everything fades to black
I read somewhere that ANet is thinking about a way to harvest leather in the same way we harvest metal, wood and vegetables.
Due to the nature of the material (leather does not grow like trees and you can’t harvest it like metals) I would rather suggest another way.
I was thinking about an instanced map like the player’s home instance.
It could be work with crafting and collections.
Players unlock their farm instance at level 1 with basically nothing in.
During levelling, players unlock knives to gather leather from thei instanced farm in the same way we unlock better metal, wood and vegetables tools.
At fixed levels, players unlock different collections and crafting recipes:
Example: a level 1-10 player mostly drop Rawhide Leather Section from killing animals or salvaging medium gear, in the farm you can unlock those kind of animals that allow you to gather only this kind of leather. Leveling up, you unlock more collections to unlock another group of animals that drop higher leather tier.
Animals should give a fixed number of leather per day per characters that maybe could be increased with better structures.
It’s obvious that a farm can’t move and so players are forced to gather leather always in the same spot but there is a solution:
I personally think that this could work if balanced well. This could bring a very fresh new way to farm and play, it is a feature that is not in the game and, at least for me, it could work.
This is just an idea, Developers should balance it in the way they want. But, as I said, this could be a nice feature for Guild Wars 2 future.
Oh, if some animal-rights activist will enrage reading this, remember that you kill tons of critters and and animals in general everyday.
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