Q:
Illusionary Ally [TFD]
Devona’s Rest
Q:
Does anyone know if these effect Bounty Targets?
Simple question, just wondering if Bounty targets were technically classified as “Outlaws”.
I would assume they only affect the bounties who are humanoid bandits like many of the enemies in Queensdale. Logically, the name of the potion makes sense to affect all guild mission targets, however, I have noticed that logic can sometimes be thrown out the window in the case of ArenaNet’s decisions with GW2 IMO.
I would assume they only affect the bounties who are humanoid bandits like many of the enemies in Queensdale. Logically, the name of the potion makes sense to affect all guild mission targets, however, I have noticed that logic can sometimes be thrown out the window in the case of ArenaNet’s decisions with GW2 IMO.
This is my exact reasoning why I was asking on the forums, if this is the case which makes most logical sense then I see a rise in the price of these potions.
Bumping
Up
My
Post
Because it hasn’t been answered yet.
I haven’t done any testing, but the potion should only apply to bandits. If you check the wiki for outlaws it redirects you to bandits, so that probably means it only works on bandits.
Yeah, most likely doesn´t even work on Pirates. Just view them as the potion for the Dungeon.
This is the Caudecus Dungeon potion, if the mob isn´t in there it doesn´t work on it.
Another example for this is the “Ascalon potion”.
Though a bad one as half the mobs in there aren´t Ghosts. But Ghosts are kinda undead too, but that´s what the Arah dungeon potion is for.
It´s all very thought through.
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