Please stop creating outfits

Please stop creating outfits

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Posted by: azzy.6485

azzy.6485

I like both – you realize we get more of everything if they make complicated things outfits, right? Or we could erase Charr and just make everything armor – that could work :p

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Posted by: phys.7689

phys.7689

more likely, they count it as one, because their charachter only has access to one.

I am hoping that is not their argument, because it’s an asinine excuse. The other armors don’t just ‘not count’ because your specific character doesn’t wear them. They are still armor skins, they were still added to the game.

Ugh

point is since outfits, a compartively small amount of mix and matchable gear has been released. Also, outfits are more visually varied than the armor we have seen so far (which tends to heavily borrow from existing armor sets) being able to mix and match from shadow assassins would give you a lot more of a qualitative choice for mixing and matching than mixing carapace.

yeah, i understand that making armors is more work, so what, they are getting paid. 10 dollars per model, or 1/6 the cost of a new game, is more than enough money to make it worthwhile to put in the effort.

i’m not arguing that we havent gotten many armors since outfits came out. Its a valid point, we have gotten more outfits than armor. However, we have gotten more armor in game since outfits were introduced. Granted its only 2 (thought it was 3, but maybe not), but I’ll take those 2 in the game over all 19 outfits we presently have! (Although granted several of those outfits existed prior to the actual “outfit” implementation).

I want them to continue the trend that has been set. Outfits in the store, armors in the game. This means that armors are going to make more time, not just due to the more complexity of design and implementation of the armor itself, but also in working it into actual game play. I’m perfectly ok with that. In the mean time, they can pump out the much simpler outfits and stick them in the store to continue generating revenue.

As for the mix and match issue, it’s a technical limitation because of how they have the underlying code set up. Yes, I’d love to be able to mix and match certain outfit components with certain armor components, but we can’t because of how they coded the game. It’s the same reason we can’t cross tier skin. Maybe some day they’ll go back and revisit that limitation, but I rather doubt it. Not because they don’t care about what their players want necessarily, but simply due to the amount of work and time it would likely involve vs the potential profitability of doing so. It has to balance out for them.

the coding part is bull, the code exists that can display meshes, thats all you really need. How you want to implement that into the game, and save it may be different. But it is far from being impossible. It is possible that they have not set up optimized systems to put that into place in an elegant fashion. But that type of code is worth implementing. If the current implementation of outfits is a band aid for current limitations and ease, the people complaining are basically saying that it would be worthwhile to actually fix the systems, instead of give us inferior options.

people are paying 10 dollars per outfit/armor set. that is a huge amount of money for something you can sell repeatedly.

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Posted by: phys.7689

phys.7689

But there was costumes like that in gw1.
http://wiki.guildwars.com/wiki/Agent_of_Balthazar
http://wiki.guildwars.com/wiki/Grenth_Costume
http://wiki.guildwars.com/wiki/Dragonguard

I for one am happy my Guardian Norn can wear a cloth based outfit.
Or my Mesmer Charr can wear an Armor Imperial armor set.

Absolutely… This is the beauty of outfits. I love that my Norn guardian can take on the look of a martial artist/monk with the cloth Ancestral outfit. Or that my ele can appear as a fireball-throwing battlemage with the balth outfit.

ANet, you go on and keep making these outfits because I will certainly continue to buy them! They are gorgeous and often look better than armor sets IMHO…

this is a big flaw imo. They are making better meshes, but not making them usable for armor skins. Which is why most armor skins they create look more derivative. Because they are. If they put in the effort to cut up the outfits, then they would have even more possible frameworks for variation with armor sets.

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Posted by: Brother Grimm.5176

Brother Grimm.5176

While I will NEVER spend hard earned gold (nor RL $) on an outfit, I can’t blame Anet for making a quick buck on dolly dress up lemmings, either…. Outfits likely take 1/5th the resources to produce than a full armor set, so it’s purely an economic decision that is NOT going to go away because some players request it.

I DO wish they would develop some armor sets to match some of the outfits (tho none of them are even close to a must have look for me).

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

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Posted by: phys.7689

phys.7689

While I will NEVER spend hard earned gold (nor RL $) on an outfit, I can’t blame Anet for making a quick buck on dolly dress up lemmings, either…. Outfits likely take 1/5th the resources to produce than a full armor set, so it’s purely an economic decision that is NOT going to go away because some players request it.

I DO wish they would develop some armor sets to match some of the outfits (tho none of them are even close to a must have look for me).

yeah, people are saying they would spend more money on being able to use it peice by piece though.
apparently anet doesnt believe them.

its probably true that outfits sell well enough, but in the long term, not really that good. Outfits kind of work against cosmetic progression/customization, which is part of the games progression.

