(edited by Josh Davis.6015)
Ready Up: 4/24 - Specializations AMA
You mentioned some classes gaining an off-hand weapon,
will they also be gaining a mainhand with 3 skills? i.e necro dagger and offhand dagger
It seems kind of unfair to only give a class 2 new weapon skills when some others will be receiving 5.
Please try to limit this thread to questions only, so we can get the most out of questions asked.
(edited by Jelzouki.4128)
With stats and traits being decoupled, what will happen to boon duration? Will there be a new (slightly more viable way) of gearing for boon duration?
some of us do not want to be forced into Ascended crafting.
with stats being removed from traits and put more into gear, will the gap between Exotic and Ascended increase, because I hope it does not?
some of us do not want to be forced into Ascended crafting.
with stats being removed from traits and put more into gear, will the gap between Exotic and Ascended increase, because I hope it does not?
Why would the gap increase?
I would assume that the increase will be just as big in blue, green, yellow, orange and pink gear, seeing as there is no reason to not have it that way.
Krall Peterson – Warrior
Piken Square
some of us do not want to be forced into Ascended crafting.
with stats being removed from traits and put more into gear, will the gap between Exotic and Ascended increase, because I hope it does not?
I hope it will. Finally ascended armor will justify its cost.
How will the new specialization, and really all the changes in HoT, affect people who do not buy HoT? Or did I misunderstand and HoT is not a B2P expansion, but it’s free?
How exactly is the stats on armour breakdown going to work?
What’s the ratio here? We get 600 points for spending a full set of points in one line, but this is split between two different stats.
Should we expect a full PVT gearset to go up by ~600 Power and 400 Toughness/Vitality or half that? How exactly is the stat distribution working?
Can we expect additional stats on gear, for example PVT actually being PCVBTF (Power Condition Duration Vitality Boon Duration Toughness Ferocity)? Can we get an example of a new gear piece?
What about other stats such as Condition Duration and Boon Duration? What’s happening to those? They’re extremely rare and currently only on one gear set (Givers), yet many builds use these stats via their traitlines.
I have two major concerns here, which are almost counterpoints.
One is that if we get a flat 600/400/400 point distribution to builds (e.g. a full berserker build just flatout gains the extra “total” stat points that were in the assumed primary lines) this could make builds far, far, far too powerful. For example we could be seeing full berserker builds hitting for an incredible amount more.
My other concern is we possibly only get an additional 300/200/200 to the builds. This scenario gives us HALF the total stats we had previously, which while keeps some very specific builds in check will leave many players (including myself) feeling a bit jipped.
Personally I believe the 600/400/400 route is the better one (again this is assuming we’re going for a pure gear set spec) as while it could leave certain builds very powerful, it does leave them falling very very short in other areas (e.g. absolutely 0 toughness or vitality). It also means we aren’t actually losing any total stats at all.
TL;DR – How exactly will armour work in the new system and what total increase can we expect, assuming a pure 3stat build as an example?
or in other words
What is the TOTAL increase of stats we get from GEAR going to be
How will the new specialization, and really all the changes in HoT, affect people who do not buy HoT? Or did I misunderstand and HoT is not a B2P expansion, but it’s free?
The elite specializations (the things referred to as specializations before these blogs) will require the expansion. But the standard traits and such will not.
As far as I understand it at least.
Krall Peterson – Warrior
Piken Square
some of us do not want to be forced into Ascended crafting.
with stats being removed from traits and put more into gear, will the gap between Exotic and Ascended increase, because I hope it does not?
Why would the gap increase?
I would assume that the increase will be just as big in blue, green, yellow, orange and pink gear, seeing as there is no reason to not have it that way.
that still means the gap will likely increase.
10% more stats with a higher amount of total stats, = bigger gap.
The stability changes reduced the viability of melee characters in large-scale WvW. Will more than one profession be getting access to a defiance bar?
that still means the gap will likely increase.
10% more stats with a higher amount of total stats, = bigger gap.
That depends on how the increase is calculated.
If they based the higher tier on the lower tier and so on.
Krall Peterson – Warrior
Piken Square
How exactly is the stats on armour breakdown going to work?
What’s the ratio here? We get 600 points for spending a full set of points in one line, but this is split between two different stats.
Should we expect a full PVT gearset to go up by ~600 Power and 400 Toughness/Vitality or half that? How exactly is the stat distribution working?
