Stunlock Needs to Go

Stunlock Needs to Go

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Posted by: Svarty.8019

Svarty.8019

Trouble with the current stub lock is that it’s low risk and high reward. I wish cc was not as spammable but more strategic in nature.

Where is CC spammable?

Also – stability has a .75 second ICD between strips.

If you play WvW that’s when you get spammed with CC. A lot of CC.

That means you are being greatly out numbered, cc is not spamable, the truth is you are badly positioned yourself and got chain cced.

Seems it is player issue to me.

Well I can understand that you expect every player to be amazing, but it doesn’t happen and the being unforgiving and elitist would mean that a lot of players will leave the game. Let me put it this way, being “CC spammed to death” has been much more of an issue since HoT was released.

The breakbar mechanic has made WvW a far less enjoyable experience. I thought it sounded really good at the time, but I didn’t know CC would be doled out with the elite specs (and then they nerfed stability – and lots of WvW players quit the game).

I think the WvW community would all be quite grateful for some (in WvW only) reduction on CC.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: Nusku.3941

Nusku.3941

Maybe they have it there because condi is super high meta right now, no idea. I don’t mind it to be honest.

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Posted by: ThomasC.1056

ThomasC.1056

The breakbar mechanic has made WvW a far less enjoyable experience. I thought it sounded really good at the time, but I didn’t know CC would be doled out with the elite specs (and then they nerfed stability – and lots of WvW players quit the game).

Honestly, if players had a breakbar, things wouldn’t be that bad ! To me, CC’s are spammable because some mobs have a breakbar and as an individual stun or daze doesn’t remove enough, it’s made so that dozens of people stun or daze to remove the breakbar. If stability worked the previous way for players, it’d be far better.

That said, just consider DBL’s lords (towers and keeps) : their CC spam is insane. Wasn’t it honestly possible to design Grella without having her CC you at each and every skritting blow ?

Maybe they have it there because condi is super high meta right now, no idea. I don’t mind it to be honest.

I don’t think there’s an intended relation between these two, beyond the fact that condi builds don’t rely on CC as much as power builds do.

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Posted by: Crossaber.8934

Crossaber.8934

Trouble with the current stub lock is that it’s low risk and high reward. I wish cc was not as spammable but more strategic in nature.

Where is CC spammable?

Also – stability has a .75 second ICD between strips.

If you play WvW that’s when you get spammed with CC. A lot of CC.

That means you are being greatly out numbered, cc is not spamable, the truth is you are badly positioned yourself and got chain cced.

Seems it is player issue to me.

Well I can understand that you expect every player to be amazing, but it doesn’t happen and the being unforgiving and elitist would mean that a lot of players will leave the game. Let me put it this way, being “CC spammed to death” has been much more of an issue since HoT was released.

The breakbar mechanic has made WvW a far less enjoyable experience. I thought it sounded really good at the time, but I didn’t know CC would be doled out with the elite specs (and then they nerfed stability – and lots of WvW players quit the game).

I think the WvW community would all be quite grateful for some (in WvW only) reduction on CC.

I by no mean any elite, and it is not elitist either, i am not a skillful player either. But i am a player with tactical mind in heart, especially modern combat tactics, suppressing, flanking kind of style. What i think it is very reasonable to be stun locked if you allow yourself positioned within 5+ foes’ line of fire, it is a player’s issue.

I play multi classes in wvw, i usually bring 2 or 3 stun breaks, stun is similar to suppressing fire in modern tactics, it is supposed to lock you down.

If your role in zerg vs zerg expected being focus fired like frontline warrior, you should make sure to bring enough tools to deal with it.

I never able to escape from 3+ engaging foes even with 3 stun breaks, thats fine, as i am not a skillful player, but i have seen players that able to avoid being stun locked even under 10+ foe’s line of fire, that’s skillful. I am not one of them sadly.

(edited by Crossaber.8934)

Stunlock Needs to Go

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Posted by: Nusku.3941

Nusku.3941

The breakbar mechanic has made WvW a far less enjoyable experience. I thought it sounded really good at the time, but I didn’t know CC would be doled out with the elite specs (and then they nerfed stability – and lots of WvW players quit the game).

Honestly, if players had a breakbar, things wouldn’t be that bad ! To me, CC’s are spammable because some mobs have a breakbar and as an individual stun or daze doesn’t remove enough, it’s made so that dozens of people stun or daze to remove the breakbar. If stability worked the previous way for players, it’d be far better.

