Q:
Precursors: Why so rare?
How rare would you like them to be? I’ll quote my older post in another topic:
The reward chances are broken, I don’t think proof is needed here. For reference point, I’ve committed close to 2000 hours in Guild Wars 2 and have never had an item worth more than 5 gold.
Nobody ever promised that you’d get a precursor in less than 500 hours, 2000 hours, 4000 hours and so on.
You conceived an arbitrary expectation for no reason whatsoever, and now rant because it wasn’t fulfilled.
How long do you propose people play before they’re “worthy” in your eyes, of a reward? Because after investing 2000 hours into something and not having anything to show for it most people are going to quit and tell everyone who will listen to avoid the game.
I still don’t get why you’re defending such a bad game mechanic as rng.
Legendaries and similar skins are supposed to be rare, select few people are supposed to have them.
If you insist on arbitrary numbers, let’s do some arbitrary math with your 2000-hour precursors. A population of 2.000.000 players that plays on average only two hours per day, after a year of farming will generate over 700.000 precursors. With 20 precursor models, that’s 35.000 precursors of each type, after only one year.
If you don’t understand how “unrare” that is, consider that TP currently shows about 10.000 Globs of Ectoplasm. Or, there are only about 20-30 each of the cheapest and kittentiest exotic items that are much more easy to come by.
How rare would you like them to be? I’ll quote my older post in another topic:
The reward chances are broken, I don’t think proof is needed here. For reference point, I’ve committed close to 2000 hours in Guild Wars 2 and have never had an item worth more than 5 gold.
Nobody ever promised that you’d get a precursor in less than 500 hours, 2000 hours, 4000 hours and so on.
You conceived an arbitrary expectation for no reason whatsoever, and now rant because it wasn’t fulfilled.
How long do you propose people play before they’re “worthy” in your eyes, of a reward? Because after investing 2000 hours into something and not having anything to show for it most people are going to quit and tell everyone who will listen to avoid the game.
I still don’t get why you’re defending such a bad game mechanic as rng.
Legendaries and similar skins are supposed to be rare, select few people are supposed to have them.
If you insist on arbitrary numbers, let’s do some arbitrary math with your 2000-hour precursors. A population of 2.000.000 players that plays on average only two hours per day, after a year of farming will generate over 700.000 precursors. With 20 precursor models, that’s 35.000 precursors of each type, after only one year.
If you don’t understand how “unrare” that is, consider that TP currently shows about 10.000 Globs of Ectoplasm. Or, there are only about 20-30 each of the cheapest and kittentiest exotic items that are much more easy to come by.
I would hardly call legendaries “rare” at this point. They are all over the place when you go to LA.