Can we expect additional stats on gear, for example PVT actually being PCVBTF (Power Condition Duration Vitality Boon Duration Toughness Ferocity)? Can we get an example of a new gear piece?
What about other stats such as Condition Duration and Boon Duration? What’s happening to those? They’re extremely rare and currently only on one gear set (Givers), yet many builds use these stats via their traitlines.
I have two major concerns here, which are almost counterpoints.
One is that if we get a flat 600/400/400 point distribution to builds (e.g. a full berserker build just flatout gains the extra “total” stat points that were in the assumed primary lines) this could make builds far, far, far too powerful. For example we could be seeing full berserker builds hitting for an incredible amount more.
My other concern is we possibly only get an additional 300/200/200 to the builds. This scenario gives us HALF the total stats we had previously, which while keeps some very specific builds in check will leave many players (including myself) feeling a bit jipped.
Personally I believe the 600/400/400 route is the better one (again this is assuming we’re going for a pure gear set spec) as while it could leave certain builds very powerful, it does leave them falling very very short in other areas (e.g. absolutely 0 toughness or vitality). It also means we aren’t actually losing any total stats at all.
TL;DR – How exactly will armour work in the new system and what total increase can we expect, assuming a pure 3stat build as an example?
or in other words
What is the TOTAL increase of stats we get from GEAR going to be
we dont know if we will have the same amount of stat points total in HoT.
but 76 going to each line, so thats… 456 there
and lets say 1400 from traits, but some of that will be put as special effects, so say 800 points lost
344 more divided in some certain ratio. is my guess
Racial skills have always been secondary in all but the rarest circumstances. How will they be merged into the new system?
You’ve mentioned that all the skill points (SP) we’ve accumulated over time while playing Gw2, will be converted to crafting material. Today we use those skill points to unlock new traits and buy some items. I was saving up all my SP scrolls for my new Revenant so I could get as much skills as possible right from the start, or buy items for the new legendaries. Will those scrolls no longer be beneficial for my Revenant since all of them will be turned into crafting material? How will other items we’re saving up, be affected when HoT releases, like Tomes os Knowledge for example? Thanks
Thank you Jon for the great news blogs today, very excited for Specializations!
Can you disclose exactly what new weapons each profession will get?
You’ve mentioned that all the skill points (SP) we’ve accumulated over time while playing Gw2, will be converted to crafting material. Today we use those skill points to unlock new traits and buy some items. I was saving up all my SP scrolls for my new Revenant so I could get as much skills as possible right from the start, or buy items for the new legendaries. Will those scrolls no longer be beneficial for my Revenant since all of them will be turned into crafting material? How will other items we’re saving up, be affected when HoT releases, like Tomes os Knowledge for example? Thanks
your revenat will get some from leveling, skill point scrolls wont be useful for them
#Justengineerthings
- You mentioned that mortar will get assigned as “kit” type elite skill.
Does this mean that it receives a rework to become a mobile bundle or how exactly will the changes on Mortar turn out?
- Will kit-refinement be worked into kits per default or will it remain a selectable trait in the tools line?
- Since our Toolbelt does not use any resource (like life-force or clones), will it remain untouched or how exactly will the changes on our class-mechanic turn out?
- Since we’ve seen flying drones around a engineer in the trailer, will our new utility-type be minions?
And most important:
Please give us a preview about the hammer weapon-skills, so we can give constructive feedback rather now than later.
1. Does this Specialisation Primer mean that the coming weeks are going to be revealing the actual specialisations?
2. Are weapon skills unlocked through the new reward track system? I ask this because in the image, I spied icons that looked like weapon skill icons.
3. Since Skill Points are being retired, what currency will Miyani take now, assuming you aren’t firing her?
4. Will the difference between gear tiers remain as they are now or will it increase?
5. Will Condition Duration and Boon Duration undergo a similar rework to the Crit Damage to Ferocity change to make sets of gear that have these stats?
Time is a river.
The door is ajar.
(edited by TheDaiBish.9735)
If skill points are going away, how are we going to get the items from the Mystic forge attendants? Or are those changing to require something other than skill points?
Where do(es) the LS skill(s), like the healing one, get placed in terms of the Core Skill Reward Tracks? It doesn’t really match any one specific kind of skill for a class.
Please give us a keyring…
(edited by skullmount.1758)
For a long time the Mesmer community has largely felt that Deceptive Evasion was a requirement of the class; being just as important to Mesmers as the reduced attunement cooldown is to Elementalists. This can be seen in how a large majority of Mesmer builds all include this trait.