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Posted by: DragonflyDusk.6582

DragonflyDusk.6582

Meanwhile, engineer fashion is hindered by the back-burdening hobosacks. Outfit or Armor skin, it makes no difference.

[ I survived the 2015 April Fools Forum Meltdown ]

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

the coding part is bull, the code exists that can display meshes, thats all you really need. How you want to implement that into the game, and save it may be different. But it is far from being impossible. It is possible that they have not set up optimized systems to put that into place in an elegant fashion. But that type of code is worth implementing. If the current implementation of outfits is a band aid for current limitations and ease, the people complaining are basically saying that it would be worthwhile to actually fix the systems, instead of give us inferior options.

people are paying 10 dollars per outfit/armor set. that is a huge amount of money for something you can sell repeatedly.

I didn’t say it was impossible. I said it was a technical limitation right now. They’ve told us flat out why that technical limitation exists, because of how they set up their mesh system. We know the code exists to display meshes; however, how they chose to implement it isn’t compatible with what we desire.

Some people asked for town clothes to be wearable in combat. Anet explained why town clothes couldn’t “just be mapped” over to armor skins. Some of us suggested something akin to GW1 costumes (which could be worn in combat) and Anet was able to do that. Perhaps with time they will go back and look at the mesh system for the armor tiers and outfits and we’ll get something “more” but like I said, I doubt it.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

While I will NEVER spend hard earned gold (nor RL $) on an outfit, I can’t blame Anet for making a quick buck on dolly dress up lemmings, either…. Outfits likely take 1/5th the resources to produce than a full armor set, so it’s purely an economic decision that is NOT going to go away because some players request it.

I DO wish they would develop some armor sets to match some of the outfits (tho none of them are even close to a must have look for me).

I would like them to bring out armor sets for some of the outfits as well. Being able to mix and match the balth, the anise, and a few others would be really nice. However, I think I’d get screwed over if they did, simply due to how the current armor system is set up. Balth would likely end up locked into heavy, anise into light, pirate into medium, which means I couldn’t use the corset on my thief, or the pirate pants on my ele, etc. At least in the interim I can use the whole thing (if I choose) on any armor weight I choose.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Cbomb.4310

Cbomb.4310

I only sort’uf like outfits.
Ones that look like something you’d wear to a costume party kinda thing. kitten y fun stuff like ‘lol I’m a Mime, lol I’m in a Catsuit’. Its why I like the original ones better ‘as costumes’ even if the newer ones are a little better quality.
The ones that look like a full set of armor put into costume form feels lazy.

I think of outfits as something to use on lvling characters, or just a sometimes for fun kinda thing.
For a lvl 80 character with expensive armor, expensive weapons, and expensive dyes, I just feel cheap for using outfits as my ‘standard’ set. Lots of those outfits would have been far better suited as armors we could mix/match for a unique look.

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Posted by: Tim.6450

Tim.6450

Is it even possible to cut the existing outfits while having decent individual pieces? I find it hard to do with the new balthazar outfit (the neck issue), the female ancestral outfit (the feet would look ridicolous) ,the male raiment of the lich (feet again) and the mad king ourfit (arms) and that is ignoring the division between body and legging .

EverythingOP

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Posted by: phys.7689

phys.7689

Is it even possible to cut the existing outfits while having decent individual pieces? I find it hard to do with the new balthazar outfit (the neck issue), the female ancestral outfit (the feet would look ridicolous) ,the male raiment of the lich (feet again) and the mad king ourfit (arms) and that is ignoring the division between body and legging .

yeah ancestral would be extremely easy
pants coat gloves shoes, or they could do socks. cut at a but under knee, you would only see it when its together.
balthazar is tricky because of lava, but still doable.

modders and 3d modelers cut skins all the time.

raiment is doable, but i could see why that one might not get cut up since it uses a different model.

(edited by phys.7689)

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Posted by: Tim.6450

Tim.6450

Is it even possible to cut the existing outfits while having decent individual pieces? I find it hard to do with the new balthazar outfit (the neck issue), the female ancestral outfit (the feet would look ridicolous) ,the male raiment of the lich (feet again) and the mad king ourfit (arms) and that is ignoring the division between body and legging .

yeah ancestral would be extremely easy
pants coat gloves shoes, or they could do socks. cut at a but under knee, you would only see it when its together.
balthazar is tricky because of lava, but still doable.

modders and 3d modelers cut skins all the time.

raiment is doable, but i could see why that one might not get cut up since it uses a different model.

So wait, you would cut ancestrel leggings through the markingon the right leg ruining them? Also socks with buttons, strange.

Balthazar is at the moment cut wrong if you remove the helm you will not see the neck.

And how do you think raiment of the lich will doable? The legs are made in such way that they don’t even have the same form as char legs.

