Superior Sigil of Water

Superior Sigil of Water

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Posted by: Tom.8571

Tom.8571

“30% chance to heal nearby allies, cooldown: 10 seconds”

This is a very vague tooltip. If anyone can elaborate on the mechanics please do so.

Q1: What triggers the heal? Does it trigger on autoattack, spells, utilities, dodge roll…?
Q2: Does the generated heal target the caster as an ally (self heal)?
Q3: Does the sigil stack? Does having two sigils have no effect and gives 30% chance? Do the percentages add to 60%? Or are they effected by diminishing returns for 39% chance?
Q4: What is the general area of effect of the healing effect?

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Posted by: SoPP.7034

SoPP.7034

I’m actually curious myself. Some explanations are really not clear, what does the wiki say?

I’d like to think it would expand on what it does but in my experience it usually just explains what you already know.

A warrior, a guardian, and an elementalist walk into an open field…
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”

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Posted by: Mimizu.7340

Mimizu.7340

the wiki discussion on this has some feedback.

from what i can unravel, it seems the 30% chance of heal might happen on crits only.

then " Sigil’s chance stacks like 30% + 30% of 70% = 51% chance to trigger the effect."

and “seems to heal about 370ish at level 80(no +healing traits).”

and as for range “the animation is a splash centered around you”

so it heals you as well as allies within that spash zone, stacks and procs on crit.

i’m not 100% certain on any of this but hope it helps.

Mimizu Heavy Industries [Doll] – Underworld

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Posted by: tigirius.9014

tigirius.9014

I have yet to see this thing go off, Either its at the enemy, or is it at the player (the AOE field) how many targets does it affect, how much does it heal, does it stack with +healing?

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: mulch.2586

mulch.2586

Questions like this often are best answered by going to the mists and equipping. you can test ‘em out for free. There’s golems that don’t strike back and targets that do to choose from, aoe and single.

Other things to ascertain — does it only work on abilites using that particular weapon, or also the other-hand? (there’s examples of each n the sigil world) Does it proc from utility?

I haven’t personally tested that one. Never trust a tooltip.

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Posted by: Tom.8571

Tom.8571

Thanks Mimizu. As for the triggering factors, I’d expect them to say “on critical hits” if it were for crits though. I’ve tried using it in spvp to test it but I’m with tigirius because I haven’t seen it proc in three games.

Just a sidenote: I was testing sigils that have effects on the end of weapon swaps on my elementalist, and they do not stack. Both sigils seem to not work.

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Posted by: Astralporing.1957

Astralporing.1957

the wiki discussion on this has some feedback.

from what i can unravel, it seems the 30% chance of heal might happen on crits only.

then " Sigil’s chance stacks like 30% + 30% of 70% = 51% chance to trigger the effect."

It seems that the sigils activate only on a crit from a specific weapon – so in a double-weapon setup, first 3 skills can trigger sigil on a main hand weapon, while the second sigil is triggered by 4th and 5th skill.

Observation in my case seems to agree with that – i almost never trigger offhand sigils.

Just a sidenote: I was testing sigils that have effects on the end of weapon swaps on my elementalist, and they do not stack. Both sigils seem to not work.

Out of curiosity, how did you manage to do that? Eles don’t have weapon swap option… (sigils don’t trigger on manual eq change at all, as far as i’m aware)

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

Superior Sigil of Water

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Posted by: mulch.2586

mulch.2586

the wiki discussion on this has some feedback.

from what i can unravel, it seems the 30% chance of heal might happen on crits only.

then " Sigil’s chance stacks like 30% + 30% of 70% = 51% chance to trigger the effect."

It seems that the sigils activate only on a crit from a specific weapon – so in a double-weapon setup, first 3 skills can trigger sigil on a main hand weapon, while the second sigil is triggered by 4th and 5th skill.

Observation in my case seems to agree with that – i almost never trigger offhand sigils.

Just a sidenote: I was testing sigils that have effects on the end of weapon swaps on my elementalist, and they do not stack. Both sigils seem to not work.

Out of curiosity, how did you manage to do that? Eles don’t have weapon swap option… (sigils don’t trigger on manual eq change at all, as far as i’m aware)

In-combat attunement change

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Posted by: Xavori.3768

Xavori.3768

My experiences with water on my necro in actual fights (cuz mists is horrible to test healing)

My necro is a bunker running staff w/ wells (ie. combo fields for everyone!). Anyway, because necro’s have so many ‘attacks’ being counted (conditions, well pulses, etc) the sigil proc’s pretty much every time it comes off cooldown. Also, my necro has pretty much nada on chance to crit, so I’m skeptical about the claims its only on crits.

The heal is pretty meh, but given that it’s part of a build that is all about lots of little heals happening all the time, I’m okay with that.

Hey I just met you – And this is crazy –
But here’s my body – So rez me maybe?

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Posted by: Zaith.9132

Zaith.9132

I’m even more confused because the in-game description for MAJOR sigil of water is identical to the superior sigil: 30% chance.

/me tips transmuted tier-3 crafted hat