(edited by Yoroiookami.3485)
Obviously, I can’t pretend that I didn’t play this game before.
Even so, I still feel like it could be useful to the developers and maybe some veterans who are harshly against the latest changes.
So, here’s what I think about the current leveling up system, after testing it(level 1-18):
- Levels 1-10 were incredibly fast and fun to do.
- Heart quests, even though simplified in some cases, were really rewarding and worth doing.
- Rewards for leveling up were satisfying most of the time.
- The lack of skills and weapons didn’t bother me much until level 15 or so, mostly due to quick leveling.
- The dodging tutorial seems useful, and should reward a person with an achievement and possibly with some other small reward. (Like one Unidentified Dye)
- All the tutorials and tips seem useful.
- Limitations of early levels highly confuse new players.
- Some explanation of the unlockables should be put in the game. Possibly a list of things you will unlock each level.
- Leveling slows greatly after level 10 or so. At this point the combat seems to be lacking.
- Traits should be unlockable from level 10 or 15 up, so the players may experiment and have fun with it.
- New players seem to be confused about not getting skillpoints each level.
- Restrictions regarding vistas, waypoints, rally etc. seem unnecessary and confuse players further.
- The tutorial is often “late”, as players ask for things that didn’t have a chance to be explained yet, like vistas.
- Players don’t know anything about daily achievements, the tip about completing them should be added.
- Players don’t know the basic GW2 functions, such as “deposit all collectibles”, “disable double tap”, “aoe loot” etc.
- New players often aren’t interested in crafting. A tutorial should be placed explaining its benefits and basics.
- Players often ask about dungeons long before level 30. A tutorial or information should be added describing them.
- Leveling Rewards should allow players to choose stats at some point, like level 20 or higher.
- New players still have very little gold. Hearts and events should be far more rewarding when it comes to that.
- Karma tutorial should be added to the game. Just as it should be added for other currencies.
- Tutorials describing attributes should be added, as newbies often find it confusing.
- I feel like the story missions should be available from the beggining.
That’s all for now. These changes weren’t as bad as I thought, but they still could use some more work.
It’s just my opinion and my experience, but I must say it was pretty fun! =)
btw. I know these things because I often talk to/help out newbies and I’ve heard similar things many, many times.
(edited by Yoroiookami.3485)
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