Something GW2 is Missing

Something GW2 is Missing

in Guild Wars 2 Discussion

Posted by: Delryn.7235

Delryn.7235

Challenging single player content.

I’m not saying just more single player content, but instead we need challenging single player content. I realized how I miss this about GW2 when playing The Nightmare Ends story instance.

It wasn’t particularly difficult and because of the story nature it’s too long and repetitive to do multiple times, but it was a lot more engaging than most single player content in this game (personal story, hearts, most DEs, etc).

We’ve been seeing a lot of new challenging content being put into the game, such as new fractals, tequatl, dungeon revamps, champ mechanics, new WvW borderland enemies, etc.

But as far as single player content there’s been a huge absence in the more difficult things we can do.

Liadri (and the jubilee gauntlet in general) was the last, and honestly only challenging content I can remember experiencing in GW2.

Although the Liadri fight itself did a lot of things wrong in how challenge is supposed to be done, it was refreshing to see a truly difficult single player content to experience.

Something GW2 is Missing

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Posted by: Karizee.8076

Karizee.8076

I don’t think there’s a huge demand for it tbh. I remember the Queen’s Pavilion, how there was an ocean of players down below and only a tiny handful of players doing the gauntlet and Lliadri events above.

Something GW2 is Missing

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Posted by: Delryn.7235

Delryn.7235

I don’t think there’s a huge demand for it tbh. I remember the Queen’s Pavilion, how there was an ocean of players down below and only a tiny handful of players doing the gauntlet and Lliadri events above.

The issue with that comparison is that below the gauntlet was the “champ zerg train”, you’re obviously gonna always have more people in champ trains – especially when at the time that was the best place to farm.

Those doing the gauntlet were the fewer players who did it for either the fun of it, or the achievements since the rewards were very low and got nerfed even further.

I know however that during the time the gauntlet was in game it was all over the place in the forums and Liadri was the talk of the town; a lot of people cared.

Something GW2 is Missing

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Posted by: Guhracie.3419

Guhracie.3419

I don’t think there’s a huge demand for it tbh. I remember the Queen’s Pavilion, how there was an ocean of players down below and only a tiny handful of players doing the gauntlet and Lliadri events above.

The issue with that comparison is that below the gauntlet was the “champ zerg train”, you’re obviously gonna always have more people in champ trains – especially when at the time that was the best place to farm.

Those doing the gauntlet were the fewer players who did it for either the fun of it, or the achievements since the rewards were very low and got nerfed even further.

I know however that during the time the gauntlet was in game it was all over the place in the forums and Liadri was the talk of the town; a lot of people cared.

I agree with this assessment, and I’m sad that the arena did not stay in as permanent content, but with the meta rewards/achievements gone. I know it will be returning, but I think it could have been fun for people to slowly work their way up to different difficulties in it.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?