Story Dungeon changes, cool! but...

Story Dungeon changes, cool! but...

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

…no-one really bothers doing story-mode dungeons. And there’s still no real need to do so.

Perhaps this is in coordination with the Waypoint removals, that people will be so frustrated with Expl, that they’ll just run Story-modes for the exp and karma…and coin (as Bullfrog states)

Also, in relation to level-ranged gear being dropped from mobs – as per the patch notes:
Even as a lvl 20 in a lvl 11 zone, I was getting lvl 6 gear.
So if this is still evident in those dungeons (AC mobs giving lvl 1 gear) then err… either the patch is not working as intended, or it only works for lvl 80’s being scaled down (which then excludes everyone else above 30 and below 80..so i’m not too sure baout that), or there’s something I’m completely missing in the grand scheme of things.

(edited by nethykins.7986)

Story Dungeon changes, cool! but...

in Guild Wars 2 Discussion

Posted by: Bullfrog.1324

Bullfrog.1324

Don’t forget the 26s at the end of story modes. Now that they’re less annoying, I might run some of the quicker ones just for the money.

I’d rather regret something I’d done than regret doing nothing.
[Profession Synonym] Lexxi [ANGL] – Tarnished Coast