Leave it to A-net to decide whether the suggestion is possible or not.
[Suggestion] Inspiration for Anet level 3
Leave it to A-net to decide whether the suggestion is possible or not.
Environmental weapons
We see a lot of environmental weapons, but when we pick them up, it’s more of an nuisance than an asset. This excludes the elementalists conjured weapons, at occasionally the warriors banners, that is, if people know how to use them.
There’s a whole bunch of environmental weapons, most of them aren’t worth talking about. My suggestion is: Make them worth talking about.
Suggested changes to ALL environmental weapons, Not made by a character, but found or bought in the world:
1: Make the weapon last for at least 30 seconds.
2: Grant the weapon significant skills depending on what class picks it up:
3: Make the skills worth the replace of your own weapon skills.
4: Give a significant stat bonus while wielding such a weapon.
One example could be: Ancient cursed skill
Standard skill 1: Skull fear
Necromancer 2: Skull curse: Chill nearby foes while channeling this skill. (10 seconds duration)
Necromancer 3: Summon a ghost to fight along your side for 30 seconds.
Necromancer 4: Consume Power: Destroy the ancient cursed skull to gain 100% life force.
Necromancer 5: Summon Aatxe
I could go on with these environmental weapons but it would take forever and I want to leave some space for other creative minds.
Leave it to A-net to decide whether the suggestion is possible or not.
(edited by Zelanard.5806)
Conjure elemental weapons
The elemental weapons grant fixed stat bonuses and a set of very neat skills. I don’t have a lot of changes for them because I don’t know them very well. the exception is the ice bow:
Frostbow
This bow grants healing power and condition duration. Only one of its skills is healing though, and that skill is more of an issue because it uses the bows precious charges.
Ice Bow Skill Changes:
Add a healing effect to ALL the ice bows skills.
Water arrow: If you target an ally, All damage that would be done to monsters is converted to healing to allies.
Frost Volly: if your target is an ally: Heal that ally and grant Protection
Deep freeze: If your target is an ally, the ally is granted invulnerability and regeneration while enclosed in the ice.
I will leave it for other creative minds and better elementalists to continue with the remaining conjured weapons.
Leave it to A-net to decide whether the suggestion is possible or not.
(edited by Zelanard.5806)
Banners
Warriors summon banners that grant a fixed stat bonus and some rather useless skills. The banners are used as a passive boost, but none would ever dream of picking up a banner of tactics to heal dying party members. Why? Because the healing of that banner is simply not strong enough.
Banner of Tactics
This is a healing skill. My suggestion is to move it where it belongs, into the healing skill category. In doing so it is also possible to alter its skills:
Skill 1:Compassionate Banner
Skill 2: Menders Banner: Convert 2 conditions into boons on allies (up to 5 targets)
Skill 3: Inspire
Skill 4: Healing Banner: Heals target ally.
Skill 5: Rallying banner: Plant the banner to resurrect(4) fallen allies. (Recast time 180 seconds)
Banner of Strength
Brutal banner Remove the damage from this skill, instead apply vulnerability(3 stacks) to all foes within the effective range upon usage.
Banner of Discipline
Skill 4: Focused banner: Grants 20% critical damage upon usage
Banner of Defence
Skill1: Cause Weakness on foes within range
Skill2: Grant Protection to allies within range
Skill4: Grant Retaliation allies within range
Battle standard
Resurrection effect should ally to no more than 5-10 people.
Skill1: Compassionate Banner
Skill2: Grant Retaliation allies within range
Skill3: Inspire
Skill4: Grant furry to allies within range
Skill5: Rallying banner: Plant the banner to resurrect(4) fallen allies. (Recast time 180 seconds)
Leave it to A-net to decide whether the suggestion is possible or not.
And now for dyes
These two need no further explanation:
1: Dye collection achievements. Wound be so awesome.
2: Dyeable weapons and back items. Would be even more awesome.
Dye slots
There is a billion pieces of armor. Most of them have fairly reasonable dyeability, but sometimes, you stumble upon a piece of equipment, with a fixed color. for instance, i cannot dye the edges of the shirt of my pirate outfit. those remain the same color at all times and they tend to clash with the colors i would normally use.
other examples could be the necromancer starting face paintings, which have no dye slots at all. or the acoylte skin which have a nice little stone in front that is always the same color as the majority of the shoulders, and yet, the item have only 3 dye slots. why not give the stone its own color? there’s a billion more items and all I’m suggesting is, look it over. it could use a gentle touch.
Dye Sorting
I have all fine and masterwork dyes and a lot of rares too. Finding your way around the dyes once you’re looking through them, can be a rather tough thing.
this suggestion is: Add an additional option set, which would apply as an addition to the current set:
1: Sort alphabetically within the arrangement.
2: Sort by shade (light to dark).
3 sort by shade (dark to light).
4 sort by material (within the hue or set).
5 sort by set (within hue or maerial).
6 sort by hue (within set or material).
and as promised here is for level 2:
https://forum-en.gw2archive.eu/forum/game/gw2/Inspiration-For-Arenanet-Level-2/first#post4449514
Leave it to A-net to decide whether the suggestion is possible or not.