Suggestion: Remove starter zone daily events

Suggestion: Remove starter zone daily events

in Guild Wars 2 Discussion

Posted by: Wetpaw.3487

Wetpaw.3487

I’m introducing my wife to GW2, playing through a casual Caledon forest. Today isn’t exactly the ideal environment for leveling a new character on a new player… see event, event gets obliterated by three dozen level 80s in ascended gear before my wife can even point her character in the right direction. Not fun.

I have to agree with you completely, the zone event daily should only count if you’re in a zone equal to your level.

My boys recently have taken a small interest in GW and some good advice I shared with them, as new players to this genre…PvE dungeon pugs, PvE zerg farms, and esport generally harbor the trolls/unfavorable of mmo communities, and to make use of that ignore list. Ignore and move on makes a world of difference in the mmo genre for new players.

JQ Druid

(edited by Wetpaw.3487)

Suggestion: Remove starter zone daily events

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

IMO there would be a way to allow for daily event completion in a starter zone while not disadvantaging an on-level character. It would involve a different type of scaling.

In CoX, and also Champions Online, there were mob categories that used different numbers depending on the level of their opposition. If you were higher level, the mob’s attacks did a percentage of your health, and you had to hit it X times with your attacks. If you were a lower level, the mob’s attacks still did a similar percentage of your health, and it took a similar number of attacks to defeat the mob.

The existing GW2 event scaling system has two issues with regard to down-leveled v. on-leveled characters in starter zones:

  1. Down-scaling does not lead to combat results that are in the same range as an on-level. In starter zones, this is even worse. Even an 80 in cleric’s Exotic gear can 1-2 shot a mob.
  2. In Cursed Shore, for instance, mob numbers scale better to high player numbers, so there are more opportunity to get hits in and earn credit. In QD and CF, the two starter zones for events since the daily change, number of mobs does not seem to scale as well to player numbers.

Even if mobs with variable numbers based on attacker level are not doable or are too much work, if daily event completion is to continue in starter zones, the above two issues should be addressed.

(edited by IndigoSundown.5419)

Suggestion: Remove starter zone daily events

in Guild Wars 2 Discussion

Posted by: Anyandrell.6238

Anyandrell.6238

This is a perfect example of why it’s not a good idea to fix something that ain’t broken.

The dailies we had worked fine.

The dailies we have now will produce problems in one area, No matter the area, as long as the dailies system isn’t changed.