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I have been active in these forums for a while helping to give feedback on items that I think are lacking. However after some time you keep repeating yourself in many threads on the symptoms of some underlaying problems.
Anet recently ask for feedback so I will give my feedback in this way and hope they will try to look at this with an open mind.
Even if it turns out they will do nothing with this advise I am happy knowing I did participate in these forums doing my duty reporting what in my eyes where the problems.
So in order to stop (or at least lower) participating in all those threads I decided to make 3 threads that all have one of the underlaying problems I think are the reason for all the problems we see in the game.
These problems result into many things (like gold-grind and so on) but in the end mainly boils down to frustrating (like making people rage) and boring game-play.
For me most problems seem to come from the following 3 underlaying problems:
1. A focus on micro-transaction / cash shop / gem-store to generate the main income in stead of for example focusing on regular expansions as a main source for income.
https://forum-en.gw2archive.eu/forum/game/gw2/A-focus-on-micro-transactions/first#post3316908
2. Wanting to do thinks different as other MMO’s simply for the sake of doing it different and even being stubborn about it, having a sort of tunnel vision towards the current sometimes flawed solution in stead of also looking at proven working solutions.
3. A so called quick-and-dirty (http://en.wikipedia.org/wiki/Quick-and-dirty) way of doing (developing) things.
https://forum-en.gw2archive.eu/forum/game/gw2/Problem-of-the-so-called-quick-and-dirty-way/first#post3316929
This thread will be about wanting to be different seemingly for the sake of being different.
It seems to be one of those problems that can also result in many of the bad thinks we have seen. For sure it also resulted in some very good new fresh idea’s but there really seems to be a hate against everything that is not different.
Some examples and how it worked out:
Many people would like raids but there are no raids. Why? Because other MMO’s have that option? Or we get the GW2 raid version.. the world bosses. Well thats nice but does not replace what traditional raids gave. A big group really working together
Also have a look at quest. We get these dynamic events that are supposed to to replace traditional quest. Apparently even back in alpha they found out that did not work so they implemented the harts but also that is something people don’t seem to like very much.
Why this hate towards the more traditional quest? Of course those can be mixed with the innovative and nice new type of quest being dynamic events.
The absence of traditional quest and the events have some problems. The events seem useless because they keep repeating. With traditional quest you at least completed it, and they don’t really bind you to the world. With traditional quest you get to learn the npcs, know what they are doing there and so on. It all helped you to bind to the world.
However it seems like they do not want to have those traditional quest simply because they are, well, traditional quest and it need to be different. Even if that does not work out so well.
Another example is the holy trinity. I think there are many ways you can get rid of the holy trinity and have a new way of doing things but many people do think the combat is a little dull in GW2. Reason likely is the fact that you have no real role. You are just a number (in the DPS sum). So holy trinity or not, having a specific role is needed for getting the feeling of importance and getting more interesting combat. However that is to ‘normal’ and it has to be different or they simply stopped at removing the holy trinity not properly replacing it with something else. Resulting in a combat system that many people dislike.
There are a more examples. Mounts versus way-points for example. Mounts would add a whole new addition to the game. Getting them in the game would open a whole new part of end-game (if they are not just getting dropped in the gem-store but that’s more related to the micro-transaction focus https://forum-en.gw2archive.eu/forum/game/gw2/A-focus-on-micro-transactions/first#post3316908) and way-points really make the world smaller.
Innovation can also be done by adding in open world housing or things like that but just changing everything for the sake of it might not always result in a better product.
I can go on with a few more examples but I won’t. I guess people get the point and hopefully Anet will as well.
(edited by Devata.6589)