So where is GW2 sit about today?

So where is GW2 sit about today?

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Posted by: KarateKid.5648

KarateKid.5648

also same report says that eso has nearly 800k subscribers and wild star is doing good as well and in 2014 these 2 games eso and wild star will change the chart.

Wild Star is Ncsofts new baby – they already are receiving pretty hefty content patches.

I can’t blame them – it’s basically GW2 2.0 or in fact more along the lines of what GW2’s combat system should have been.

Definitely a more in depth game so it is attracting a larger audience atm.

gw2 with its LS thing which was not receive well by players, content that can be finished in few hours but no expansion in sight. you get LS instead.
well i believe gw2 original game released in 2012 was/is great game better than most of games in the chart, but the direction anet is taking with this game will push gw2 out of top mmos even more, of course it is not doom and gloom but gw2 wont be among top mmos like this.

Upon what do you base your premise that GW2’s player base wants an expansion over LS?

If LS as an overall design and content delivery concept (not the crap narrative and dodgy – no pun intended – open world raid event design we got in the first season, I agree with criticism on quality there) was so poorly received, would they really have invested in a Season 2?

If they can fine tune it, they can annually out-deliver (in terms of new content) any current competitor out there. The first season was criticized heavily because even anet had to think differently about WHAT to deliver under the new model as well has HOW to execute the new model.

In Season 2, I saw one of my biggest complaints fixed: It’s no longer 2 weeks – use it or lose it. That made me not even want to try the new content because it would just become unavailable to me after this episode.

I not only don’t think LS is going to cause GW2 to wither – if they ever get it hammered down, it will become the model everyone else modifies and uses.

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Posted by: kntz.1420

kntz.1420

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Posted by: DJRiful.3749

DJRiful.3749

Stormïe ~ Tarnished Coast | My little monster <3 – http://valid.canardpc.com/6nbdeq

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Posted by: Beldin.5498

Beldin.5498

If those numbers are relevant in any way, the best chance to duplicate the success of WoW would maybe something like World of LoL or World of Dota

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Zeldain.5710

Zeldain.5710

ArenaNet will refuse to tell us active player counts.

All they have to do is define an active player (say, someone who logs in at least every 2 weeks and plays for 30+ minutes). And then just tell us how many that is.

But they won’t because that number will be shockingly low.

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Posted by: Ashen.2907

Ashen.2907

The majority of the mmorpg market share still belongs to Wow – a sub based game.

Unless you have data that contradicts its claim that WoW has a 36% market share. It misses a majority by 15%.

So one could make the assumption the majority of mmorpg players find better value in sub based games then cash shop games.

Of course one could make that assumption, but one would be completely wrong (if the data presented in the linked chart is to be believed). According to the chart 64% of the market, the vast majority, plays something other than WoW.

I really don’t think you understand what you post.

WoW, according to that chart, has the largest minority market share, but still represents a minority market share. 36% < 51%.

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Posted by: SkiTz.4590

SkiTz.4590

ArenaNet will refuse to tell us active player counts.

All they have to do is define an active player (say, someone who logs in at least every 2 weeks and plays for 30+ minutes). And then just tell us how many that is.

But they won’t because that number will be shockingly low.

It’s pretty obvious with the Megaserver implementation, this game has been bleeding players…..
I’ll be shocked if gw2 (EU+NA only, not china) has more than 30k concurrent players on average

The twitch viewers on the big gw2 events like ToL, dev streams like ready up and other community events are barely 3-5k viewers… average day, gw2 has 300-500 viewers lol

E-sports has been a gigantic flop. Runescape has more PvP viewers than gw2 tourneys do.

Its just a really sizeable dedicated group of casual players that keeping this gw2 playerbase active. Hardcore MMO players aren’t very high on GW2… its just not a lot of peoples cup of tea…
the WvW and sPvP, which I consider my endgame has been incredibly stale and its completely disregarded for the most part by anet because the focus is LS+gemstore..

Still, this game has potential because its got some of the best visuals and solid, fluid combat system… they just need meaningful content… LS is not impressing ANY hardcore MMO players… I honest to god could care less about this cheesy story. I don’t play MMOs because of a revolving story…

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Posted by: Beldin.5498

Beldin.5498

Its just a really sizeable dedicated group of casual players that keeping this gw2 playerbase active. Hardcore MMO players aren’t very high on GW2… its just not a lot of peoples cup of tea…

Hardcore MMO players aren’t very high in any MMO, they always think that they are so much because they are highly overrepresented in forums.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: azizul.8469

azizul.8469

LotRO too is not full sub-based…. it is F2P with optional subs..

https://www.lotro.com/en/Full-VIP-Chart

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

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Posted by: Behellagh.1468

Behellagh.1468

LotRO started as a Subscription based game, including a lifetime subscription, and went the the Hybrid F2P model some 3+ years later. Most Hybrid models are set up so if you don’t want to be nickel and dime for every little thing you were use to having, you continue to pay for VIP/Gold membership. The hope is by making a game F2P that some who try will choose to upgrade to VIP/Gold for a while, still have some access to the game when their not which will remind them why VIP/Gold is a good deal in the first place.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Beldin.5498

Beldin.5498

LotRO started as a Subscription based game, including a lifetime subscription, and went the the Hybrid F2P model some 3+ years later. Most Hybrid models are set up so if you don’t want to be nickel and dime for every little thing you were use to having, you continue to pay for VIP/Gold membership. The hope is by making a game F2P that some who try will choose to upgrade to VIP/Gold for a while, still have some access to the game when their not which will remind them why VIP/Gold is a good deal in the first place.

