R ppl concernd about new Trait because

R ppl concernd about new Trait because

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Posted by: phys.7689

phys.7689

in my honest opinion, skill books was an error. they never expected so much champ runs, they admited that with bloodstone dust.
skill challenges was supposed to be the easiest/fastest method for obtaining skill points, followed by leveling.

Then they did a pretty bad job with that as all I’m doing is roaming in wvw (no champs there) and the occassional dungeon and I have tons of SP rolls – which I need though for crafting ascended gear, legendaries and superior siege. So if SP challenges alone were supposed to be the only income of SP (besides lvl up after 80) all of this wouldn’t work.

so now they are separating the two resources. hero points only for skills, with a finite number, and no reason not to fully unlock, and djingots for post 80 item progression/gold

It is a “better” idea with two hinderances: wvw and pvp, there really are people who don’t do pve. So it’s not “Play like you want” but “Play like we want” and that’s the problem here. It’s one thing if people create a character after HoT and need to do this stuff, another to “take them away” what they basically already did. And that’s the point.

Although someone just said that nothing will be taken away and I’m a bit confused anyway, so maybe all works out. Still pvp and wvw are the stepchildren yet again.

IMO is nice to get things in spvp, but its completely uneccessary. You get everything unlocked in spvp.
Part of the progression for PVE related things should be about actually doing some PVE.
Now WvW is understandable, they need skills, but cant get em without setting foot on foreign soil.

as far as the skillpoints for high end stuff, thats part of why they started giving out skill scrolls, for the stuff you need after 80

thats why they are making djingots, with the plan that you get them as often as you get skill points now, post 80.

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Posted by: Jana.6831

Jana.6831

WvW players are only short like maybe 50ish skill points. Do people really need every single trait/ability unlocked immediately? I have many abilities across all of my characters that I do not even use such as the racials. The same goes for many of the traits.

You can get 13 SP in wvw which may or may not count as Skill Points since wvw map completion had been taken out completely.
And yeah, everybody in this game should be able to play like they want, I always assumed that was the idea behind the scrolls.
On the one hand anet wants pvp and wvw to be played on the other hand they force these players to do pve.
And it’s one thing if you don’t use any skills you already have and another to not even being able to test them because you can’t get them. That leads to cookie cutter builds and that usually leads to bad players (no offense, I’m using cookie cutter builds myself).

(edited by Jana.6831)

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Posted by: Jana.6831

Jana.6831

IMO is nice to get things in spvp, but its completely uneccessary. You get everything unlocked in spvp.

You’re right, still my buddies who play pvp play wvw once they’re fed up with queues/teams/whatever nasty things happen in pvp.

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Posted by: Ayrilana.1396

Ayrilana.1396

WvW players are only short like maybe 50ish skill points. Do people really need every single trait/ability unlocked immediately? I have many abilities across all of my characters that I do not even use such as the racials. The same goes for many of the traits.

You can get 13 SP in wvw which may or may not count as Skill Points since wvw map completion had been taken out completely.
And yeah, everybody in this game should be able to play like they want, I always assumed that was the idea behind the scrolls.
On the one hand anet wants pvp and wvw to be played on the other hand they force these players to do pve.
And it’s one thing if you don’t use any skills you already have and another to not even being able to test them because you can’t get them. That leads to cookie cutter builds and that usually leads to bad players (no offense, I’m using cookie cutter builds myself).

The skill challenges in WvW will be changed to hero challenges or whatever it is that they’re calling them once the update is released. WvW players will still be able to get the new equivalent of skill points for progression in the new system just like they would in PvE.

My personal opinion is that bad players are bad regardless of the build that they use. Players are bad primarily because of a low skill level which generally improves as they play. Cookie cutter builds tend to be the optimal builds for a certain class and play style. Some have a higher learning curve than others.

Players can tests skills in heart of the mists and decide upon themselves whether they’d be worth using or not. The only except would be racials as those are not accessible there. Most racials have very little use and the ones that do are only for specific situations. The point that I’m making is that players do not need to farm the extra 65 challenges if there are traits/utilities that they know that they will never use.

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Posted by: Jana.6831

Jana.6831

The skill challenges in WvW will be changed to hero challenges or whatever it is that they’re calling them once the update is released. WvW players will still be able to get the new equivalent of skill points for progression in the new system just like they would in PvE.

Still they don’t count today, so they might have to be repeated when the new system hits and still it’s only 13.

My personal opinion is that bad players are bad regardless of the build that they use. Players are bad primarily because of a low skill level which generally improves as they play. Cookie cutter builds tend to be the optimal builds for a certain class and play style. Some have a higher learning curve than others.

When it come to mainhand dagger thieves I know whether or not the cookie cutter builds made some mistakes and they do. It’s not the optimized builds – at least not what I see as cookie cutter builds nowadays. So, these builds are made by humans who made mistakes and that’s fine, I use my cookie cutter builds to start from there (although all I ever do is play thief) but I think everybody should at least have a fair chance to create their own builds without a hassle as by that they can test each skill and trait by trial and error, just like I did.

