[Suggestion] AoE circles in the Desert

[Suggestion] AoE circles in the Desert

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Posted by: mazut.4296

mazut.4296

Most AoE circles are almost invisible in the sand, especially with all the flashy effects. Make them easier to see. Thicken the color or the red edge.

[Suggestion] AoE circles in the Desert

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Posted by: hugo.4705

hugo.4705

I took a lot of damage due to not seeing them, maybe change circle color in purple or black.

Join Inquest or Aetherblades that’s a terrible choice!
Please Anet, more underground, more asuran cities!
[TP] Bring back Moto’s boom box!

[Suggestion] AoE circles in the Desert

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Posted by: Chadramar.8156

Chadramar.8156

Seconded, especially considering colour blind players. Bigger outlines and a colour change option would be very helpful.

[Suggestion] AoE circles in the Desert

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Posted by: Makai.3429

Makai.3429

Third. I’m tired of dying to visual noise – especially when it’s downright impossible to see.

Proud disabled gamer. Not everyone has the capacity to git gud.

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Posted by: Ariurotl.3718

Ariurotl.3718

I agree, they’re indeed too difficult to see.

[Suggestion] AoE circles in the Desert

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Posted by: Ohoni.6057

Ohoni.6057

Yeah, there seem to be a lot of attacks that are hard to see. I was fighting a Hydra using a Scourge, and attacks just came flying from all directions with no warning I could see.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

[Suggestion] AoE circles in the Desert

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Posted by: JMaarse.7086

JMaarse.7086

Yeah, there seem to be a lot of attacks that are hard to see. I was fighting a Hydra using a Scourge, and attacks just came flying from all directions with no warning I could see.

There is a way to see it coming, enemies in GW2 play attack animation. The idea for GW2 at launch was to make it so players were looking at the enemies they are fighting rather than their cooldowns, buffs and telegraphs. The main problem isn’t that the AoE circles are hard to see, the problem is all the visual clutter around enemies that makes it hard to read their animations, and the lack of UI customisibility. If we could put important buffs/cooldowns closer to the middle of the screen we wouldn’t have to look at our skillbar all the time.

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Posted by: Ohoni.6057

Ohoni.6057

I don’t think animations could ever cut it in GW2 for tells. There are a few fights where I actually can rock the fight using animations alone, but these are only featuring very large enemies and not in open world scenarios. It’s never going to be feasible in general situations.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”