EverythingOP

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Posted by: phys.7689

phys.7689

Is it even possible to cut the existing outfits while having decent individual pieces? I find it hard to do with the new balthazar outfit (the neck issue), the female ancestral outfit (the feet would look ridicolous) ,the male raiment of the lich (feet again) and the mad king ourfit (arms) and that is ignoring the division between body and legging .

yeah ancestral would be extremely easy
pants coat gloves shoes, or they could do socks. cut at a but under knee, you would only see it when its together.
balthazar is tricky because of lava, but still doable.

modders and 3d modelers cut skins all the time.

raiment is doable, but i could see why that one might not get cut up since it uses a different model.

So wait, you would cut ancestrel leggings through the markingon the right leg ruining them? Also socks with buttons, strange.

Balthazar is at the moment cut wrong if you remove the helm you will not see the neck.

And how do you think raiment of the lich will doable? The legs are made in such way that they don’t even have the same form as char legs.

socks with buttuns is no weirder than tights with buttons, you “cut” the skin slightly under the tail, alternatively, you can make the shoes themselves a different skin sockless.

legs for the raiment would be using a different mesh, so i might not bother since you would have to do a lot of work with pants, but trust that you can do anything you want visually with meshes/models.

its kind of funny, because i was just randomly looking at skyrim mods for examples, and someone made a balthazar armor set, skyrim breaks each armor into head, body gauntlets boots legs and guantlets.

look at 2:51

1 dude, in his free time made a 5 part balthazar armor, i dont think its beyond the capabilities of anet to do the same.

(edited by phys.7689)

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Posted by: Tigaseye.2047

Tigaseye.2047

While I will NEVER spend hard earned gold (nor RL $) on an outfit, I can’t blame Anet for making a quick buck on dolly dress up lemmings, either….

Yeah, because it’s sooooo much more sensible and less lemming-like to buy an armour set and then spend transmutation charges on every single piece of armour (after the initial freebie ones), is it not*?

Don’t get me wrong, I like armour sets, too and the ability to mix and match (especially at max level), but outfits are actually far more cost effective for the player, as well as ANet, especially while levelling.

Not to mention that any armour class can wear any outfit, so while they are obviously inflexible in terms of mixing and matching, they are far more flexible in that way.

Really, you should judge every outfit on its own merits and not care whether it’s new, or other people are wearing it, or not.

Obviously, if you don’t like the look of parts of it (which can’t be hidden) that is an issue, but if you like all of it, then why not wear it?

It’s not like anything in this game is a secret, anyway.

IRL, you might buy something and no one who sees you knows where you got it and even if other people ask and you tell them, it may have already sold-out, or be unattainable for them for other reasons (e.g. designer – so too expensive, or an effectively unique vintage/thrift store/eBay find item, or whatever).

But, in this game, most things are still available (which is as it should be), so people will have access to them.

So, being overly precious about your own style is a bit pointless, as if you wear something that looks OK, people will tend to ask you about it (or just find it on their own) and before you know it, more people are running around in the same stuff, anyway.

*Can’t believe I can’t say that in a more normal way, due to the language filter.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

(edited by Tigaseye.2047)

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Posted by: Azala Yar.7693

Azala Yar.7693

I must have about 6 or 7 armour sets from the shop and no outfits. Won’t even consider getting an outfit as you can’t mix and match with them.

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Posted by: Tigaseye.2047

Tigaseye.2047

Rely on iron, Not False Gods!

Charr wearinf balthazars outfit is rediculous, Why do the armors linkedto human gods be used for all classes? It clashes with lore….

Also MORE armors. even if you’d start with the “lost PVP armors” we would have something…. the outfits are a cheap lorebraking substitute to actual content

The outfits are also breaking the identification of classes now. Problems will start arising when you can no longer determine light from heavy classes or when all people are wearing same outfits…. which is potentially gamebreaking.

SO no outfits in PVP/WVW.

Or a -better option- to disable them everywhere, not for a standard armor but the owner’s original armor, with dyes preferably. So I can see what I’m fighting, or running with. So I can make my guess about the capabilities of friend and foe…

Dress up is nice, but not to a point it can be abused either by not showing me what you are or not showing me what you can do….

That is the main reason why I prefer armors. I have a very powerfull rig and I’m not amused by the “standard-armors”… making everybody wear the same outfit but now based on class….

I disagree.

You just want to know who you can safely faceroll and who to avoid, because it might be more of a risk to fight them than you want to take on.

…and what does your “powerfull [sic] rig” have to do with anything, anyway? :/

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

(edited by Tigaseye.2047)

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Posted by: Tigaseye.2047

Tigaseye.2047

OK, so here is a suggestion:

We have heard that outfits can’t, automatically, be made into armour skins, as the different armour weights have different rules regarding where they begin and end etc..

