curse my dependence on sleep for survival!
Randomize world event timers
curse my dependence on sleep for survival!
Also the link to my original suggestion about this:
https://forum-en.gw2archive.eu/forum/archive/suggestions/Do-Away-with-World-Boss-Timers/first#post2872301While there are timers, bosses don’t start unless you complete the meta events. Even then, if you don’t have enough friends or guildies to help you, you wouldn’t be able to 1) complete the meta in time or 2) can’t kill the boss in time.
You should be thankful these events cycle on a timer. Otherwise, you’d have to get lucky to come across enough people on the map willing to do the event with you when you log on.
You need to go back and read my original suggestion about how maybe it should start only when enough people are there to start it. Plus this way world events and bosses could be added to the LFG and then Guilds could advertise they were forming a group to kill w/e and more people could just join though the LFG as well. Of course the LFG lacks in the area of adds for open world areas. I have yet to see anybody asking for any groups in this and yet this idea would make it very likely that it could be used that way.
Also they would need a way for us to allow forming of much larger groups, maybe upgrade to the commanders to allow a list of squad members so a cmd’r can know when they have enough to go ahead and start.
Also the link to my original suggestion about this:
https://forum-en.gw2archive.eu/forum/archive/suggestions/Do-Away-with-World-Boss-Timers/first#post2872301While there are timers, bosses don’t start unless you complete the meta events. Even then, if you don’t have enough friends or guildies to help you, you wouldn’t be able to 1) complete the meta in time or 2) can’t kill the boss in time.
You should be thankful these events cycle on a timer. Otherwise, you’d have to get lucky to come across enough people on the map willing to do the event with you when you log on.
You need to go back and read my original suggestion about how maybe it should start only when enough people are there to start it. Plus this way world events and bosses could be added to the LFG and then Guilds could advertise they were forming a group to kill w/e and more people could just join though the LFG as well. Of course the LFG lacks in the area of adds for open world areas. I have yet to see anybody asking for any groups in this and yet this idea would make it very likely that it could be used that way.
Also they would need a way for us to allow forming of much larger groups, maybe upgrade to the commanders to allow a list of squad members so a cmd’r can know when they have enough to go ahead and start.
I think what it comes down to is that there are a lot of other issues that need to be addressed as a preliminary to randomizing world bosses and the like. Simply randomizing them without first handling the issues with grouping, squads, guilds, etc. would only serve to scatter and discourage players.
curse my dependence on sleep for survival!
1) If you don’t want to know when a World Boss spawns, do not visit an API using website that tells you so.
2) Turn off your in game clock.
If the OP want’s to immerse themselves, they only need not visit a website that uses the API.
You both miss my point (or I fail to make it clear) that this problem is not about knowing what time it is, it is about willingly disconnecting boss events from the dynamic of the world for the sake of “schedulability”.
And no, this is not a “personal problem” as some disparaging comments above tried to imply, this is a matter of game design.
I don’t get immersed in video games.
Yes, I understand that, and this is the reason why I came to the conclusion that both demands can probably not be satisfies at the same time. (Well, of course not just because of your opinion, but since there are a large number of MMO players that share your point of view.) This is a design conflict which will most likely leave one of two different demographics unhappy.
~MRA
Tyrian Intelligence Agency [TIA]
Dies for Riverside on a regular basis, since the betas
And no, this is not a “personal problem” as some disparaging comments above tried to imply, this is a matter of game design.
A game design problem that is only a problem for you and OP.
Yeah, still looks like a personal problem.
This game is not developed based on your or OP’s vision of a what a game should be and you will have to live with that, design your own game if it bothers you that much.
And no, this is not a “personal problem” as some disparaging comments above tried to imply, this is a matter of game design.
The problem does not lie in the game design being bad or faulty, but in fact that you don’t like it. There are many people (including me) that think it is working right.
Thus, it is definitely a personal problem.
Remember, remember, 15th of November
They fix the RNG and DR in all the other areas of the game and the events would mean much less to me. It’s not fine as it is, but anet isn’t going to change the grind unless it’s to make it even worse and more expensive. So the events don’t need to be changed just to suit what you want. Just don’t use API.
Your wish falls in the same individuals who demand the trains be run a certain way or be eliminated completely. Simply put, it is a personal problem a specific aspect of the game. I would even go father than the post above —--the majority of people (not many) are fine with this aspect. There are so many many other major issues with the game (and forums-e.g. search) that need to be addessed first, some that have been around since day one and have been ignored.
I don’t see a reason for doing this. The world has become dynamic and more alive, community has been created and activity has spread as a result of the implementation of the Ascended tier.
Making life difficult for players will achieve nothing, these bosses would never have been killed on a regular basis if it weren’t for the rewards, materials and organization that has been setup on servers to put them on farm.
What some people fail to understand is that things such as mining runs, temple runs, world tours, boss events and champion farming, even dynamic event farming as was common at launch, would never occur if it weren’t for the long-term goals ANet has implemented in the shape of Ascended and Legendaries.
The game would be dead except for a handful of jaded RPG’ers who shoot themselves in the foot by focusing on the grinding aspect instead of enjoying the journey. You wouldn’t do these bosses if it weren’t for the rewards, but you wouldn’t do the bosses if you got the rewards prior to the boss either.
In other words, enjoy the fact that grinding has re-vitalised the game and its community, as the Hall of Monuments did with GW1, and be grateful for the fact that the game has been designed so as to promote normal and organic gameplay as a method of acquiring these superior rewards, rather than hardcore grinding until you get burned out from the tunnel-vision of getting that end-reward, ignoring the journey itself.
And no, this is not a “personal problem” as some disparaging comments above tried to imply, this is a matter of game design.
A game design problem that is only a problem for you and OP.
Yeah, still looks like a personal problem.
This game is not developed based on your or OP’s vision of a what a game should be and you will have to live with that, design your own game if it bothers you that much.
Exactly how many people agreeing with the OP would it take to not make it a personal problem?
Perhaps the posters who dislike the OP’s post have the personal problem instead?
Is it a question of metrics? Should people who have a suggestion that do not line up with others preferences never post an idea?
We’ve seen where the current meta leads, and it isn’t dynamic or good for the game.
It is good for people who just want to get their stuff and get on with other things, and that’s a whole other problem with the game about concentrating rewards into farmable events or quickly respawning enemy types.
The zerg trains are and always will be just as harmful to the game as bots.
Also the link to my original suggestion about this:
https://forum-en.gw2archive.eu/forum/archive/suggestions/Do-Away-with-World-Boss-Timers/first#post2872301While there are timers, bosses don’t start unless you complete the meta events. Even then, if you don’t have enough friends or guildies to help you, you wouldn’t be able to 1) complete the meta in time or 2) can’t kill the boss in time.
You should be thankful these events cycle on a timer. Otherwise, you’d have to get lucky to come across enough people on the map willing to do the event with you when you log on.
You need to go back and read my original suggestion about how maybe it should start only when enough people are there to start it. Plus this way world events and bosses could be added to the LFG and then Guilds could advertise they were forming a group to kill w/e and more people could just join though the LFG as well. Of course the LFG lacks in the area of adds for open world areas. I have yet to see anybody asking for any groups in this and yet this idea would make it very likely that it could be used that way.
Also they would need a way for us to allow forming of much larger groups, maybe upgrade to the commanders to allow a list of squad members so a cmd’r can know when they have enough to go ahead and start.
How many people would be deemed enough? My brother and three others took down Lyssa one day as the zerg wasn’t there on his server.
Your suggestion would mean that any low activity server would never have the harder bosses done. Ever. Meaning the players would have to guest to other servers. Ramping up the difficulty and possibly generating overflows. And players shouldn’t have to guest to be able to do an event. Succeed the event, yes, but not to do an event, even if they are doomed to fail it due to too few players.
This game is not developed based on your or OP’s vision of a what a game should be and you will have to live with that, design your own game if it bothers you that much.
Oh, man. I don’t even know how to start answering to this, so I better just don’t. I will just leave you the following link for your information, and maybe you will someday become aware of the irony within your statement:
And don’t worry, I am not a game designer for GW2, and I am not here to take away any of your dear toys.
~MRA
Tyrian Intelligence Agency [TIA]
Dies for Riverside on a regular basis, since the betas
(edited by MRA.4758)
I still don’t see how just not visiting the API sites wouldn’t be a solution.
Why does the answer to some people’s personal problems with having timers have to be more complicated then something they can do themselves to make the ingame world more dynamic?
Before there were API sites that is pretty much what happened. The call went out that world boss was up and enough of us got there as fast as possible…
Oh, and that manifesto has long since been thrown to the wind so I really wouldn’t use that as a referrence.