[Suggestion] Worthwhile PvE dailies

[Suggestion] Worthwhile PvE dailies

in Guild Wars 2 Discussion

Posted by: DavidH.7380

DavidH.7380

I see a few common issues raised in regard to the new PvE dailies. The old PvE and the new PvP and WvW dailies were/are mostly things that just happen naturally while playing, whereas the new PvE dailies are not. The change from Daily Gatherer / Dodger / Kills / Reviver / Condition Applier to what we have now is too drastic to be anything other than intentional, so I’m going to assume Anet deliberately decided to remove that for PvE.

I think the other issues could be addressed, and in my opinion even improve the PvE dailies and make them useful. We’ve all read the complaints, seen the zone event zergfest, had the daily world boss be something that isn’t scheduled again for another hour and a half, and shook our heads at the thought of a level 19-29 fractal being a reasonable daily task. The justification offered by many players is that dailies should encourage us to leave our comfort zones, get out of ruts, and experience other aspects of the game. Assuming we aren’t going to get the old style options back, maybe we should embrace the idea of using the PvE dailies to encourage varied gameplay and suggest useful options for doing things that might actually be worth doing.

Of the current ones, I think region specific gathering and mystic forging work okay for easy and all level inclusive options. Everyone can get to Lions Arch and throw some random stuff in the forge, and at least region specific gathering gives low levels an incentive to travel to other regions where there are additional level appropriate zones. Additionally, the any fractal daily makes a decent harder option that encourages people to try something worthwhile but which they might not otherwise do.

Perhaps we can suggest some alternatives for the rest that might be worth doing without just asking to go back to things that require no effort. Perhaps things like:

- Complete any world boss
- Complete any dungeon path
- Gather badges / open chests / complete events in the Silverwastes
- Do things in Orr that open temples so people can buy karma gear
- Craft something that gives you crafting XP

I’m sure players can come up with other/better suggestions, but perhaps this is a more promising route toward obtaining better PvE options for us than simply complaining that the current ones are too specific and or don’t happen naturally anymore.

[Suggestion] Worthwhile PvE dailies

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Posted by: Iyeru.5240

Iyeru.5240

Make it so that gathering points that give “Ruined” Items count toward the daily. (IE: If you don’t have a high enough gathering gear to gather from that point.)

X Veteran Kills (Not just event veterans, but open world ones just standing around.)

Worldly Traveler (Traverse X Distance on foot without using a waypoint, skill, swiftness, teleporting, utility or glider. Changing areas is allowed. Counter will stop and resume when effects of skills, swiftness wear off. PVP Areas, Dungeons and Story Instances do not count.)

Make Champion Events rotate through champions that are less killed in the world of Tyria (Such as the Champ Krait Witches)

Daily PVE Assist Kills (Encourage players to help complete strangers kill enemies.)

* (A strange light fills the room. Twilight is shining ahead. You’re filled with, DETERMINATION.)

(edited by Iyeru.5240)

[Suggestion] Worthwhile PvE dailies

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Posted by: Astral Projections.7320

Astral Projections.7320

Make it so that gathering points that give “Ruined” Items count toward the daily. (IE: If you don’t have a high enough gathering gear to gather from that point.)

X Veteran Kills (Not just event veterans, but open world ones just standing around.)

Worldly Traveler (Traverse X Distance on foot without using a waypoint, skill, swiftness, teleporting, utility or glider. Changing areas is allowed. Counter will stop and resume when effects of skills, swiftness wear off. PVP Areas do not count.)

Make Champion Events rotate through champions that are less killed in the world of Tyria (Such as the Champ Krait Witches)

Gathering ruined ore counts. I’ve mined iron on my low level char with a copper pick and had it count towards the daily.

[Suggestion] Worthwhile PvE dailies

in Guild Wars 2 Discussion

Posted by: Iyeru.5240

Iyeru.5240

Make it so that gathering points that give “Ruined” Items count toward the daily. (IE: If you don’t have a high enough gathering gear to gather from that point.)

X Veteran Kills (Not just event veterans, but open world ones just standing around.)

Worldly Traveler (Traverse X Distance on foot without using a waypoint, skill, swiftness, teleporting, utility or glider. Changing areas is allowed. Counter will stop and resume when effects of skills, swiftness wear off. PVP Areas do not count.)

Make Champion Events rotate through champions that are less killed in the world of Tyria (Such as the Champ Krait Witches)

Gathering ruined ore counts. I’ve mined iron on my low level char with a copper pick and had it count towards the daily.

I tried Orr Foraging with a low tier sickle, it didn’t count at all.

* (A strange light fills the room. Twilight is shining ahead. You’re filled with, DETERMINATION.)

[Suggestion] Worthwhile PvE dailies

in Guild Wars 2 Discussion

Posted by: Astral Projections.7320

Astral Projections.7320

Make it so that gathering points that give “Ruined” Items count toward the daily. (IE: If you don’t have a high enough gathering gear to gather from that point.)

X Veteran Kills (Not just event veterans, but open world ones just standing around.)

Worldly Traveler (Traverse X Distance on foot without using a waypoint, skill, swiftness, teleporting, utility or glider. Changing areas is allowed. Counter will stop and resume when effects of skills, swiftness wear off. PVP Areas do not count.)

Make Champion Events rotate through champions that are less killed in the world of Tyria (Such as the Champ Krait Witches)

Gathering ruined ore counts. I’ve mined iron on my low level char with a copper pick and had it count towards the daily.

I tried Orr Foraging with a low tier sickle, it didn’t count at all.

Strange. Maybe it depends on the tool or the char level.

Mine was a level 17. I mined iron with a copper pick and got ruined ore. I checked my daily at that time and the 3 mining strikes on the iron had given me 30%. (I bought iron tools at that point, so I don’t know if that was a one time thing or not).

[Suggestion] Worthwhile PvE dailies

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Posted by: Exxcalibur.6203

Exxcalibur.6203

Considering it takes 3 mins to do the daily in spvp, the PvE choices do seem very strange.

“Skritt, I’m hit!"

[Suggestion] Worthwhile PvE dailies

in Guild Wars 2 Discussion

Posted by: DavidH.7380

DavidH.7380

Make Champion Events rotate through champions that are less killed in the world of Tyria (Such as the Champ Krait Witches)

Ooh! That gives me another idea. How about:

- Defeat insert one of the various kills required to unlock grandmaster traits

That could help players get their unlocks accomplished.

[Suggestion] Worthwhile PvE dailies

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Posted by: Cbomb.4310

Cbomb.4310

These new dailies are obviously geared towards making people go into other game modes in order to make them seem more popular by a larger player base.

/tinFoilHatOff – even if thats not the case, thats what they do. Not that its hard to do the new dailies, they are by comparison easier to do than the older ones if all you care about doing is the dailies themselves. But… in the old system I’d have this done just by doing a decent dungeon train.
Being forced to go cap a ruin in WvW isnt going to make me stick around and actually do anything there.
Dont even get me started on how silly easy it is for the sPvP ones, you dont even have to win and you get this finished. I still avoid it if the PvE ones are even halfway decent.