That said, just consider DBL’s lords (towers and keeps) : their CC spam is insane. Wasn’t it honestly possible to design Grella without having her CC you at each and every skritting blow ?

Maybe they have it there because condi is super high meta right now, no idea. I don’t mind it to be honest.

I don’t think there’s an intended relation between these two, beyond the fact that condi builds don’t rely on CC as much as power builds do.

I’m saying the because condi spam can happen in pvp/wvw, they put stunlock there to stop it if it gets out of hand. Think, if condi always wins against power, is that fair?

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Posted by: tigirius.9014

tigirius.9014

Who? what? when? where?

Is this a PvP thing? Or a PvE mob things? Context please.

Also there are lots of stab sources and stunbreaks, you can also just dodge/block the CC.

Stunlock is a term well known in the MMORPG communities I suggest google.

It’s been a long standing issue, it’s even a problem in PVP like why is there not a stun immunity for 5 seconds once a stun breaker is issued? Every other major mmo has put this out in their combat in PVP because some classes can chainlock players into a down position where they absolutely can’t do anything.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Svarty.8019

Svarty.8019

Stunlock is a term well known in the MMORPG communities I suggest google.

It’s been a long standing issue, it’s even a problem in PVP like why is there not a stun immunity for 5 seconds once a stun breaker is issued? Every other major mmo has put this out in their combat in PVP because some classes can chainlock players into a down position where they absolutely can’t do anything.

HoT made CC horrible in both competitive modes. I’m really surprised that the balance team has failed to correct these errors. It is the balance team which is responsible for the horrible gameplay of one player being unable to act while another whittles them down. That’s the worst kind of gameplay possible, but never seems to be addressed.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: Envy.1679

Envy.1679

what about them 6 second pally stuns

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

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Posted by: Chasind.3128

Chasind.3128

Because not everyone likes to play this condi crap, eles certainly can’t. They’re out of the running for everything. My advice? Bring stun breakers or learn to counter it. It’s not as strong as it used to be.

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Posted by: Daishi.6027

Daishi.6027

I feel like the prior abundance of stability has spoiled everyone.

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

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Posted by: Svarty.8019

Svarty.8019

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

Stunlock Needs to Go

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Posted by: Svarty.8019

Svarty.8019

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: Orpheal.8263

Orpheal.8263

Stunlock needs to be put under control and it needs as I like to say to be desinged as gameplay mechanic, which requires COORDINATION. it should never be spam gameplay.

Spam Mechanisms for a gameplay design with so much frustration potential that stunlock gameplay has by its very nature, it is just incomprehendable, how anet could add it into the combat system, without keeping it in check and under a coordination based limit.

Breakbar System, thats the solution and it needs to be implemented ASAP for players as well ,as this system will be able to keep the cc spam under control and in check by forcing players to use the CC skills at the right moments, coordinated with others, to force their foes together into their knees and not by just spupidly mashign all the cc skills anytime just to make your foe instantly unable to do anything, without thinking about it, if the moment of usage was good, because udner the current gameplay design this quzestion simply plays no role – everythign that just better is, who can cc an enemy first to get the advantage of landing burst attacks when the foe is unable to defend themself, thats everything that matters right now in this watered down combat system of GW2.

Just look and compare it with enemies in PvEr that have breakbars, not just weak breakbars that are easy to overcome, but the ones of the very hard bosses, that require alot of coordinated cc action of alot of players.
Thats it what it needs in PvP andespecially WvW to be able to stunlock a player in combat to take them out for some time so that they can#t do something.

it should be just done by just 1 skill being spammed by x peopel to keep an anyme infinetely unable to do anything, without that there is ANY protection from being instantly stunned again, should you decide to use a Stun Break.
Thats the moment, where the breakbar System also has to delieve this protection mechanic, thats needed to remove this stupid perma stunlock from the game, which annoys peopel to hell and makes combat in GW2 ZERO FUN
Thats it what the devs have to check finally.
Interuption mechanics are totally fine and ok, but if it becomes simply too much, then it destroys the whole combat system quicker than you may believe and turns it simply into a complete unfun game!!

In SPvP should it require coordinated continuated CCing of 2-3 players against 1 target to crush the Breakbar (the will of the character basically) to CC the character with hard CC in order to knock the target down, to stun it, to launch it into the air or to petrificate it.
As long the Breakbar hasn’t been crushed, should be all players immune to Hard CC.
First and only once the will of a character has been crsuehd, so the Break bar has reached 0, then the first Hard CC that hits while a Soft CC keeps the Bar at 0 should work and actually interupt the player.
This should be then continuasble by a maximum of 3x if other players can link their hard ccs into the chain as logn the previous hard Cc duration hasn’t expired.
Has the last hard CC duration either expired or the character been stunlocked for 3 hard cc’s in a row, then should the Breakbar automatically recover and go to full again to protect the player from being perma stunlocked to death!!!