Players can tests skills in heart of the mists and decide upon themselves whether they’d be worth using or not.

Alright: “You want to play wvw? forget it, do pvp -with the sole purpose to test skills as you can’t afford them no matter what you do, except if you do pve!”

But I guess you just refuse to get my point, so no matter what I write here you’ll always reply that there’s an “easy solution” to this, which in reality isn’t a solution.

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Posted by: Celtic Lady.3729

Celtic Lady.3729

There is also the skill point that is locked behind the Covington event.

You don’t need to do the Taidha Covington event to get the skill point. I never do the event and get the skill point every time, same as I do for the FR one. I never do the event. I just skip it and get the skill point.

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Posted by: khani.4786

khani.4786

The skill challenges in WvW will be changed to hero challenges or whatever it is that they’re calling them once the update is released. WvW players will still be able to get the new equivalent of skill points for progression in the new system just like they would in PvE.

Still they don’t count today, so they might have to be repeated when the new system hits and still it’s only 13.

They DO count today as skill points. Just as the skill points count in Southsun, Dry Top, and Silverwastes. Just because they don’t count towards 100% map completion doesn’t mean they won’t give you points as a skill point/hero challenge.

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Posted by: Jana.6831

Jana.6831

The skill challenges in WvW will be changed to hero challenges or whatever it is that they’re calling them once the update is released. WvW players will still be able to get the new equivalent of skill points for progression in the new system just like they would in PvE.

Still they don’t count today, so they might have to be repeated when the new system hits and still it’s only 13.

They DO count today as skill points. Just as the skill points count in Southsun, Dry Top, and Silverwastes. Just because they don’t count towards 100% map completion doesn’t mean they won’t give you points as a skill point/hero challenge.

Yeah, I get a SP but I also get a SP when leveling up, my map thingy doesn’t say anything about one more completed challenge (why should it, wvw isn’t part of the map anymore) and maybe that isn’t recognized at all – today.

Edit: Maybe it’s just another skillpoint earned not a challenge completed.

(edited by Jana.6831)

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Posted by: Celtic Lady.3729

Celtic Lady.3729

Southsun Cove doesn’t have any skill challenges, and what they’re saying is, if the skill challenges aren’t part of the world completion list, will they count? We don’t know yet, but skill challenges in DT and SW do not count toward overall world completion.

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Posted by: Ayrilana.1396

Ayrilana.1396

The skill challenges in WvW will be changed to hero challenges or whatever it is that they’re calling them once the update is released. WvW players will still be able to get the new equivalent of skill points for progression in the new system just like they would in PvE.

Still they don’t count today, so they might have to be repeated when the new system hits and still it’s only 13.

My personal opinion is that bad players are bad regardless of the build that they use. Players are bad primarily because of a low skill level which generally improves as they play. Cookie cutter builds tend to be the optimal builds for a certain class and play style. Some have a higher learning curve than others.

When it come to mainhand dagger thieves I know whether or not the cookie cutter builds made some mistakes and they do. It’s not the optimized builds – at least not what I see as cookie cutter builds nowadays. So, these builds are made by humans who made mistakes and that’s fine, I use my cookie cutter builds to start from there (although all I ever do is play thief) but I think everybody should at least have a fair chance to create their own builds without a hassle as by that they can test each skill and trait by trial and error, just like I did.

Players can tests skills in heart of the mists and decide upon themselves whether they’d be worth using or not.

Alright: “You want to play wvw? forget it, do pvp -with the sole purpose to test skills as you can’t afford them no matter what you do, except if you do pve!”

But I guess you just refuse to get my point, so no matter what I write here you’ll always reply that there’s an “easy solution” to this, which in reality isn’t a solution.

Whether or not a skill challenge currently counts towards world completion has no bearing as to whether they will or will not count towards the new trait revamp. Those are two entirely separate things. Since they’re converted skill challenges to hero challenges, it’s safe to assume it’s all of them until they state otherwise. There’s really no reason to not include the others and there will surely be plenty more skill…. Er. Hero challenges with the expansion.

Players can test builds in HotM which is what many of us did prior to retraiting becoming free. Players do not need every single trait and utility available immediately when they can easily figure out which ones they’ll never use and not need to spend points on. If they absolutely need everything unlocked, they can spend the couple hours at most doing the skill/hero challenges.

I’m not telling them to do PvP. Heart of the Mists is a great way to test out builds. There are mjnir differences due to how things are treated differently in PvP but not so much that you cannot get a reasonable conclusion on whether a build will be good for you with what you’re trying to accomplish with it. You have to remember that WvW is not a closed off game type like PvP is.

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Posted by: Jana.6831

Jana.6831

Whether or not a skill challenge currently counts towards world completion has no bearing as to whether they will or will not count towards the new trait revamp.