So, maybe the answer is to continue to allow people of all armour weights to wear all the outfits, but classify them as either light, medium, or heavy armour?

Then, you could allow chars of that armour type only to mix and match the pieces.

So, for example, in the case of Balthazar: light and medium armour-weight classes would still be allowed to wear it as an entire outfit (and hide certain parts of it), but only heavy armour classes could mix the shoulders (for example) with their other heavy armour pieces.

Not sure if there would be anything preventing that, but assuming most of the outfits have been designed on the premise that they are either heavy, medium, or light armour (and follow those gear design “rules”), wouldn’t that be a pretty practical and fair compromise?

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

(edited by Tigaseye.2047)

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Posted by: Carlin Sanders.3587

Carlin Sanders.3587

this thread is still alive after several weeks?

ohwait, this is another thread just like it.

the damage is done. move on people. or better yet, give ideas for armor designs – such as making a poll on, say, ‘what profession armor would you like to see return from guild wars 1?’

note the profession limiting its appeal to certain armor classes, thus making it a better choice for an armor rather than an outfit. i for one would like to see some of the prophecies elementalist wear return.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

OK, so here is a suggestion:

We have heard that outfits can’t, automatically, be made into armour skins, as the different armour weights have different rules regarding where they begin and end etc..

So, maybe the answer is to continue to allow people of all armour weights to wear all the outfits, but classify them as either light, medium, or heavy armour?

Then, you could allow chars of that armour type only to mix and match the pieces.

So, for example, in the case of Balthazar: light and medium armour-weight classes would still be allowed to wear it as an entire outfit (and hide certain parts of it), but only heavy armour classes could mix the shoulders (for example) with their other heavy armour pieces.

Not sure if there would be anything preventing that, but assuming most of the outfits have been designed on the premise that they are either heavy, medium, or light armour (and follow those gear design “rules”), wouldn’t that be a pretty practical and fair compromise?

They did say that the outfits could be considered as a fourth armor weight so I doubt they have a way to make one set “know” it’s light armor and another set “know” it’s heavy so that only those professions could hide parts of it.

If they could set it so that parts of it can hide and let the regular armor show through for all armor weights, that might be an option that would satisfy a lot of people.

Be careful what you ask for
ANet may give it to you.

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Posted by: Tigaseye.2047

Tigaseye.2047

Even if Anet had abandoned making armor sets (which, from all evidence that has been presented, shows that they have not) they would have quite a -long- way to go before outfits were anywhere even remotely close to overwhelming armors.

Disregarding all armor sets made before outfits came out, just to prove a point, doesn’t help prove the point.
It just makes the complainers seem petty. :p

Its not about proving a point, its very simple common idea. People dont want old armors, they already bought them if they wanted them, 1 year ago when they were released.
Anet used to release armors fairly often, since outfits came to existence they do not. Its not a side point, ITS THE MAIN POINT.
this topic isnt about how many armors there are compared to how many outfits there are.
This topic is about the fact that they have barely released any armors since they introduced outfits, and many people want the same ability to mix and match cosmetics that they used to have with the old setup.

basically people are complaining that customization options for new cosmetics have drastically been reduced since outfits came into existence.

notice, the topic is stop creating outfits, not more outfits than armors.

Yeah, because everyone started playing at launch, right?

Seriously, stop projecting your own situation onto everyone else.

We get that you lot want skins, not outfits, as they suit your needs and your time spent in the game more.

But, for the love of god, stop assuming everyone else is the same.

This assumption that a lot of people seem to have, that everyone has been playing for years (and that they are just unbelievably bad!) is like a disease that runs through all MMOs, rotting them to the very core.

Half the players seem to think like that and the other half spend their entire lives calling everyone “noobs”.

What with that and the often amateurish and/or highly unbalanced fundamental gameplay design, it’s amazing most of these games succeed at all, quite frankly.

…and yet, here we all are arguing about outfits. ><

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

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Posted by: Tigaseye.2047

Tigaseye.2047

OK, so here is a suggestion:

We have heard that outfits can’t, automatically, be made into armour skins, as the different armour weights have different rules regarding where they begin and end etc..

So, maybe the answer is to continue to allow people of all armour weights to wear all the outfits, but classify them as either light, medium, or heavy armour?

Then, you could allow chars of that armour type only to mix and match the pieces.

So, for example, in the case of Balthazar: light and medium armour-weight classes would still be allowed to wear it as an entire outfit (and hide certain parts of it), but only heavy armour classes could mix the shoulders (for example) with their other heavy armour pieces.

Not sure if there would be anything preventing that, but assuming most of the outfits have been designed on the premise that they are either heavy, medium, or light armour (and follow those gear design “rules”), wouldn’t that be a pretty practical and fair compromise?

