So where is GW2 sit about today?
Can’t rely on that, who uses Raptr app. I know I don’t.
If those numbers are relevant in any way, the best chance to duplicate the success of WoW would maybe something like World of LoL or World of Dota
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
ArenaNet will refuse to tell us active player counts.
All they have to do is define an active player (say, someone who logs in at least every 2 weeks and plays for 30+ minutes). And then just tell us how many that is.
But they won’t because that number will be shockingly low.
The majority of the mmorpg market share still belongs to Wow – a sub based game.
Unless you have data that contradicts its claim that WoW has a 36% market share. It misses a majority by 15%.
So one could make the assumption the majority of mmorpg players find better value in sub based games then cash shop games.
Of course one could make that assumption, but one would be completely wrong (if the data presented in the linked chart is to be believed). According to the chart 64% of the market, the vast majority, plays something other than WoW.
I really don’t think you understand what you post.
WoW, according to that chart, has the largest minority market share, but still represents a minority market share. 36% < 51%.
ArenaNet will refuse to tell us active player counts.
All they have to do is define an active player (say, someone who logs in at least every 2 weeks and plays for 30+ minutes). And then just tell us how many that is.
But they won’t because that number will be shockingly low.
It’s pretty obvious with the Megaserver implementation, this game has been bleeding players…..
I’ll be shocked if gw2 (EU+NA only, not china) has more than 30k concurrent players on average
The twitch viewers on the big gw2 events like ToL, dev streams like ready up and other community events are barely 3-5k viewers… average day, gw2 has 300-500 viewers lol
E-sports has been a gigantic flop. Runescape has more PvP viewers than gw2 tourneys do.
Its just a really sizeable dedicated group of casual players that keeping this gw2 playerbase active. Hardcore MMO players aren’t very high on GW2… its just not a lot of peoples cup of tea…
the WvW and sPvP, which I consider my endgame has been incredibly stale and its completely disregarded for the most part by anet because the focus is LS+gemstore..
Still, this game has potential because its got some of the best visuals and solid, fluid combat system… they just need meaningful content… LS is not impressing ANY hardcore MMO players… I honest to god could care less about this cheesy story. I don’t play MMOs because of a revolving story…
Its just a really sizeable dedicated group of casual players that keeping this gw2 playerbase active. Hardcore MMO players aren’t very high on GW2… its just not a lot of peoples cup of tea…
Hardcore MMO players aren’t very high in any MMO, they always think that they are so much because they are highly overrepresented in forums.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
LotRO too is not full sub-based…. it is F2P with optional subs..
Archeage = Farmville with PK
LotRO started as a Subscription based game, including a lifetime subscription, and went the the Hybrid F2P model some 3+ years later. Most Hybrid models are set up so if you don’t want to be nickel and dime for every little thing you were use to having, you continue to pay for VIP/Gold membership. The hope is by making a game F2P that some who try will choose to upgrade to VIP/Gold for a while, still have some access to the game when their not which will remind them why VIP/Gold is a good deal in the first place.
RIP City of Heroes
LotRO started as a Subscription based game, including a lifetime subscription, and went the the Hybrid F2P model some 3+ years later. Most Hybrid models are set up so if you don’t want to be nickel and dime for every little thing you were use to having, you continue to pay for VIP/Gold membership. The hope is by making a game F2P that some who try will choose to upgrade to VIP/Gold for a while, still have some access to the game when their not which will remind them why VIP/Gold is a good deal in the first place.
Yeah .. we started LotRO with some people when it went F2P and in the end everybody bought a subscription.
You can maybe drop the subscription after 6-8 months when you bought enough of the most important zones from your stipend, but when i was at that point everybody already stopped playing it .. lol
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Hey everyone,
Comparisons are fine, but if this becomes just about other games the thread will be closed, so please make sure to keep the discussion relevant to GW2. .
Thanks!
Its just a really sizeable dedicated group of casual players that keeping this gw2 playerbase active. Hardcore MMO players aren’t very high on GW2… its just not a lot of peoples cup of tea…
Hardcore MMO players aren’t very high in any MMO, they always think that they are so much because they are highly overrepresented in forums.
true, but they are represented.
