[Suggestion] Inspiration for Anet level 3

[Suggestion] Inspiration for Anet level 3

in Guild Wars 2 Discussion

Posted by: Zelanard.5806

Zelanard.5806

once again, I’m having to split my post into smaller pats, and i will make a link for level 2, at the end of the suggestion.

Crafting Once a day only
We want to avoid pay to win strategies here, however, people that spend money to get more than one account, are non-the-less ahead of the people that don’t.
Some people can craft more than one item a day, because the once a day only items are not account bound, and those people have more accounts (I’m one of those people).
Of course, its only a few of these items that are not account bound, the additional account bonus items are as far as i know, these:
Plate of piquant plant food
Plate of Meaty Plant Food
Deldrimor Steel Ingots
Bolts of Damask
Spiritwood Planks
Elonian Leather Square

The question however remains: Why? Why can we only craft some items once a day? It takes 30 days to craft a set of celestial armor. The set is awesome for a few classes, but Thorn take you. If you tell people in game that you are using the celestial stat set, you’ll get kicked from whatever party you’re on, unless you’re an Elementalist and can back it up with I’m using an ice bow and fgs. in which case you’re allowed to remain on the mercy of your skills. Why does this stat set take 30 days to make?

My proposal on the crafting goes something like this: Remove the once a day limit
The once a day limit on crafting is a hindrance that makes no sense. The more money you have irl, or the less of a life you have irl, the less of a hindrance this is. (them charged quartz exempted from this)
If you feel there is a need to limit the crafting, make the ascended crafting materials account bound instead.

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[Suggestion] Inspiration for Anet level 3

in Guild Wars 2 Discussion

Posted by: Zelanard.5806

Zelanard.5806

Environmental weapons
We see a lot of environmental weapons, but when we pick them up, it’s more of an nuisance than an asset. This excludes the elementalists conjured weapons, at occasionally the warriors banners, that is, if people know how to use them.
There’s a whole bunch of environmental weapons, most of them aren’t worth talking about. My suggestion is: Make them worth talking about.
Suggested changes to ALL environmental weapons, Not made by a character, but found or bought in the world:
1: Make the weapon last for at least 30 seconds.
2: Grant the weapon significant skills depending on what class picks it up:
3: Make the skills worth the replace of your own weapon skills.
4: Give a significant stat bonus while wielding such a weapon.

One example could be: Ancient cursed skill
Standard skill 1: Skull fear
Necromancer 2: Skull curse: Chill nearby foes while channeling this skill. (10 seconds duration)
Necromancer 3: Summon a ghost to fight along your side for 30 seconds.
Necromancer 4: Consume Power: Destroy the ancient cursed skull to gain 100% life force.
Necromancer 5: Summon Aatxe
I could go on with these environmental weapons but it would take forever and I want to leave some space for other creative minds.

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(edited by Zelanard.5806)

[Suggestion] Inspiration for Anet level 3

in Guild Wars 2 Discussion

Posted by: Zelanard.5806

Zelanard.5806

Conjure elemental weapons
The elemental weapons grant fixed stat bonuses and a set of very neat skills. I don’t have a lot of changes for them because I don’t know them very well. the exception is the ice bow:

Frostbow
This bow grants healing power and condition duration. Only one of its skills is healing though, and that skill is more of an issue because it uses the bows precious charges.

Ice Bow Skill Changes:
Add a healing effect to ALL the ice bows skills.

Water arrow: If you target an ally, All damage that would be done to monsters is converted to healing to allies.

Frost Volly: if your target is an ally: Heal that ally and grant Protection

Deep freeze: If your target is an ally, the ally is granted invulnerability and regeneration while enclosed in the ice.

I will leave it for other creative minds and better elementalists to continue with the remaining conjured weapons.

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(edited by Zelanard.5806)

[Suggestion] Inspiration for Anet level 3

in Guild Wars 2 Discussion

Posted by: Zelanard.5806

Zelanard.5806

Banners
Warriors summon banners that grant a fixed stat bonus and some rather useless skills. The banners are used as a passive boost, but none would ever dream of picking up a banner of tactics to heal dying party members. Why? Because the healing of that banner is simply not strong enough.

Banner of Tactics
This is a healing skill. My suggestion is to move it where it belongs, into the healing skill category. In doing so it is also possible to alter its skills:
Skill 1:Compassionate Banner
Skill 2: Menders Banner: Convert 2 conditions into boons on allies (up to 5 targets)
Skill 3: Inspire
Skill 4: Healing Banner: Heals target ally.
Skill 5: Rallying banner: Plant the banner to resurrect(4) fallen allies. (Recast time 180 seconds)

Banner of Strength
Brutal banner Remove the damage from this skill, instead apply vulnerability(3 stacks) to all foes within the effective range upon usage.

Banner of Discipline
Skill 4: Focused banner: Grants 20% critical damage upon usage

Banner of Defence
Skill1: Cause Weakness on foes within range
Skill2: Grant Protection to allies within range
Skill4: Grant Retaliation allies within range

Battle standard
Resurrection effect should ally to no more than 5-10 people.
Skill1: Compassionate Banner
Skill2: Grant Retaliation allies within range
Skill3: Inspire
Skill4: Grant furry to allies within range
Skill5: Rallying banner: Plant the banner to resurrect(4) fallen allies. (Recast time 180 seconds)

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[Suggestion] Inspiration for Anet level 3

in Guild Wars 2 Discussion

Posted by: Zelanard.5806

Zelanard.5806

And now for dyes
These two need no further explanation:
1: Dye collection achievements. Wound be so awesome.
2: Dyeable weapons and back items. Would be even more awesome.

Dye slots
There is a billion pieces of armor. Most of them have fairly reasonable dyeability, but sometimes, you stumble upon a piece of equipment, with a fixed color. for instance, i cannot dye the edges of the shirt of my pirate outfit. those remain the same color at all times and they tend to clash with the colors i would normally use.
other examples could be the necromancer starting face paintings, which have no dye slots at all. or the acoylte skin which have a nice little stone in front that is always the same color as the majority of the shoulders, and yet, the item have only 3 dye slots. why not give the stone its own color? there’s a billion more items and all I’m suggesting is, look it over. it could use a gentle touch.

Dye Sorting
I have all fine and masterwork dyes and a lot of rares too. Finding your way around the dyes once you’re looking through them, can be a rather tough thing.
this suggestion is: Add an additional option set, which would apply as an addition to the current set:
1: Sort alphabetically within the arrangement.
2: Sort by shade (light to dark).
3 sort by shade (dark to light).
4 sort by material (within the hue or set).
5 sort by set (within hue or maerial).
6 sort by hue (within set or material).

and as promised here is for level 2:
https://forum-en.gw2archive.eu/forum/game/gw2/Inspiration-For-Arenanet-Level-2/first#post4449514

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