Sigil stacking
Found this in the wiki:
Notes
-Sigils that hold a charge per kill cannot be stacked (i.e. +5 power per kill and +5 condition damage per kill) one or the other shows up. This applies even if you swap weapons. For example if you had two different “On kill stacking stat bonuses” sigils on two different weapons, only the sigil of the weapon you make a kill with first will take effect. If you swap weapons and make a kill, the sigil from the second weapon will not take effect.
-Charging and non charging sigils can be stacked.
-Sigils that trigger on critical hits can trigger on any critical hits; the critical does not need to be scored with the associated weapon’s skills (e.g. a character with an offhand weapon imbued with a Sigil of Rage can still gain quickness when critting with their first three skills)
-Sigils that have a chance to trigger on critical hits stack their chance percentages multiplicatively, not additively (e.g. two major sigils of fire – 20% chance on crit each – give a 24% chance on crit, not 40%). *Shouldn’t it be 36%? 1-(.8*.8)=.36*
However, if you have 2 weapons which give the same charge in the same weapon set (i.e. without changing) you can get 2 stacks per kill. Same 25 stack limit, but twice as quick.
I didn’t realize this when I tried it, I hoped to double the cap. :p
in the list of developers I have the least faith & trust in.
Congratulations ArenaNet!