They did say that the outfits could be considered as a fourth armor weight so I doubt they have a way to make one set “know” it’s light armor and another set “know” it’s heavy so that only those professions could hide parts of it.

If they could set it so that parts of it can hide and let the regular armor show through for all armor weights, that might be an option that would satisfy a lot of people.

Oh, OK.

I like your idea in theory.

However, surely, if outfits are not currently designed as any existing armour weight class, that would also mean that allowing existing armour to show, in some slots, could cause the same (potential) problems as mixing parts of the outfit with other pieces?

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

OK, so here is a suggestion:

We have heard that outfits can’t, automatically, be made into armour skins, as the different armour weights have different rules regarding where they begin and end etc..

So, maybe the answer is to continue to allow people of all armour weights to wear all the outfits, but classify them as either light, medium, or heavy armour?

Then, you could allow chars of that armour type only to mix and match the pieces.

So, for example, in the case of Balthazar: light and medium armour-weight classes would still be allowed to wear it as an entire outfit (and hide certain parts of it), but only heavy armour classes could mix the shoulders (for example) with their other heavy armour pieces.

Not sure if there would be anything preventing that, but assuming most of the outfits have been designed on the premise that they are either heavy, medium, or light armour (and follow those gear design “rules”), wouldn’t that be a pretty practical and fair compromise?

They did say that the outfits could be considered as a fourth armor weight so I doubt they have a way to make one set “know” it’s light armor and another set “know” it’s heavy so that only those professions could hide parts of it.

If they could set it so that parts of it can hide and let the regular armor show through for all armor weights, that might be an option that would satisfy a lot of people.

Oh, OK.

I like your idea in theory.

However, surely, if outfits are not currently designed as any existing armour weight class, that would also mean that allowing existing armour to show, in some slots, could cause the same (potential) problems as mixing parts of the outfit with other pieces?

No doubt there would be lots of clipping, if that’s what you are asking. But if the clipping bothers people they could toggle the outfit part back on. Or find an armor piece that doesn’t clip.

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

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Posted by: Tigaseye.2047

Tigaseye.2047

OK, so here is a suggestion:

We have heard that outfits can’t, automatically, be made into armour skins, as the different armour weights have different rules regarding where they begin and end etc..

So, maybe the answer is to continue to allow people of all armour weights to wear all the outfits, but classify them as either light, medium, or heavy armour?

Then, you could allow chars of that armour type only to mix and match the pieces.

So, for example, in the case of Balthazar: light and medium armour-weight classes would still be allowed to wear it as an entire outfit (and hide certain parts of it), but only heavy armour classes could mix the shoulders (for example) with their other heavy armour pieces.

Not sure if there would be anything preventing that, but assuming most of the outfits have been designed on the premise that they are either heavy, medium, or light armour (and follow those gear design “rules”), wouldn’t that be a pretty practical and fair compromise?

They did say that the outfits could be considered as a fourth armor weight so I doubt they have a way to make one set “know” it’s light armor and another set “know” it’s heavy so that only those professions could hide parts of it.

If they could set it so that parts of it can hide and let the regular armor show through for all armor weights, that might be an option that would satisfy a lot of people.

Oh, OK.

I like your idea in theory.

However, surely, if outfits are not currently designed as any existing armour weight class, that would also mean that allowing existing armour to show, in some slots, could cause the same (potential) problems as mixing parts of the outfit with other pieces?

No doubt there would be lots of clipping, if that’s what you are asking. But if the clipping bothers people they could toggle the outfit part back on.

Well, yeah, I tend to agree.

But, then I tend to think that, anyway, with allowing people to use parts of the outfits as skins.

They could just say something like “…the composite parts of this outfit can also be used as armour skins (please note: clipping may occur in some cases).”.

But, I guess that would still incur a little more work, as they would have to break them up to allow them to be used as skins?

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

(edited by Tigaseye.2047)

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

OK, so here is a suggestion:

We have heard that outfits can’t, automatically, be made into armour skins, as the different armour weights have different rules regarding where they begin and end etc..

So, maybe the answer is to continue to allow people of all armour weights to wear all the outfits, but classify them as either light, medium, or heavy armour?

Then, you could allow chars of that armour type only to mix and match the pieces.

So, for example, in the case of Balthazar: light and medium armour-weight classes would still be allowed to wear it as an entire outfit (and hide certain parts of it), but only heavy armour classes could mix the shoulders (for example) with their other heavy armour pieces.

Not sure if there would be anything preventing that, but assuming most of the outfits have been designed on the premise that they are either heavy, medium, or light armour (and follow those gear design “rules”), wouldn’t that be a pretty practical and fair compromise?

They did say that the outfits could be considered as a fourth armor weight so I doubt they have a way to make one set “know” it’s light armor and another set “know” it’s heavy so that only those professions could hide parts of it.

