Remember WoW put STAMINA on your gear for a REASON!!!

Remember WoW put STAMINA on your gear for a REASON!!!

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Posted by: Bruno Sardine.2907

Bruno Sardine.2907

The toughness or vitality debates varies a lot based on class and circumstance. What I’ve seemed to distill from trying to find a good source is the following rules of thumb:

+ Total armor value should be at least 1/10th of your total health value. Just an FYI, vitality = +10 health/point whereas toughness = +1 armor/point.

+ If you generally take more direct hits, consider toughness over vitality but don’t necessarily exclude vitality altogether.

+ If you take more condition damage and get directly hit infrequently, consider vitality over toughness.

Remember WoW put STAMINA on your gear for a REASON!!!

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Posted by: Senti.5372

Senti.5372

Nothing against a non-human opponent is ever challenging.

Remember WoW put STAMINA on your gear for a REASON!!!

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Posted by: Malas.9425

Malas.9425

The toughness or vitality debates varies a lot based on class and circumstance. What I’ve seemed to distill from trying to find a good source is the following rules of thumb:

+ Total armor value should be at least 1/10th of your total health value. Just an FYI, vitality = +10 health/point whereas toughness = +1 armor/point.

+ If you generally take more direct hits, consider toughness over vitality but don’t necessarily exclude vitality altogether.

+ If you take more condition damage and get directly hit infrequently, consider vitality over toughness.

I think it really depends if armor is linear or does it have Diminishing returns. If so, we need to find out where the DR starts and that will help uskitten a good armor level to health.

Remember WoW put STAMINA on your gear for a REASON!!!

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Posted by: dchsknight.3042

dchsknight.3042

Nothing against a non-human opponent is ever challenging.

Obviously you have not done much in this game…

Remember WoW put STAMINA on your gear for a REASON!!!

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Posted by: Untouch.2541

Untouch.2541

The problem is, for any AI, it’s predictable.
You can randomize it all you want, but it comes down to repetition.

GW2, Dark Souls, Touhou, every game follows this.

People don’t use AI, they can change up whatever they’redoing on the fly.

Remember WoW put STAMINA on your gear for a REASON!!!

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Posted by: dchsknight.3042

dchsknight.3042

The problem is, for any AI, it’s predictable.
You can randomize it all you want, but it comes down to repetition.

GW2, Dark Souls, Touhou, every game follows this.

People don’t use AI, they can change up whatever they’redoing on the fly.

It might be predictable but it will still kick your booty! Try to do frozen maw by your self… I dare you. Totally predictable…

Remember WoW put STAMINA on your gear for a REASON!!!

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Posted by: nerva.7940

nerva.7940

lol sounds like someone needs to learn the game mechanics. you see, WoW doesnt really have any. so they just give you stamina =P

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

Remember WoW put STAMINA on your gear for a REASON!!!

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Posted by: Bruno Sardine.2907

Bruno Sardine.2907

The toughness or vitality debates varies a lot based on class and circumstance. What I’ve seemed to distill from trying to find a good source is the following rules of thumb:

+ Total armor value should be at least 1/10th of your total health value. Just an FYI, vitality = +10 health/point whereas toughness = +1 armor/point.

+ If you generally take more direct hits, consider toughness over vitality but don’t necessarily exclude vitality altogether.

+ If you take more condition damage and get directly hit infrequently, consider vitality over toughness.

I think it really depends if armor is linear or does it have Diminishing returns. If so, we need to find out where the DR starts and that will help uskitten a good armor level to health.

Yeah I should’ve mentioned that… armor does have diminishing returns but there’s no real consensus (and Anet has not given us) on the damage reduction formula. My 1:10 ratio rule of thumb was based off of what I gathered from discussions in terms of having a decent defensive mix of health and armor to overcome any situation. The further investment in toughness or vitality makes you more resilient to a certain type of damage dealing; more toughness = taking more consistent hits, more vitality = absorbing more condition damage and big hits. It seems that if you’re generally close to this ratio to start, investing in toughness isn’t going to be too detrimental, but you shouldn’t invest exclusively in it.

Remember WoW put STAMINA on your gear for a REASON!!!

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Posted by: Malas.9425

Malas.9425

The toughness or vitality debates varies a lot based on class and circumstance. What I’ve seemed to distill from trying to find a good source is the following rules of thumb:

+ Total armor value should be at least 1/10th of your total health value. Just an FYI, vitality = +10 health/point whereas toughness = +1 armor/point.

+ If you generally take more direct hits, consider toughness over vitality but don’t necessarily exclude vitality altogether.