Just like bosses in PvE inevitably recover their Breakbar after some time, to prevent players from perma stunlockign them simply to death and forcing players to repeat their cordinated sequence of playing together to interrupt their foes.

The same needs to happen in SpvP/WvW and this can only happen, if ANet adds ASAP the Breakbar System for players as well and rebalances the whole combat system and the CCing mechanics around this change!!

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: ArchonWing.9480

ArchonWing.9480

Trouble with the current stub lock is that it’s low risk and high reward. I wish cc was not as spammable but more strategic in nature.

Where is CC spammable?

Also – stability has a .75 second ICD between strips.

If you play WvW that’s when you get spammed with CC. A lot of CC.

That means you are being greatly out numbered, cc is not spamable, the truth is you are badly positioned yourself and got chain cced.

Seems it is player issue to me.

Well I can understand that you expect every player to be amazing, but it doesn’t happen and the being unforgiving and elitist would mean that a lot of players will leave the game. Let me put it this way, being “CC spammed to death” has been much more of an issue since HoT was released.

The breakbar mechanic has made WvW a far less enjoyable experience. I thought it sounded really good at the time, but I didn’t know CC would be doled out with the elite specs (and then they nerfed stability – and lots of WvW players quit the game).

I think the WvW community would all be quite grateful for some (in WvW only) reduction on CC.

I by no mean any elite, and it is not elitist either, i am not a skillful player either. But i am a player with tactical mind in heart, especially modern combat tactics, suppressing, flanking kind of style. What i think it is very reasonable to be stun locked if you allow yourself positioned within 5+ foes’ line of fire, it is a player’s issue.

I play multi classes in wvw, i usually bring 2 or 3 stun breaks, stun is similar to suppressing fire in modern tactics, it is supposed to lock you down.

If your role in zerg vs zerg expected being focus fired like frontline warrior, you should make sure to bring enough tools to deal with it.

I never able to escape from 3+ engaging foes even with 3 stun breaks, thats fine, as i am not a skillful player, but i have seen players that able to avoid being stun locked even under 10+ foe’s line of fire, that’s skillful. I am not one of them sadly.

Indeed, you don’t have to be anything resembling an elite. I play a lot of builds where I don’t really know what most of the buttons do. I also don’t really do well anyone that is prepared.

There’s basically a few situations where you may be chained CC’d to death outside your control.

  • Being heavily outnumbered (3:1); I agree it is annoying but mobility is king in WvW. Sometimes you get jumped and die; that’s life.
  • You are being sniped; maybe you are the tag or the head. It is quite hard to deal with.
  • You are a Necro or Rev in a big fight and you are sniped by gank. Rather hard to deal with as there is miminal reaction time.
  • If you played WvW in 2015, stability was indeed useless because the cooldown on stability stack removal was too short and effectively useless. It is not 2015 anymore though.

In all of these cases though, chances are conventional damage would have killed you long before anything else.

Everything else is mostly l2p. Mostly involving not panicking and wasting all the cooldowns, and making sure you’re actually being stunned and not immobilized (the later requires a cleanse.

In large fights, if you’re frontline, you should have some decent level of stability to get yourself out of a jam plus whatever personal stability you have. If you’re not, then you have to realize that no, you can’t really run through it the same as they do.

And from experience, I have noticed people tending to lack mobility or stuff like blocks/cc of their own in favor of builds that do l33t damage on paper but end up not being able to hit anything. Stuff like superspeed can really save you from bad situations.

What use is your 20k burst when it never lands?

Anyhow, if one really want to learn to survive, it’s pretty simple. Grab about 2-3 friends or randoms and find the biggest enemy zergs you can find and keep attacking the people from behind/people running to zergs. You’ll go splat a lot of times, but eventually you’ll learn the drill of what to do when people set their sights on you. No, you won’t become some kind of god or something, but it’s better than waiting on Anet to balance things…. (don’t hold your breath)

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Stunlock Needs to Go

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Posted by: Svarty.8019

Svarty.8019

it’s better than waiting on Anet to balance things…. (don’t hold your breath)

If ever there was a challenge for McLain and Chronacher to rise to, this is it!

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.