Will Mesmers be getting Deceptive Evasion as a baseline capability?
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
What are the Elite specialisations for each class and what weapon does every class get? (one can dream)
Are Elite Specializations a way of buying power in spvp?
It seems to me what it boils down to is build diversity but that can be a form of power in itself.
“As long as you’ve purchased Guild Wars 2: Heart of Thorns, you’ll automatically unlock access to all elite specializations in PvP.”
From [url]https://www.guildwars2.com/en/news/specializations-part-two-reward-tracks-and-elite-specializations/[url]
Will we see any changes to the skills of the downed state?
Will the traits which affect the downstate disappear?
I’m going to ask here the questions, which I think are the questions, which most people want to know simply:
1) What is the Name of the Thief Elite-Specialization?
- Which Weapon will that Elite-Specialization add to the Thief?
- How will that Elite-Specialization change the Game Mechanics of the Thief? Still Stealing, or something different and if no, how does it work?
2) What is the Name of the Engineer Elite Specialization?
- Will the Elite-Specialization or in general HoT fix the Hobosack Issue of this Class?
- How will that Elite Specialization change the Gameplay Mechanics of the Engineer?
Still the Toolbelt Skills, or something different and if no, how does it work?
3) What is the Name of the Warrior Elite Specialization?
- Which Weapon will that Elite Specialization add to the Warrior?
- How will that Elite Specialization change the Gameplay Mechanics of the Warrior? Still Adrenaline, or something different, and if no, how does it work?
4) What is the Name of the Guardian Elite Specialization?
- What Weapon will that Elite Spezialization add to the Guardian?
- How will that Elite Specialization change the Gameplay Mechanics of the Guardian?
Still Virtues, or something different, and if no, how does it work?
5) What is the Name of the Elementalist Elite Specialization?
- What Weapon will that Elite Specialization add to the Elementalist?
- How will that Elite Specialization change the Gameplay Mechanics of the Elementalist?
Still Attunements, or somethign different and if now, how will it work?
6) What is the Name of the Necromancer Elite Specialization?
- How will change the Elite Specialization the Gameplay Mechanics of the Necromancer? Still Death Shroud, or somethign different, and if no, how will it work?
- Will HoT fix finally the incredible A.I Bug of the Necromancer’s Minions to make Minions again more useful, instead of lettign them be canon fodder that just stands around and doesn’t attack on its own initiative due to that A.I. bug?
7) How will change the Rangers Elite Specialization the Gameplay Mechanics of the Ranger? Still Pet Control, or somethign different and if no, how will it work?
- Will Rangers ever be able in GW2 to become true Beast Masters, that can control more than 1 Pet at the same time? Like 2-3 at the same time to perform something cool like Pet Combo Attacks?
- Will HoT add new tameable Pets for the Ranger, like for example Toads, Anacondas, Crocodiles, Tarantulas and other jungle specific creatures? Rainbow Phoenix as something rare, nostalgic and exotic to be found in the Jungle??
8) What is the Name of the Mesmer Elite Specialization, will it be the most expected Chronomancer?
- How will the Elite Specialization change the Gameplay Mechanics of the Mesmer?
Still Shattering Clones, or somethign different, like Time Aspects fitting for a Chronomancer based on the Past, the Present, the Future and the Chaos Principle/Fate? - What was the reason behind the decision to give this Elite Specialization a Shield and not for example use Daggers instead or give them even a completely new Weapon Category, like Whips, Halberds or Glaives or even perhaps Scythes to torn rifts between dimensions of time aspects??
9) What is the Name of the Elite Specialization of the Revenant?
- How will the Elite Specialization change the Gameplay Mechanics of the revenant?
Still Legendaries, or something different, and if no, how will it work? - Which weapon will the Elite Specialization add to the Revenant?
Thats the kind of meaty infos, that people want and are waiting mostly for I think
Are the Elite Specialization tracks more powerful than the regular specialization tracks or are they balanced against the other specialization tracks?
Sorrows Furnace
Oh good, there is a compilation thread! I had just done up a list of my questions and it tossed me to log in instead of posting, so I’ll repost them in here.
- What crafting materials will excess skill points turn into? Existing ones or something new? I hardly ever touch the Forge. Will there be any use for the mats other than the Forge?
