[Suggestion] Trait Challenges

[Suggestion] Trait Challenges

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Posted by: ThanatosAngel.8024

ThanatosAngel.8024

Hey everyone, I’ve been thinking a lot about the new trait changes and reading a lot of opinions, and that inspired me to come up with what I believe is a better solution. If you like what you read, spread the word and hopefully maybe ArenaNet will make some changes like these. Here goes:

For starters, players should unlock traits at level 15, and gain one trait point every five levels until level 80. Master tier once again unlocks at 40, and Grandmaster at 60. This is how it worked before the patch, only each point will still be worth five, and new players don’t have to wait to level 30 just to use traits. It’s a win-win.

Traits are still locked and can still be unlocked by purchasing guides, but acquisition out in the field should be different. Players will be able to complete specially-marked Trait Challenges for trait guides much like they can complete Skill Challenges for skill points.

Trait Challenges could be marked on the map as either empty or filled hexagons (similar to hearts), and are based on the type of profession you play: Soldier, Adventurer, or Scholar.
Warriors and Guardians will have to display their strength by dueling a NPC to gain a new trait.
Rangers, Thieves, and Engineers stretch their adventuring muscles by going off road and deep into caves and crevices to reach special chests containing their trait guides.
And since Elementalists, Mesmers, and Necromancers like to use their brains in battle, they have to complete mind puzzles or quizzes in order to win their traits.
We already more or less do these things for skill challenges, but they can be slightly harder and more specific to profession type.

Additionally, if your profession doesn’t match up with that specific challenge, then it does not show up on the map and it cannot be activated. For example, a Soldier or Scholar would not be able to see a hexagon on the map for an Adventurer challenge, and if they manage to reach the chest, will not be able to open it. Similarly, a Scholar or Adventurer will not be able to pick fights with Soldier challengers, though if the fight is in session, they can at least give aid.

Adept challenges could be found on maps between the levels of 15-40, Master challenges on maps level 40-60, and Grandmaster challenges on maps level 60-80.

Oh, and Trait Challenges should not count towards map completion.

Thoughts?

[Suggestion] Trait Challenges

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Posted by: Fenrina.2954

Fenrina.2954

Hmm, sounds interesting. I’m not sure I’d fully lock a certain profession to a given type of content. Maybe a Soldier, Adventurer, Scholar could have more of a particular type of content, but still have others mixed in?

[Suggestion] Trait Challenges

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Posted by: ThanatosAngel.8024

ThanatosAngel.8024

Yeah, that makes sense. The idea was to give each of them a task that best fits their respective “skill,” like fighting, exploring, or studying.

[Suggestion] Trait Challenges

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Posted by: ThanatosAngel.8024

ThanatosAngel.8024

I’m bumping this thread because I want to know what people think about these ideas.

[Suggestion] Trait Challenges

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Posted by: stale.9785

stale.9785

Thanatos, that’s still the best suggestion in the entire forum. +1.

[Suggestion] Trait Challenges

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Posted by: arjeidi.2690

arjeidi.2690

I agree with stale, Thanatos. Reading your suggestion made me super sad. Sad that it wasn’t implemented like that from the start. Traits are just as important as skills for your character so it’d be cool if you could get Trait Points in similar fashion as Skill Points.

I hope someone from ANet reads this thread and thinks “you know what, this game really does deserve to have a well thought out approach to such an important part of character development, lets use this idea”. I can only hope, at this point…