There will always be more casual players in MMOs, but never have I seen such an MMO like gw2 where the overwhelming majority of the playerbase is casual (its gotta 90%+ ratio here…)
Hardcore players aren’t represented AT ALL in this game, and it shows.
Hardly any changes to endgame, terrible balancing, WvW and sPvP thrown aside, no new dungs or challenging content, the list goes on.
Its just a really sizeable dedicated group of casual players that keeping this gw2 playerbase active. Hardcore MMO players aren’t very high on GW2… its just not a lot of peoples cup of tea…
Hardcore MMO players aren’t very high in any MMO, they always think that they are so much because they are highly overrepresented in forums.
true, but they are represented.
There will always be more casual players in MMOs, but never have I seen such an MMO like gw2 where the overwhelming majority of the playerbase is casual (its gotta 90%+ ratio here…)
Hardcore players aren’t represented AT ALL in this game, and it shows.
Hardly any changes to endgame, terrible balancing, WvW and sPvP thrown aside, no new dungs or challenging content, the list goes on.
Post from the CM of another MMO that recently decided to don’t do any new raids :
Not even a tiny bit. Because, and I’ll be blunt, honest, and deal only in facts here (you can do with that as you wish) to make it clear.
Raiders comprise the smallest, by far, group in our game. PvMP players are far larger and even they are small. in fact together the two groups wouldn’t comprise 10% of the total player base and never have (this is important. it’s not a new thing, it’s a long standing historical fact).
Forum posters comprise a slightly larger group than the combined group of PvMP and Raiders. However, Raiders and PvMP players make up the overwhelming majority of forum posters (More than half. Though raiders are the smaller group of the two (PvMP/Raiders)). So you have a tiny group, inside a small group that is grossly disproportionately represented on the forums.
I fully appreciate and understand you won’t believe a word of this. That’s perfectly fine. It doesn’t change the facts of the matter.
If you read the reactions there in the forums you still think that maybe 90% are raiders .. lol
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Anyone who paid attention to the numbers of MMOs would already know that. The “hardcore player” has generally been OVER-represented in terms of game content, mostly because they are the ones who churn through content the fastest.
Blizzard knew they had a problem when the numbers came back from Sunwell Plateau, a raid instance they clearly put a lot of man hours and resources into.
2% of the entire player base got past the first two bosses. Blizzard hasn’t gone that far for the “hardcore player” since. And you’d think if any game would have the numbers to justify it… it would be them.
The MMO landscape is changing, and it’s not just GW2. Game developers are realizing that the “hardcore gamer” is more sunk cost than benefit as the market broadens and their word of mouth isn’t as important.
(edited by chemiclord.3978)
Of course people have copies WoW. To suggest that they haven’t is completely spurious. This is how business works. A business that’s successful, ANY business, will have businesses that try to jump in the band wagon. I’m NOT saying that everything WoW did is completely original and that they copied nobody. Nowhere have I ever said that.
But other people saw the money WoW was making and said, I’d like a piece of that action. I’m going to make that game but in space. I’m going to make that game but it’ll have this twist. But essentially, when you risk a lot of money to make something, investors like to stay with tried and true. That’s how these things are sold to investors.
You don’t have to believe it. But the term WoW-clone came from somewhere.
That is the very reason they do not succeed. It is crucial in game development, what you do, money to make games or games to make money. If you want “some part of that action”, you are doing it wrong. Games should be made by gamers for gamers, as should books be written by enthusiastic and talented readers, not money-grabbers.That’s the reason why dialogue writing in this game is horrible – the person behind these dialogues has little to no interest in gaming, this setting and it’s lore. That person just gives zero kittens. Examples? That person does not know that mass production of paper (maps in Chantry of Secrets, propaganda papers for Ellen/Evon and Ebonhawke propaganda) is a thing in Tyria. That person is still allowed to write for this game. While, I must add, other devs seem to enjoy their work, which can be seen, and is the reason to keep playing the game.
(edited by Aethelbert.1497)