- If an alt has all current utilities unlocked, will that grandfather in any way? Should I use my hundreds of scrolls making sure all my alts have all their utilities, or will that be wasted effort as everyone gets only the unlocks based on having done skill challenges in the world? (I know utilities and traits are different things, but I’m trying to figure out how the skill point change meshes in here). So, go out and hit all the skill challenges my alts are missing, or spend my scrolls on utilities?
- Fall Damage – Will this still be a trait-line choice thing? It’s the only universal thing to all professions. It’s always my very first trait unlock on any alt, and most of them have it perma-equipped even if the rest of the trait line it’s in has no appeal to me. Will fall damage reduction be severed from trait choice and provided in some other fashion?
- Respec’ing out of combat — will this remain as easy as it is now? I know you’ve said we can swap in and out of spec freely. Can we also change the major trait choices as we like between the three in each tier? I’d imagine so, but the blog suggests the trait choices are to have greater impact and it almost seems like we get locked in once we pick one of the three.
- Will specs essentially be the spec trait line plus two base profession trait lines, or will equipping the spec line also open a different set of trait lines to go with it? This may be already answered in the blog post except Ele and Ranger are my two least familiar professions so I couldn’t tell if the Druid spec description was using new lines or current ones as the two extras.
With the removal of stats on traits, can we expect more stat-combinations on Armor?
Problem: Condition damage earth/fire Ele. Earth has a trait that boosts condi damage based on toughness. Rune of the undead works nicely with this. However, no power/toughness/condi damage items so I use carrion. The toughness in my build is exclusively from the traits and improves my condi damage more than the vitality-equivalent of rune of the undead (even with vitality from carrion). If this trait remains, I will have to choose between a much weaker condi/vit/power build, or give up power for toughness and condi.
1)When you say some skills are being reworked, what exactly do mean by that?
2) In the case of the Necromancer, can we expect the minion bug to be fixed with either new skills or traits?
3) We all know the necro has see better days, so how will specialization put it back in line with the other professions?
The
What type of crafting mats are skill points going to be turned into? T1-t6? Philo stones, crystals, augar stone, etc?
Mystic forge crafting mats sounds like the latter…..I hope it’s not the case though.
So how exactly is being stuck with off hand with long cooldowns, no new auto attack and still being stuck with illusions provide Mesmer’s with a new moment-to-moment combat style to master?
Why are other classes’ new weapon things they have been asking whereas Mesmer’s still don’t have a main hand pistol?
When are you going to start considering pets and illusions when designing challenging content?
Whats going to happen with Boon duration and condition duration now that we can’t get it from trait lines?
Doesn’t the new system restrict build diversity a lot?
Instead of choosing 1 adept, 1 major and 1 GM from each line can we still choose 1 adepts and 2 major or 3 adepts?
So how exactly is being stuck with off hand with long cooldowns, no new auto attack and still being stuck with illusions provide Mesmer’s with a new moment-to-moment combat style to master?
Why are other classes’ new weapon things they have been asking whereas Mesmer’s still don’t have a main hand pistol?
When are you going to start considering pets and illusions when designing challenging content?
Whats going to happen with Boon duration and condition duration now that we can’t get it from trait lines?
Doesn’t the new system restrict build diversity a lot?
Instead of choosing 1 adept, 1 major and 1 GM from each line can we still choose 1 adepts and 2 major or 3 adepts?
you ll probably still get boon duration/condi from traitlines. otherwise people might consider the prof traitline OP, which still lowers cooldowns.
as for mes, looks like we will get a boring spec. but who knows. its going to come down to the new shatters, perhaps they will be short cool down.
But… will Revenants get their own special personal stories? Since they didn’t exist yet before Rytlock went into the mists after Zhaitan was defeated? Will characters created in the HoT campaign just get a different personal story altogether?
1. Will the specializations have six lines from which to choose three to activate or will their new trait line replace one of the options available to the base class (meaning they would have five to choose from just as the base class does)? If the former, will there still be incentive to play the base classes or are they intended to offer less choice than a specialized player?
2. Please give us even one example (from the druid maybe, since we know that profession is coming) of how you are changing the profession mechanic, which in the case of the ranger/druid would be pet management and interaction. This would give us an idea of how much new flavor/gameplay the specializations will have compared to the base classes.
Will Boon Duration and Condition Duration stats be added to existing gear since they are being removed from traitlines?
Will we be allowed to keep skill point scrolls for future use with new characters?