If they could set it so that parts of it can hide and let the regular armor show through for all armor weights, that might be an option that would satisfy a lot of people.

Oh, OK.

I like your idea in theory.

However, surely, if outfits are not currently designed as any existing armour weight class, that would also mean that allowing existing armour to show, in some slots, could cause the same (potential) problems as mixing parts of the outfit with other pieces?

No doubt there would be lots of clipping, if that’s what you are asking. But if the clipping bothers people they could toggle the outfit part back on.

Well, yeah, I tend to agree.

But, then I tend to think that, anyway, with allowing people to use parts of the outfits as skins.

They could just say something like “…the composite parts of this outfit can also be used as armour skins (please note: clipping may occur in some cases).”.

But, I guess that would still incur a little more work, as they would have to break them up to allow them to be used as skins?

I wasn’t thinking of using them as armor skins. More like, turning the outfit’s headpiece off lets the regular helm show through. Same as for the gloves. It would mean more toggles on other armor pieces and rewriting it so toggling outfit sections off lets armor pieces show instead but this might satisfy a lot of people’s objections to outfits.

Of course there would be massive, unavoidable clipping. /shrug.

Be careful what you ask for
ANet may give it to you.

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Posted by: Tigaseye.2047

Tigaseye.2047

OK, so here is a suggestion:

We have heard that outfits can’t, automatically, be made into armour skins, as the different armour weights have different rules regarding where they begin and end etc..

So, maybe the answer is to continue to allow people of all armour weights to wear all the outfits, but classify them as either light, medium, or heavy armour?

Then, you could allow chars of that armour type only to mix and match the pieces.

So, for example, in the case of Balthazar: light and medium armour-weight classes would still be allowed to wear it as an entire outfit (and hide certain parts of it), but only heavy armour classes could mix the shoulders (for example) with their other heavy armour pieces.

Not sure if there would be anything preventing that, but assuming most of the outfits have been designed on the premise that they are either heavy, medium, or light armour (and follow those gear design “rules”), wouldn’t that be a pretty practical and fair compromise?

They did say that the outfits could be considered as a fourth armor weight so I doubt they have a way to make one set “know” it’s light armor and another set “know” it’s heavy so that only those professions could hide parts of it.

If they could set it so that parts of it can hide and let the regular armor show through for all armor weights, that might be an option that would satisfy a lot of people.

Oh, OK.

I like your idea in theory.

However, surely, if outfits are not currently designed as any existing armour weight class, that would also mean that allowing existing armour to show, in some slots, could cause the same (potential) problems as mixing parts of the outfit with other pieces?

No doubt there would be lots of clipping, if that’s what you are asking. But if the clipping bothers people they could toggle the outfit part back on.

Well, yeah, I tend to agree.

But, then I tend to think that, anyway, with allowing people to use parts of the outfits as skins.

They could just say something like “…the composite parts of this outfit can also be used as armour skins (please note: clipping may occur in some cases).”.

But, I guess that would still incur a little more work, as they would have to break them up to allow them to be used as skins?

I wasn’t thinking of using them as armor skins. More like, turning the outfit’s headpiece off lets the regular helm show through. Same as for the gloves. It would mean more toggles on other armor pieces and rewriting it so toggling outfit sections off lets armor pieces show instead but this might satisfy a lot of people’s objections to outfits.

Of course there would be massive, unavoidable clipping. /shrug.

Yeah, I agree with you that that would be good.

Although, say your idea was implemented and you only wanted to use the boots (or gloves, or pants, or whatever) from an outfit.

So, you toggled the rest of the outfit off (and the rest of your regular armour on), to only allow the boots from the outfit to show.

Wouldn’t that, effectively, be allowing the boots to be used as a skin anyway?

…and wouldn’t that, potentially, cause exactly the same kind of issues?

Obviously, it would mean that it would be transmutation charge-free, so that would be a plus for the player, but still.

I still agree with you, but I think that would probably be ANet’s reaction?

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

(edited by Tigaseye.2047)

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

OK, so here is a suggestion:

We have heard that outfits can’t, automatically, be made into armour skins, as the different armour weights have different rules regarding where they begin and end etc..

So, maybe the answer is to continue to allow people of all armour weights to wear all the outfits, but classify them as either light, medium, or heavy armour?

Then, you could allow chars of that armour type only to mix and match the pieces.

So, for example, in the case of Balthazar: light and medium armour-weight classes would still be allowed to wear it as an entire outfit (and hide certain parts of it), but only heavy armour classes could mix the shoulders (for example) with their other heavy armour pieces.

Not sure if there would be anything preventing that, but assuming most of the outfits have been designed on the premise that they are either heavy, medium, or light armour (and follow those gear design “rules”), wouldn’t that be a pretty practical and fair compromise?