+ If you take more condition damage and get directly hit infrequently, consider vitality over toughness.

I think it really depends if armor is linear or does it have Diminishing returns. If so, we need to find out where the DR starts and that will help uskitten a good armor level to health.

Yeah I should’ve mentioned that… armor does have diminishing returns but there’s no real consensus (and Anet has not given us) on the damage reduction formula. My 1:10 ratio rule of thumb was based off of what I gathered from discussions in terms of having a decent defensive mix of health and armor to overcome any situation. The further investment in toughness or vitality makes you more resilient to a certain type of damage dealing; more toughness = taking more consistent hits, more vitality = absorbing more condition damage and big hits. It seems that if you’re generally close to this ratio to start, investing in toughness isn’t going to be too detrimental, but you shouldn’t invest exclusively in it.

I think it maybe time for me to invest into a website. Maybe something like elitist jerks lol.

Remember WoW put STAMINA on your gear for a REASON!!!

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Posted by: Dark Savior.7589

Dark Savior.7589

The problem with adding vitality to eveything is that it really is only in some areas that the problem exists, dungeons and for some pvp. Adding vitality to everything would kill the balance of the regular mobs in the open world and in story missions. It would be better to look at how hard mobs hit in dungeons, especially since, IMO, the problem there is that everything is just inflated to create the challenge, hits harder, more HP, more immune to CC, as opposed to, for instance, being more clever AI, or using bigger monster packs of regular or at least less inflated enemies.

Remember WoW put STAMINA on your gear for a REASON!!!

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Posted by: Levelord.5746

Levelord.5746

Anet DOESN’T hold your hand for a reason! They want you to feel as though you have MORE customization and MORE control over how your character plays.

Anet doesn’t hold my hand, as if I’m a child. At the same time Anet doesn’t communicate with us like mature adults. They don’t tell us how to play the game, so when we figure it out ourselves and get good at it, they can call it an exploit and kick us down.

Remember WoW put STAMINA on your gear for a REASON!!!

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Posted by: Malas.9425

Malas.9425

The problem with adding vitality to eveything is that it really is only in some areas that the problem exists, dungeons and for some pvp. Adding vitality to everything would kill the balance of the regular mobs in the open world and in story missions. It would be better to look at how hard mobs hit in dungeons, especially since, IMO, the problem there is that everything is just inflated to create the challenge, hits harder, more HP, more immune to CC, as opposed to, for instance, being more clever AI, or using bigger monster packs of regular or at least less inflated enemies.

Less inflated as in over-tuned?

Remember WoW put STAMINA on your gear for a REASON!!!

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Posted by: Servanin.5021

Servanin.5021

Its not just about HP though; Cataclysm brought standardized health pools, and any boss attack that hit the party instead of just the tank was all magic damage, so plate was meaningless.

That way, the difficulty of the encounter was pre-set, rather than ranging from impossible because you have to eat an AoE that does 20k damage when you only have 17k max HP, to trivial because you can just ignore that AoE and heal through it.

In GW2, it can be easy and slow by being an AoE weakness spammer with high vit/toughness, or it can be extremely painful but less slow with berserker set.

Remember WoW put STAMINA on your gear for a REASON!!!

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Posted by: Malas.9425

Malas.9425

Its not just about HP though; Cataclysm brought standardized health pools, and any boss attack that hit the party instead of just the tank was all magic damage, so plate was meaningless.

That way, the difficulty of the encounter was pre-set, rather than ranging from impossible because you have to eat an AoE that does 20k damage when you only have 17k max HP, to trivial because you can just ignore that AoE and heal through it.

In GW2, it can be easy and slow by being an AoE weakness spammer with high vit/toughness, or it can be extremely painful but less slow with berserker set.

How many people actually play high survivability as their playstyle? People just wanna see big numbers and rage when they fail….and it seems most people won’t try anything new.

Remember WoW put STAMINA on your gear for a REASON!!!

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Posted by: dchsknight.3042

dchsknight.3042

I do perscion on my armor and weapons and toughness on my rings and relic item. The seems to balance it out. I use vitality on my inserts o weapons and runes on armor.

Remember WoW put STAMINA on your gear for a REASON!!!

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Posted by: Malas.9425

Malas.9425

I do perscion on my armor and weapons and toughness on my rings and relic item. The seems to balance it out. I use vitality on my inserts o weapons and runes on armor.

What kind of sigils defense or offense?

Remember WoW put STAMINA on your gear for a REASON!!!

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Posted by: dchsknight.3042

dchsknight.3042

Currently I can make runes of Life that is what I have discovered. And then i use gem stones that have a mix of vit and some other stat I like.