Here’s an already started Questions thread for you:
https://forum-en.gw2archive.eu/forum/game/gw2/Questions-for-the-Q-A-Stream/first#post4996979
I posted in it and will highlight a question I had since it’s not been asked by anyone else I’ve seen: Will fall damage reduction be severed from trait line choice now that there is a much larger impact from choosing a trait line? I always grab that trait as my first unlock but often go no further in that trait line if it’s not suited to my build.
My questions
1. Trait “Soothing Ice” is explained to grant generation and frost armor. Is this a lookover? I recognise there is a water trait that grants you regeneration when you are critically hit, and not when you critically hit. I dont want to have my hopes up on this one! I use this trait when tanking the fire elementals on aetherpath for my team, but that’s not the issue. I would be disappointed if it granted you Frozen Armor and Regeneration when you are critically hit. So the question is: Am I disappointed right now?
2. Revenant specialization! Nobody ever speaks about this! Ever! We got a new clas yet to master and an specialization avalaible at the same time right off the bat, unlike our other 8 classes we’ve been using for the width of two-three years. So the question is: How exactly are we going to feel that the revenant sepcialization is different from the normal revenant? Will be able to tell these styles appart if I just happen to feed my mistswalker a bunch of books in the morning?
3. Since the Q&A session is based around specializations; which scenario was in mind while designing the (yet to known long or shot) bow weapon for the guardian specialization? Any long-forgotten folktale, or any classic rpg character stereotype? I was already getting a “Zelda-esque” feeling playing Sword/Shield on my guardian (Sylvari, by the way!). Does the specialization further extends into this theme?
4. MA-GE-KNIGHT. MA-GE-KNIGHT. I’m such a huge fan of using maigc and blades. what hooked me up into Guild Wars 2 was the elementalist class being able to dual wield daggers while casting ice-ish types of magic! And mesmers can dual wield swords for a full field control on 1v1! Oh struck! <3 Anyhow, I’m also love using my conjured weapons from time to time (so that magic becomes the blade itself! Priceless!), but I mainly run a signet build since when properly traited they help me greatly on the small skirmishes. So, by taking the concept of a mageknight as “someone using blades and melee weapons”, ahem, HOW MUCH OF A MAGEKNIGHT IS THE NEW SPECIALIZATION? When traited with Fire, Water, and the new Elite trait line. C’mon, give me an answer that will deprive me from sleep a whole week!
5. Armor Stats. Since stat bonuses that were given by traits are being moved to base stats and armor stats, I have a little, too specific question: Which boon duration bonus will Giver’s armor give now?
6. We know one mighty lucky class is getting a hammer as their main profession. The question is, will the new Elite Trait Line focus turrets, gadgets, or a completely new deal?
7. Last question and time for a selfish request: Can we have a full view on the elementalist’ new earth trait Line? Even if it is not final.
I have 8 characters at level 80 with every trait and skill unlocked. They all also have at least 400 skill points unused. Will they be grandfathered in with all skills and core specializations unlocked? Also what type of “crafting material” will I be getting for all the unused skill points and will there be a choice involved on which “crafting material” I get?
You have said that the Elite Specializations will unlock at level 80 and have reward tracks. Just wondering what will advance that reward track – hero points received before level 80 or another form of currency.
(edited by OutOfMyMind.9613)
Oh look there are official Q&A threads now! I’ve linked this thread in the General one but y’all may want to start adding to that one instead of this one with new queries.
https://forum-en.gw2archive.eu/forum/game/gw2/Ready-Up-4-24-Specializations-AMA/first#post4997064
Is there any chance that instead of instant conversion from skill point to material we will get vendor? It will be insane if we will get hundreds of mats when max stack is 250 and we won’t have place to store it.
Does every class will have merged traits or there will be also new traits in old trait lines ?
How will pre-existing characters be handled with regards to reward tracks?
League Of Ascending Immortals [OATH]
How will the current level gating be transferred into the new system, if at all? Currently characters can only access Master level traits at level 60, and Grandmasters at 80. Will those numbers be adjusted, kept the same, or removed entirely?
It’s pretty obvious, and nobody’s impressed.
(edited by Softspoken.2410)
Crossposting my 7 question from the other used amde thread for convenience:
My questions
1. Trait “Soothing Ice” is explained to grant generation and frost armor. Is this a lookover? I recognise there is a water trait that grants you regeneration when you are critically hit, and not when you critically hit. I dont want to have my hopes up on this one! I use this trait when tanking the fire elementals on aetherpath for my team, but that’s not the issue. I would be disappointed if it granted you Frozen Armor and Regeneration when you are critically hit. So the question is: Am I disappointed right now?