They did say that the outfits could be considered as a fourth armor weight so I doubt they have a way to make one set “know” it’s light armor and another set “know” it’s heavy so that only those professions could hide parts of it.

If they could set it so that parts of it can hide and let the regular armor show through for all armor weights, that might be an option that would satisfy a lot of people.

Oh, OK.

I like your idea in theory.

However, surely, if outfits are not currently designed as any existing armour weight class, that would also mean that allowing existing armour to show, in some slots, could cause the same (potential) problems as mixing parts of the outfit with other pieces?

No doubt there would be lots of clipping, if that’s what you are asking. But if the clipping bothers people they could toggle the outfit part back on.

Well, yeah, I tend to agree.

But, then I tend to think that, anyway, with allowing people to use parts of the outfits as skins.

They could just say something like “…the composite parts of this outfit can also be used as armour skins (please note: clipping may occur in some cases).”.

But, I guess that would still incur a little more work, as they would have to break them up to allow them to be used as skins?

I wasn’t thinking of using them as armor skins. More like, turning the outfit’s headpiece off lets the regular helm show through. Same as for the gloves. It would mean more toggles on other armor pieces and rewriting it so toggling outfit sections off lets armor pieces show instead but this might satisfy a lot of people’s objections to outfits.

Of course there would be massive, unavoidable clipping. /shrug.

Yeah, I agree with you that that would be good.

Although, say your idea was implemented and you only wanted to use the boots (or gloves, or pants, or whatever) from an outfit.

So, you toggled the rest of the outfit off (and the rest of your regular armour on), to only allow the boots from the outfit to show.

Wouldn’t that, effectively, be allowing the boots to be used as a skin anyway?

…and wouldn’t that, potentially, cause exactly the same kind of issues?

Obviously, it would mean that it would be transmutation charge-free, so that would be a plus for the player, but still.

I still agree with you, but I think that would probably be ANet’s reaction?

Yah, essentially that would be using them as transmutation free skins, with the restriction that only one outfit could be worn at one time so you couldn’t mix and match from different outfits.

Since ANet gives T charges away free for mapping (Rata Sum only takes about 10 minutes), 3 each 28 login days and for doing PvP (just doing the PvP daily gives you one free T charge every other day), I doubt they would care about the T charges.

Be careful what you ask for
ANet may give it to you.

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Posted by: Tim.6450

Tim.6450

its kind of funny, because i was just randomly looking at skyrim mods for examples, and someone made a balthazar armor set, skyrim breaks each armor into head, body gauntlets boots legs and guantlets.

look at 2:51

1 dude, in his free time made a 5 part balthazar armor, i dont think its beyond the capabilities of anet to do the same.

It’s not ‘burning’ which is what causes the neck to be invisible. Also it’s not the same armor, it has a lot of simularities but also a major amount of differences.

Attachments:

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Posted by: Marge.4035

Marge.4035

Fact: well, it’s not a big problem to split something like this into separate meshes, really. But there’s a slight difference between raw splitting and splitting at loose parts, just btw.

No, No, No! Mummified flesh on the left! Dried bones on the right!

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Posted by: Tigaseye.2047

Tigaseye.2047

OK, so here is a suggestion:

We have heard that outfits can’t, automatically, be made into armour skins, as the different armour weights have different rules regarding where they begin and end etc..

So, maybe the answer is to continue to allow people of all armour weights to wear all the outfits, but classify them as either light, medium, or heavy armour?

Then, you could allow chars of that armour type only to mix and match the pieces.

So, for example, in the case of Balthazar: light and medium armour-weight classes would still be allowed to wear it as an entire outfit (and hide certain parts of it), but only heavy armour classes could mix the shoulders (for example) with their other heavy armour pieces.

Not sure if there would be anything preventing that, but assuming most of the outfits have been designed on the premise that they are either heavy, medium, or light armour (and follow those gear design “rules”), wouldn’t that be a pretty practical and fair compromise?

They did say that the outfits could be considered as a fourth armor weight so I doubt they have a way to make one set “know” it’s light armor and another set “know” it’s heavy so that only those professions could hide parts of it.

If they could set it so that parts of it can hide and let the regular armor show through for all armor weights, that might be an option that would satisfy a lot of people.

Oh, OK.

I like your idea in theory.

However, surely, if outfits are not currently designed as any existing armour weight class, that would also mean that allowing existing armour to show, in some slots, could cause the same (potential) problems as mixing parts of the outfit with other pieces?

No doubt there would be lots of clipping, if that’s what you are asking. But if the clipping bothers people they could toggle the outfit part back on.

Well, yeah, I tend to agree.

But, then I tend to think that, anyway, with allowing people to use parts of the outfits as skins.

They could just say something like “…the composite parts of this outfit can also be used as armour skins (please note: clipping may occur in some cases).”.

