Strong Mobs vs Numerous Mobs.
Again this is fine as long as rewards get moved away from mobs drops, right now that’s where 90%+ of the loot comes from, and you get situations were the fodder gets farmed for it’s loot.
And I never said the fodder mobs kill anyone, hell no one actually dies in a zerg, zergs trivialize content that way.
And no lol, people don’t run out of aoe’s. Axe warriors spam massive aoe dmg non stop, Staff Guardians do too, lots of aoe’s have small cooldowns.
Again I don’t have a problem with this as long as they remove loot from mobs and put all of it in victory of said event.
Player reward is always a hard subject to tackle. The solution that I thought up is a “Drop Rate Timer” (DRT). Its actually similar to the current kill experience system that GW2 have. Basically you get a bonus for killing mobs that you hasn’t killed for a while, and that bonus decreases as you kill more.
Let’s say you haven’t killed any mob for a while. The first mob you kill have a 200% drop rate (double the normal). Now you are in DRT level 1, which reduces the drop rate by 20%. Then a 5 second timer starts.
If you kill another mob within this 5 seconds, that mob would have 180% drop rate, and you reach DRT level 2. The next mob you kill in the next 5 seconds would have a 160% drop rate, and you reach DRT level 3, etc.
Let’s say after DRT level 3, you did not kill any mobs in the next 5 seconds. At the end of that 5 seconds, you go back to DRT level 2. etc.
The highest level of DRT is level 10, which means the drop rate on mobs will be only 10% normal (The final DRT level 10 only decrease the drop rate by 10%, instead of the 20%. This ensure that the player still have 10% drop rate at least.) At DRT level 10, it will take 10X5=50 seconds to fully recover back to DRT level 0 (200% drop rate on the next mob).
Boss drop rates is not affected by DRT at all. It is totally separated to ensure that the player get 100% chance at the loot.
This should fix the “mob AoE tagging” problem in terms of rewards. A possible side benefit would be that this counters bot farming.
Going of topic, sorry.
So what is the motivation to keep fighting after the first couple of seconds? There is also not much reason to do anything besides autoattack since that will ensure a steady rate of killing for the best reward.
The reward is completing the world event and get those boss rewards. In my example we have 8 mini bosses and 1 ultimate boss. That would yield 8 regular chests and 1 omega chest. Those should be more that enough reward. Trash mobs doesn’t need to reward much, and they shouldn’t.
Since the players might not be able to tag all 9 bosses in the fight, they should have those 9 chests spawn at the very end at the same time. So everyone involved gets the same reward.
Those Scarlet invasion suffers from the problem, where killing mobs rewards higher than completing the event itself.
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
(edited by CHIPS.6018)
I think everyone needs to keep in mind…. that Anet’s current most skill-indexed compromise between “Strong mobs” and “Numerous” mobs right now, is the Balthazar Escort where ironically, the “Numerous” are required for the event to succeed by NOT NUKING them too quickly, otherwise the squishy NPC’s that make up the “fail condition”, will rush forward into the Wells generated by a single “Strong Mob”.
IE: Be very careful what you ask for. … Tequatl soon be may be another example of this if there is a real and palpable Fail-STATE to it hinging on management of the “Numerous” mobs. And yes, people asked for this. Lots and lots of people.
(edited by ilr.9675)
I think everyone needs to keep in mind…. that Anet’s current most skill-indexed compromise between “Strong mobs” and “Numerous” mobs right now, is the Balthazar Escort where ironically, the “Numerous” are required for the event to succeed by NOT NUKING them too quickly, otherwise the squishy NPC’s that make up the “fail condition”, will rush forward into the Wells generated by a single “Strong Mob”.
IE: Be very careful what you ask for. … Tequatl soon be may be another example of this if there is a real and palpable Fail-STATE to it hinging on management of the “Numerous” mobs. And yes, people asked for this. Lots and lots of people.
We will judge that after they release more Numerous Mob encounters.
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs