Saved Loadouts?

Saved Loadouts?

in Guild Wars 2 Discussion

Posted by: Elarionus.3246

Elarionus.3246

Q:

Is there a particular reason why we don’t have a saved loadout function yet? Like, for my scepter/focus on my ele, I prefer a different set of heals/utilities/traits/elites/specs than I do when I have a staff. Why can’t we just save entire sets to swap in and out when not in combat, similar to what Rift has? I’m just curious, because it would be impossibly more convenient.

If you can’t get out of it, get into it.
—Dan Bukvich

Saved Loadouts?

in Guild Wars 2 Discussion

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

It’s an oft-requested QoL suggestion found in the Sticky above, I believe.

Good luck.

Saved Loadouts?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

There’s a reason, but not one that ANet has shared with us.

Last time they discussed it, they said something about it being more complicated than we thought, but mentioned few specifics.

To be fair, what does ‘loading a build’ mean? Does it include only skills? skills + traits? weapons or trinkets or armor? infusions? wardrobe choices? runes? sigils?

Unless restricted to “skills + traits”, there are obvious economic and storage implications.

So my best guess is that ANet has been attempting to retool the gear system to make it easier to load gear, before giving us a way to save builds.

My preference, though, is that they stop worrying about a perfect build loading interface and give us something now (or you know, 5 years ago during BETA when we first requested it). And then worry about the perfect system as part of a future expansion.

John Smith: “you should kill monsters, because killing monsters is awesome.”