2. Revenant specialization! Nobody ever speaks about this! Ever! We got a new clas yet to master and an specialization avalaible at the same time right off the bat, unlike our other 8 classes we’ve been using for the width of two-three years. So the question is: How exactly are we going to feel that the revenant sepcialization is different from the normal revenant? Will be able to tell these styles appart if I just happen to feed my mistswalker a bunch of books in the morning?
3. Since the Q&A session is based around specializations; which scenario was in mind while designing the (yet to known long or shot) bow weapon for the guardian specialization? Any long-forgotten folktale, or any classic rpg character stereotype? I was already getting a “Zelda-esque” feeling playing Sword/Shield on my guardian (Sylvari, by the way!). Does the specialization further extends into this theme?
4. MA-GE-KNIGHT. MA-GE-KNIGHT. I’m such a huge fan of using maigc and blades. what hooked me up into Guild Wars 2 was the elementalist class being able to dual wield daggers while casting ice-ish types of magic! And mesmers can dual wield swords for a full field control on 1v1! Oh struck! <3 Anyhow, I’m also love using my conjured weapons from time to time (so that magic becomes the blade itself! Priceless!), but I mainly run a signet build since when properly traited they help me greatly on the small skirmishes. So, by taking the concept of a mageknight as “someone using blades and melee weapons”, ahem, HOW MUCH OF A MAGEKNIGHT IS THE NEW SPECIALIZATION? When traited with Fire, Water, and the new Elite trait line. C’mon, give me an answer that will deprive me from sleep a whole week!
5. Armor Stats. Since stat bonuses that were given by traits are being moved to base stats and armor stats, I have a little, too specific question: Which boon duration bonus will Giver’s armor give now?
6. We know one mighty lucky class is getting a hammer as their main profession. The question is, will the new Elite Trait Line focus turrets, gadgets, or a completely new deal?
7. Last question and time for a selfish request: Can we have a full view on the elementalist’ new earth trait Line? Even if it is not final.
8. I just remembered something I really wanted to ask. How will actual characters with their unlocked traits transition into the new system?
What type of crafting mats are skill points going to be turned into? T1-t6? Philo stones, crystals, augar stone, etc?
I certainly hope that isn’t the case. Reason: RNG.
I’d like to think that they’ll convert them to some other currency. Which leads to a question: will they take up inventory space or be included in the wallet?
Are you ever going to be happy with the core mechanics of your game or are you going to keep ripping them up every couple of months or so? Why should I invest time in this game to re spec my characters when these changes are so frequent?
The last change to traits was a disaster, why should we get excited about this change?
[TCHU]
Gandara
(edited by Space.8053)
How are the current Elites going to be normalized to the new skill tracks? Will professions like Guardian have both of their Tome Elites placed into a single line? Will everyone be getting a fourth core Elite to round out the skill tracks, or will there be a track with no elite in it, and if so will there be something to make up for that lack?
What’s being done about things like boon duration that are difficult to get on gear, and come with large opportunity costs for choosing those few options?
I notice the fall damage reduction trait is gone from the water line. Are these being removed, and if so, are there going to be other options than snowfall runes for wvw and the existing content?
(edited by Eolirin.1830)
I want to test this before I comment. When are the open betas coming out?
Will we still be able to use multiple traits in the same line from the same tier? The first screenshot in the part 1 article looks like each specialization can only have 1 adept, 1 master, and 1 grandmaster trait. Will we still be able to do things like pick a second master trait instead of a grandmaster trait? If not, this will greatly limit build diversity, from 594 possible combinations per trait line to 27.
Possible trait combinations per specialization:
Current (6/4/3, substitution allowed): 6 * 9 * 11 = 594
Proposed (3/3/3, substitution allowed): 3 * 5 * 7 = 105
Proposed (3/3/3, no substitution allowed): 3 * 3 * 3 = 27
Sorrow’s Furnace Commander
“You’re the mount, karka’s ride you instead, and thus they die happy!”-Colin Johanson
How is the personal story for the Revenants going to be handled? Since they didn’t exist prior to HoT, does this mean the class is going to be getting its own, separate personal story?
How many total Legends can we expect Revenants to be able to access? Will they be gained on a skill tract, earn by story mode, or awarded some other way?