Ridiculous unfair damage difference
And people keep assuming things and making mistakes.
Since when I asked all professions should deal the same damage? Since when I asked all professions should have the same survivability?
All Im showing is there should be a better proportion over professions. Someone that puts a build able to deal an enemies bursts so it hits only for20-25% shouldnt be able to take 80-90% of enemies health with one of his many bursts.
Or said it in another way, someone who takes the risk to be oneshoted or taken down in few hits should deal more than just a 20-25% of enemies health with a burst.
Except you completely ignore class mechanics here.
A warrior takes more risk – because he doesn’t have an easy “disengage button”. He doesn’t have as many tricks to avoid damage – so his sustain is passively higher in order to account for those hits he’ll just have to eat.
Your class ( much like a thief) can hit hard but will also go down fast – this is the price you pay for having the means to avoid being hit much more effectively than the warrior.
The warrior has to equip a whole weapon set (Greatsword) if he even wishes to stand a chance to disengage from a fight.
A mesmer can bring one skill and he’s pretty much good. There’s a huge opportunity cost discrepancy there.
Why not take that into account if you’re trying to understand class balance?
It amazes me how many people find so hard to understand the meaning of proportion.
3.500 and 5.000 out of 20.000 are proportional, but 4.000 and 10.000 out of 20.000 aren’t.
And yet 5.000 is still quite higher than 3.500…This has nothing to do with perception, skill, class knowledge… They are just numbers, cmon!!!
I will post this for the last time – maybe you’ll understand – You don’t balance ANYTHING around "just numbers.
Read above.
It amazes me how many people find so hard to understand the meaning of proportion.
3.500 and 5.000 out of 20.000 are proportional, but 4.000 and 10.000 out of 20.000 aren’t.
And yet 5.000 is still quite higher than 3.500…This has nothing to do with perception, skill, class knowledge… They are just numbers, cmon!!!
It takes a build and a rotation to get to the numbers you provide.
Even with the coefficients a warrior in mixed stats who chose his traits and skills because their names/skins were cool won’t hit as hard as a warrior in full berserker who chose his traits and skills and weapons and armor because they synced together to form a cohesive build.
I fully understand that my Elementalist main is squishy. But that’s because Elementalists have a bunch of gtfo traits/skills and other ways to mitigate the damage on top of the dodges that everyone has. I can’t wrap my head around builds and rotations and what the numbers mean nor do I have a huge desire to do so: major casual here. HoT areas are a PITA. I keep dying. But I don’t go running to the forums and say that the enemies have an unfair damage difference. Because I realize it’s a combination of my build (glass cannon build or clerics which can’t outlast the enemies attacks given my skill) and my rotation (or lack thereof) that gets me killed. In other words, I’ve got a big L2P issue.
Because my build/rotation doesn’t give me the numbers I need to defeat my enemy before my enemy defeats me.
Lool people talking like if they knew me. And yet they fail to see a warrior, and some other professions, can be much more tanky than me while being more lethal that I could ever imagine regardless the build or stat combination I run.
No,. they just talking like the impression you give on the forum. They don’t really fail to see anything; Classes aren’t balanced around the things you are talking about, especially specific numbers.
2,277 armor is not part of the problem at all…
Glass eats Glass
Glass also eats tanky, and sustain. The only way to win a 1 v 1 these days is to go for maximum burst.