I said nothing else – read?

Those are two entirely separate things. Since they’re converted skill challenges to hero challenges, it’s safe to assume it’s all of them until they state otherwise. There’s really no reason to not include the others and there will surely be plenty more skill…. Er. Hero challenges with the expansion.

Yes question is if the wvw and excluded map SP challenges already done in the current “system” will be recognized by the new as it’s currently not recognized other than you have a SP more and a filledblue arrow on that map -so I’m curious as to how thi swill be handled and I already said that. Twice actually.

Players can test builds in HotM which is what many of us did prior to retraiting becoming free. Players do not need every single trait and utility available immediately when they can easily figure out which ones they’ll never use and not need to spend points on. If they absolutely need everything unlocked, they can spend the couple hours at most doing the skill/hero challenges.

For that you have to be a veteran player, at least when it comes to skills, it’s harder to figure out what good most traits do.

I’m not telling them to do PvP. Heart of the Mists is a great way to test out builds. There are mjnir differences due to how things are treated differently in PvP but not so much that you cannot get a reasonable conclusion on whether a build will be good for you with what you’re trying to accomplish with it.

I didn’t “quote” you but anet and I really don’t do pvp (occassionally, yes but I’m a wvw player, I test my stuff in either orr or wvw). With your proposal everybody should be doing pvp to then earn the points needed to get these skills (except probably 13) in pve – so someone who solemnly plays wvw is forced to go out of his way to get these things – and those players exist – a lot of them actually and I think that’s okay and I think those should have a fair chance to do whatever they like and still be able to level new characters and that’s my point.
Since the current trait system is such a mess everything that will come will be better, it’s hard to make things worse, but they still haven’t included pvp/wvw players and that’s pretty poor.

You have to remember that WvW is not a closed off game type like PvP is.

Alright but you still can’t get your needed skillpoints in wvw,so?
Just because the stats aren’t altered in comparison to pve you don’t make it a separated game mode? Wow. There really are players who do nothing but wvw and come to think of it – I’m one of them. Just that I also sometimes farm stuff I need for wvw, like truffles, chili, mithril and elder wood.

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Posted by: heartless.6803

heartless.6803

Only concern I have for trait revamp is that it doesn’t really address anything of what mesmers have been asking for. Clones and phantoms still die way too quickly in pve and are extremely limited to one target. We have almost no AoE apart from clones, which after main mob dies they disappear. Our damage is outright horrid outside of reflects. Chromomancer doesn’t address any of these. If anything it makes it worse, more support more utility and no anything else. Oh well at least I’m wanted for utility.

Disclaimer: Under no circumstance should you take this seriously.

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Posted by: Eponet.4829

Eponet.4829

Only concern I have for trait revamp is that it doesn’t really address anything of what mesmers have been asking for. Clones and phantoms still die way too quickly in pve and are extremely limited to one target. We have almost no AoE apart from clones, which after main mob dies they disappear. Our damage is outright horrid outside of reflects. Chromomancer doesn’t address any of these. If anything it makes it worse, more support more utility and no anything else. Oh well at least I’m wanted for utility.

Domination/Dueling/Illusions seems at a glance to be the obvious PvE set. They actually got some quite significant damage improvements.

Their domination minor trait became a 10% boost to vulnerable foes (Pretty much all the time given that the sword’s autoattack chain applies it), as opposed to when foes aren’t using a skill, which seems as though it wouldn’t apply against bosses all that often due to defiance.

Confusion on clone death was replaced by confusion on a critical hit by either yourself or an illusion, which is much, much easier to apply.

The damage boost for mantras was replaced by a stacking ferocity buff, which, assuming it balances out to a similar value as the current one, should be better as it will effect phantasm stats. Unfortunately, it does conflict with deceptive evasion.

The new adept illusion trait that recharges phantasm summoning skills on shatter use seems as though it may help with the phantasms dieing so often, as you can shatter them before they’re destroyed and then resummon them sooner.

The new minor trait grants might when shattering illusions, and shatters now have two traits that can be specialised in in order to increase their power.

Sword/Sword or Sword/Pistol

Domination:
- Empowered Illusions
- Blurred Inscriptions
- Mental Torment

Dueling:
- Phantasmal Fury/Duelist’s Discipline
- Blade Training
- Deceptive Evasion

Illusions:
- Compounding Power/Persistance of Memory
- Phantasmal Haste/Sum of all Fears
- Master of Fragmentation

A character with that set of traits seems as though they could be quite effective at damage dealing.

Perhaps also interestingly, that set seems as though it quite actively pushes toward Rampager gear (A significant mix of both regular and condition damage inflicted when either critting and shattering (Which is itself a mix of condition and direct damage). Might gain when shattering, which boosts both base offensive stats, and the conditions that it inflicts are bleed [Which is getting its cap increased] confusion[Which is rare], and torment [Which is even rarer] thus, not competing with and overriding the conditions of more specialised condition builds.)