Please rethink the whole reward system
All that is missing is merit-based rewards for difficult solo-content. That is all. The only good example of this was Liadri. Hardcore difficulty (on a ranger, at least), and a non-sellable cool reward only awarded by overcoming the challenge.
Solo arah path you can sell spots for a total of 25-80g so there is that for hard solo content
So more gold-grind.
Besides, Arah no really hard, the biggest problem is that it takes very long. Thats something else.
This game rewards you more the less you play it, which is kind of kittenty if you ask me.
I mean seriously; If you like a game, you’re going to want to play it more. The more you play, the more you want to improve your gear and optimize your builds.
Good thing this becomes harder the more you play because of diminishing returns, top lel.
Granted, you can do the same thing all day long and get about the same rewards as doing it 4-5 times over two days. (Dungeons)
But in most cases, even then the rewards are pretty bad.
That’s how GW2 ends; not with a bang, but a whimper.