Precursors... People Chill Out Please

Precursors... People Chill Out Please

in Guild Wars 2 Discussion

Posted by: Sauzo.6821

Sauzo.6821

Well if you play 1 hour a day 3-4 days a week, then you have no right to cry about not having a legendary or a precursor anytime before 1 year. Cause if they handed em out to people that only play that amount of time, imagine how many precursors and/or legendaries a guy who plays twice that amount or more would have.

Dedicating 2 hours a day really isn’t that much for endgame gear. Anyone who has played other MMOs knows that it takes months of work by a whole guild of people to achieve endgame gear. Seems some people just want something for nothing….

Personally i’d just say to solve the problem would be put in a vendor that sells precursors for 500g each and leave the rest of the methods of getting one the way they are. That way people who get lucky at MF or get one as a drop can still sell it for under the vendor and it will keep the cap at 500g for em. Problem solved.

Crafted: Meteorlogicus, Incinerator, Juggernaut, Sunrise, Bifrost, The Dreamer, Kudzu
Am I legendary yet!?

(edited by Sauzo.6821)

Precursors... People Chill Out Please

in Guild Wars 2 Discussion

Posted by: Lambros Augustus.6594

Lambros Augustus.6594

Stop gaps in a game, suck.

Precursors... People Chill Out Please

in Guild Wars 2 Discussion

Posted by: marnick.4305

marnick.4305

Well if you play 1 hour a day 3-4 days a week, then you have no right to cry about not having a legendary or a precursor anytime before 1 year. Cause if they handed em out to people that only play that amount of time, imagine how many precursors and/or legendaries a guy who plays twice that amount or more would have.

You can check my entire post history. Not once did I cry about precursors. Often I’m actually rather positive about them being expensive since it is an extremely long term goal in the range of one year. So ye, I do agree with you. I’m very happy that precursors are counted in gold so it’s actually possible to work incrementally towards them instead of having to be there when killing the Big Bad at the end of a 6 hour raid dungeon. You do realize that the MMO genre is pretty much detested by most non-MMO players, and for good reasons. Most trope mechanics are very unhealthy for both player and game.

Dedicating 2 hours a day really isn’t that much for endgame gear. Anyone who has played other MMOs knows that it takes months of work by a whole guild of people to achieve endgame gear. Seems some people just want something for nothing….

Which is why MMOs are the worst genre of gaming. Which is why I started playing GW2 because it doesn’t follow the traditional pattern of raiding and huge continuous time investments.

Personally i’d just say to solve the problem would be put in a vendor that sells precursors for 500g each and leave the rest of the methods of getting one the way they are. That way people who get lucky at MF or get one as a drop can still sell it for under the vendor and it will keep the cap at 500g for em. Problem solved.

I don’t think communism is the right way to go, IRL, several nations collapsed by trying to force unnatural prices onto a market. Gamewise, GW1 proved how putting a fixed max trade price is bad for a game.
If you really want to destroy the GW2 economy, creating a 500g precursor would be the best way. On the other hand, there really should be a deterministic way.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

(edited by marnick.4305)