Soulbound

Soulbound

in Guild Wars 2 Discussion

Posted by: Eandur.8109

Eandur.8109

When I first saw the word “soulbound” on some items back in BWE1, I knew it all. And here you all thought I was out of my mind =p

Amazing how a single word can say so much, for back then, when I made such a simple request as to change the term “soulbound” back to “customized”, it was not a mere word change that I was proposing. It was actually a request for the developers to “stay true to their roots”.

However, unwillingness to acknowledge this meaningless request made clear that this game was intended for an audience other than Guild Wars 1 players, who happened to have built the core of ANet’s player base.

I am not saying that they shoulnd’t have expanded for other kinds of players. The only thing I am saying is that, if you believe in what you have achieved by your own, in your values and convictions, then you cannot fail.

However, if you try to distinguish yourself not by what makes you unique, but instead by trying to copy others’ recipes for success, then you have already failed.

A pity the developers did not believe in Guild Wars 1. Maybe there is still hope. Maybe not.

Flame away.

Soulbound

in Guild Wars 2 Discussion

Posted by: Rhyse.8179

Rhyse.8179

It’s not fair to say it’s a copy; loot items (until now) didn’t souldbind when you picked them up. They were, universally, tradeable until someone decided to use it. This is a common sense defence against inflation.

Soulbinding a drop immediately when you pick it up, on the other hand, turns it into a rat-race gear-grabbing competition.

“I care nothing for a festering industry that wantonly refuses to
provide a service that I’m willing to purchase.” – Fortuna.7259

Soulbound

in Guild Wars 2 Discussion

Posted by: Eandur.8109

Eandur.8109

It’s not fair to say it’s a copy; loot items (until now) didn’t souldbind when you picked them up. They were, universally, tradeable until someone decided to use it. This is a common sense defence against inflation.

Soulbinding a drop immediately when you pick it up, on the other hand, turns it into a rat-race gear-grabbing competition.

I am not against counter-inflaction measures.

Look at your signature, Rhyse. That is what I am talking about.

Soulbound

in Guild Wars 2 Discussion

Posted by: Rhyse.8179

Rhyse.8179

Ah I see what you mean. Soulbound=New gear must constantly be ground out.

Well, it’s hard to control inflation and prevent that at the same time. The mitigating factor used to be that you only had to do it once per character. Personally, I found that an acceptable bargain.

“I care nothing for a festering industry that wantonly refuses to
provide a service that I’m willing to purchase.” – Fortuna.7259

Soulbound

in Guild Wars 2 Discussion

Posted by: Eandur.8109

Eandur.8109

I must ask if you have either read the post or played Guild Wars 1. “Soulbound” items were called “Customized” in GW1 instead, along with some different and quite interesting mechanics.

The way it was designed removed the need for vertical progression in items. The request I had made would have been mostly a symbolic change, however, in order to preserve the old GW1 feeling regarding equipment.

It had nothing to do with economy.