Soulbound
It’s not fair to say it’s a copy; loot items (until now) didn’t souldbind when you picked them up. They were, universally, tradeable until someone decided to use it. This is a common sense defence against inflation.
Soulbinding a drop immediately when you pick it up, on the other hand, turns it into a rat-race gear-grabbing competition.
provide a service that I’m willing to purchase.” – Fortuna.7259
It’s not fair to say it’s a copy; loot items (until now) didn’t souldbind when you picked them up. They were, universally, tradeable until someone decided to use it. This is a common sense defence against inflation.
Soulbinding a drop immediately when you pick it up, on the other hand, turns it into a rat-race gear-grabbing competition.
I am not against counter-inflaction measures.
Look at your signature, Rhyse. That is what I am talking about.
Ah I see what you mean. Soulbound=New gear must constantly be ground out.
Well, it’s hard to control inflation and prevent that at the same time. The mitigating factor used to be that you only had to do it once per character. Personally, I found that an acceptable bargain.
provide a service that I’m willing to purchase.” – Fortuna.7259
I must ask if you have either read the post or played Guild Wars 1. “Soulbound” items were called “Customized” in GW1 instead, along with some different and quite interesting mechanics.
The way it was designed removed the need for vertical progression in items. The request I had made would have been mostly a symbolic change, however, in order to preserve the old GW1 feeling regarding equipment.
It had nothing to do with economy.