[Suggestion] LS and Content release and QA
You are making a rather massive mistake in your post though.
You are assuming they only have 2 weeks to work on the content. That is not the case. They actually have closer to four months to work on content.
But the thing is, no matter how much you test something things might (and will) slip through. You can never get a test environment to be 100% identical to a live environment, and thus you always risk running into issues not present on the test one, but on the live one.
I have played quite a few games with player-tests before release (both PTRs and NDA-protected betas) and they STILL have bugs and issues when released, so adding those doesn’t really make something issue-free. It just costs time, money, resources and hurts the game by spilling out information before it is ready to be revealed. There is always some kittens that can’t respect NDAs after all.
Krall Peterson – Warrior
Piken Square
By the way, before people throw in “Public Test Realms” into this discussion, two games I played which ostensibly had such did not deal with a lot of the bugs which were breaking things. UO had a “feature” of slimes splitting nigh infinitely, boy was that fun. EQ had its own bugs and “features” which were denied to exist by the higher ups.
And neither game had GMs which enjoyed having bugs demonstrated to them,usually resulting in temp bans. I know I got one on UO for “exploiting” for being able to reproduce an issue. Can’t recall what it was other than an item in town not behaving right, think it was being able to smelt items not on my person? Been a while.