25-80g so there is that for hard solo content

So more gold-grind.
Besides, Arah no really hard, the biggest problem is that it takes very long. Thats something else.

Please rethink the whole reward system

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Posted by: Player.2475

Player.2475

This game rewards you more the less you play it, which is kind of kittenty if you ask me.
I mean seriously; If you like a game, you’re going to want to play it more. The more you play, the more you want to improve your gear and optimize your builds.
Good thing this becomes harder the more you play because of diminishing returns, top lel.
Granted, you can do the same thing all day long and get about the same rewards as doing it 4-5 times over two days. (Dungeons)
But in most cases, even then the rewards are pretty bad.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.