People with money will find ways to get items without grinding for them. Like in wow, or any other mmo, people will utilize 3rd parties to achieve something. They may not be able to get it off the trading post, but they most definitely will pay someone in game to get it for them, either by account sharing with a chinese farmer, or paying off a guild leader to invite them to the raid, or buying an account with everything on it.
Arena net is basically taking the ability for 3rd parties to profit from this game, and making themselves the service provider, which in effect is great for the playerbase because we can play without a monthly subscription.
The things you suggest are way more effort to get items then using a 3th party, then with buying gold from 3th party. So if anything, they make it easier for 3th parties.
And the player base, others then the grind-community, does not in benefit at all from everything being a currency grind.
I didn’t suggest anything? I said 3rd parties will take profit from arenanet if they stop letting the player economy be dictated by a free market. When you start making everything in the game soulbound, you make the currency worthless.
A good example of this, the original everquest, you could just buy most of the best items in the game, yet it thrived. Ultima online, the entire economy was dicated by crafters, and people who had money bought up the best in game properties so they could have the best area to live to earn money, or house vendors. Nothing was soul bound in uo either, unless you had a very rare bless deed, and everything had a durability so you constantly needed new gear, and you lost all of your items on death, so the game kept pvp balance by deterring players from using rare weapons in pvp.
Now we have a mmo that is free to play, because the developer is in control of how people spend real life money on the game, instead of going on ebay and buying a castle from some player, you go to the gem store and sell your gems for gold, or if you can’t afford gems but have plenty of time to play the game, then you can buy gems from other players.
If you remove the ability to sell items to other players, then you remove the need for people to earn money to buy gems, because all of the good items will not be found with gems or gold, but instead by only the very few people with the amount of time to farm these items. Once these people are in control then you will be forced to use them as a 3rd party in order to get the required gear.
One of the main problems with soulbound items is that it destroys the entire economy at end game, gold becomes meaningless, and the real currency becomes dollars, because if you want something without having the time to play, you will spend money utilizing a 3rd party. Forcing people to use 3rd parties is bad for the playerbase, because people don’t want to be forced into doing it to remain competitive.
This also leads to botting, people will bot to achieve things because they can’t be online. Look at honor grinding in world of warcraft, most of the players are afk not participating, a lot of them are botting to get honor because it is easier than playing.
I wanted a disgusting oozling in wow, in order to get it I had to farm oozling for 40 hours straight, am I going to sit at my computer killing oozlings, or am I going to use mmoglider to do it?
“I didn’t suggest anything? I said 3rd parties will take profit from arenanet if they stop letting the player economy be dictated by a free market. When you start making everything in the game soulbound, you make the currency worthless.”
Nobody said everything should be soul bound. Basically, the ‘best’ items (what in this skin based game are the best skins and mini’s) should be behind their own content and be account-bound.
There are still plenty items that do not have to be account-bound. Many of the mats and tonics for example. Still, even for them there should be a clear way to farm them yourself, other than grinding gold and buying them.
It’s also funny that you come with two games that indeed where popular but also known for the grind.
Making any item soulbound creates an opportunity for 3rd parties, it forces me to find someone to play my account, or it forces me to pay someone to let me into the raid. It doesn’t make the item exclusive, it just changes the vendor from arenanet to some chinese person.