But, I guess that would still incur a little more work, as they would have to break them up to allow them to be used as skins?

I wasn’t thinking of using them as armor skins. More like, turning the outfit’s headpiece off lets the regular helm show through. Same as for the gloves. It would mean more toggles on other armor pieces and rewriting it so toggling outfit sections off lets armor pieces show instead but this might satisfy a lot of people’s objections to outfits.

Of course there would be massive, unavoidable clipping. /shrug.

Yeah, I agree with you that that would be good.

Although, say your idea was implemented and you only wanted to use the boots (or gloves, or pants, or whatever) from an outfit.

So, you toggled the rest of the outfit off (and the rest of your regular armour on), to only allow the boots from the outfit to show.

Wouldn’t that, effectively, be allowing the boots to be used as a skin anyway?

…and wouldn’t that, potentially, cause exactly the same kind of issues?

Obviously, it would mean that it would be transmutation charge-free, so that would be a plus for the player, but still.

I still agree with you, but I think that would probably be ANet’s reaction?

Yah, essentially that would be using them as transmutation free skins, with the restriction that only one outfit could be worn at one time so you couldn’t mix and match from different outfits.

Since ANet gives T charges away free for mapping (Rata Sum only takes about 10 minutes), 3 each 28 login days and for doing PvP (just doing the PvP daily gives you one free T charge every other day), I doubt they would care about the T charges.

Well, you say that, but they still have them on sale, so I guess they are selling them (I know I bought some, for example).

I think the way they’re given out so freely in PvP, but not given out at all in PvE (apart from via endless map completion), or WvW, needs to be looked at, anyway.

Seems completely unfair that people who do PvP have them piling up in the bank, but others have none.

…and I know there are probably other unfair things, the other way around, but they should be looked at, as awell.

Forcing people to do parts of the game they don’t like, or risk being completely swamped with one thing and/or completely starved of another is not ideal.

Especially if you can’t even trade the things you’re swamped with.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

(edited by Tigaseye.2047)

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Posted by: phys.7689

phys.7689

its kind of funny, because i was just randomly looking at skyrim mods for examples, and someone made a balthazar armor set, skyrim breaks each armor into head, body gauntlets boots legs and guantlets.

look at 2:51

1 dude, in his free time made a 5 part balthazar armor, i dont think its beyond the capabilities of anet to do the same.

It’s not ‘burning’ which is what causes the neck to be invisible. Also it’s not the same armor, it has a lot of simularities but also a major amount of differences.

point is, its doable.
all they had to do for the neck cut the skin lower. or add some geometry like with zodiac armor. They just chose not to.
The burning effect is a material.
Point being, its not impossible, or improbable. It can be done, the only question is do they want to do it. Which is probably a no, but people are going to request what they want.
Doing the work to cut these armors gives them more options for the frameworks/meshes of other armors as well, its worth the effort.

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Posted by: Hyper Cutter.9376

Hyper Cutter.9376

more likely, they count it as one, because their charachter only has access to one.
but bringing up glorious is pointless because it was added BEFORE outfits existed. outfits came to be in the april wardrobe patch, glorious came into existence before that. Likewise hellfire and radiant existed before outfits.

Glorious Armor (as well as the chest and legs of Radiant/Hellfire) were added in the second Feature Pack, long after the wardrobe.

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Posted by: Mo Mo.1947

Mo Mo.1947

I use costumes all the times on my alts if not on my mains. I can’t have my alts looking ugly as I get them clashing mix-n-match armor while they level up!

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Posted by: phys.7689

phys.7689

more likely, they count it as one, because their charachter only has access to one.
but bringing up glorious is pointless because it was added BEFORE outfits existed. outfits came to be in the april wardrobe patch, glorious came into existence before that. Likewise hellfire and radiant existed before outfits.

Glorious Armor (as well as the chest and legs of Radiant/Hellfire) were added in the second Feature Pack, long after the wardrobe.

whoops miscalculated on the glorious. radiant and hellfire were already premade though. they mentioned when the first two came out that they were planning to release the rest for achievements.

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Posted by: chaos.3062

chaos.3062

Please stop crying about outfits.

I don’t mind them making more cool looking outfits what I think most of us have an issue with is the low amount of new armor. Other than the caraspace and glowing counterparts and a few backpieces I believe there’s hardly been any new armor in game that wasn’t gemstore related.

People would like more cool armor sets they earned like how dungeon armor is done or fractal weapons are, not just pay cash grats every kid in lions arch has this.

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Posted by: Mokk.2397

Mokk.2397

Know one is pointing a gun to your head telling you to put skins on your Armour or weapons .If you don’t like them then don’t wear them. But what would be cool is maybe a competition for game players to submit skin designs.I’m not much of a creative artist but would think it might be fun to see what people come up with.