Indeed. If I could build banners as a micro guild before HoT, I should still be able to build banners. Using the old mechanic, I spent time and effort to do so, and that ability has been taken away.
You still can build banners if you had those unlocks in the old system. Walk in to the guild initiative. Walk forward from the entrance. You’ll see a bunch of NPCs. The one at the end of the hall sells every consumable unloack you acquired in the old system with the exception of things that have been completely retired.
The difference is, like everyone else, you are going to need favor to do it.
This isn’t a change that only hits small guilds. It hits every guild.
Banners were made much more expensive and difficult to obtain for everyone regardless if you pay favor for them in the guild initiative, or if you use a scribe to build them in a guild hall.
You only have a leg to stand on on this point if you’re a new guild in which case, yes, you need a scribe, or you need to spend commendations
if, however, like so many posters, you’re an old guild complaining about unlocks being removed they were not removed, and you can still use them in the new system
What you can’t do and no size guild at all can do this Is expect people just logging in or not getting together to do guild specific content to give you guild rewards
The new system closed the gold to inf loophole, and removed influence as a passive gain for a very good reason. It was far more detrimental to the balance of large to small guilds than the new system
Large guilds, could run every since buff 24/7 simply by having people log in while small guilds could barely afford a few banners.
Under the new system you can do a single guild mission, and get a banner and that favor gain is capped. The large guild can’t make more banners from a guild mission than you can.
There’s a fantastic amount of misunderstanding and misinformation from small guilds on this subject. I run a small guild. I am aware of how it works, and it is overall a more fair system that has allowed my guild to complete more missions and make advancement faster than we could in the old influence system.
The difference is that the system requires guilds to play content together and pool resources to advance now, in stead of passively handing out large chunks of guild rewards for people simply existing and playing the game.
That’s a good thing. It creates an environment where people are incentivized to do content where their guild is at the forefront. Where your logos are displayed and your name is on the screen and it says “hey, you guys are a team” it ensures that when you roll missions for the week there are other guilds doing them frequently enough that you don’t have to bring a group. In many cases you can just show up and get credit for your guild just as if you were participating in an event because they’re populated, and the favor system ensures they will remain populated in perpetuity.
Asking for a return to a system that made running guild missions a chore, didn’t provide options for pvp and wvw guilds, and made failure prohibitively expensive just so you can build a few more banners while bigger guilds have effectively infinite banners just from logins is flawed reasoning.
Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