Yeah .. we started LotRO with some people when it went F2P and in the end everybody bought a subscription.
You can maybe drop the subscription after 6-8 months when you bought enough of the most important zones from your stipend, but when i was at that point everybody already stopped playing it .. lol

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Moderator.8539

Moderator.8539

Hey everyone,

Comparisons are fine, but if this becomes just about other games the thread will be closed, so please make sure to keep the discussion relevant to GW2. .

Thanks!

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Posted by: SkiTz.4590

SkiTz.4590

Its just a really sizeable dedicated group of casual players that keeping this gw2 playerbase active. Hardcore MMO players aren’t very high on GW2… its just not a lot of peoples cup of tea…

Hardcore MMO players aren’t very high in any MMO, they always think that they are so much because they are highly overrepresented in forums.

true, but they are represented.
There will always be more casual players in MMOs, but never have I seen such an MMO like gw2 where the overwhelming majority of the playerbase is casual (its gotta 90%+ ratio here…)
Hardcore players aren’t represented AT ALL in this game, and it shows.
Hardly any changes to endgame, terrible balancing, WvW and sPvP thrown aside, no new dungs or challenging content, the list goes on.

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Posted by: Beldin.5498

Beldin.5498

Its just a really sizeable dedicated group of casual players that keeping this gw2 playerbase active. Hardcore MMO players aren’t very high on GW2… its just not a lot of peoples cup of tea…

Hardcore MMO players aren’t very high in any MMO, they always think that they are so much because they are highly overrepresented in forums.

true, but they are represented.
There will always be more casual players in MMOs, but never have I seen such an MMO like gw2 where the overwhelming majority of the playerbase is casual (its gotta 90%+ ratio here…)
Hardcore players aren’t represented AT ALL in this game, and it shows.
Hardly any changes to endgame, terrible balancing, WvW and sPvP thrown aside, no new dungs or challenging content, the list goes on.

Post from the CM of another MMO that recently decided to don’t do any new raids :

Not even a tiny bit. Because, and I’ll be blunt, honest, and deal only in facts here (you can do with that as you wish) to make it clear.

Raiders comprise the smallest, by far, group in our game. PvMP players are far larger and even they are small. in fact together the two groups wouldn’t comprise 10% of the total player base and never have (this is important. it’s not a new thing, it’s a long standing historical fact).

Forum posters comprise a slightly larger group than the combined group of PvMP and Raiders. However, Raiders and PvMP players make up the overwhelming majority of forum posters (More than half. Though raiders are the smaller group of the two (PvMP/Raiders)). So you have a tiny group, inside a small group that is grossly disproportionately represented on the forums.

I fully appreciate and understand you won’t believe a word of this. That’s perfectly fine. It doesn’t change the facts of the matter.

If you read the reactions there in the forums you still think that maybe 90% are raiders .. lol

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: chemiclord.3978

chemiclord.3978

Anyone who paid attention to the numbers of MMOs would already know that. The “hardcore player” has generally been OVER-represented in terms of game content, mostly because they are the ones who churn through content the fastest.

Blizzard knew they had a problem when the numbers came back from Sunwell Plateau, a raid instance they clearly put a lot of man hours and resources into.

2% of the entire player base got past the first two bosses. Blizzard hasn’t gone that far for the “hardcore player” since. And you’d think if any game would have the numbers to justify it… it would be them.

The MMO landscape is changing, and it’s not just GW2. Game developers are realizing that the “hardcore gamer” is more sunk cost than benefit as the market broadens and their word of mouth isn’t as important.

(edited by chemiclord.3978)

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Posted by: Aethelbert.1497

Aethelbert.1497

Of course people have copies WoW. To suggest that they haven’t is completely spurious. This is how business works. A business that’s successful, ANY business, will have businesses that try to jump in the band wagon. I’m NOT saying that everything WoW did is completely original and that they copied nobody. Nowhere have I ever said that.

But other people saw the money WoW was making and said, I’d like a piece of that action. I’m going to make that game but in space. I’m going to make that game but it’ll have this twist. But essentially, when you risk a lot of money to make something, investors like to stay with tried and true. That’s how these things are sold to investors.

You don’t have to believe it. But the term WoW-clone came from somewhere.

That is the very reason they do not succeed. It is crucial in game development, what you do, money to make games or games to make money. If you want “some part of that action”, you are doing it wrong. Games should be made by gamers for gamers, as should books be written by enthusiastic and talented readers, not money-grabbers.That’s the reason why dialogue writing in this game is horrible – the person behind these dialogues has little to no interest in gaming, this setting and it’s lore. That person just gives zero kittens. Examples? That person does not know that mass production of paper (maps in Chantry of Secrets, propaganda papers for Ellen/Evon and Ebonhawke propaganda) is a thing in Tyria. That person is still allowed to write for this game. While, I must add, other devs seem to enjoy their work, which can be seen, and is the reason to keep playing the game.

(edited by Aethelbert.1497)