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Posted by: Blaeys.3102

Blaeys.3102

I think there are two questions people ask themselves that may have significance -

1. What do I need to do to be able to tackle the next higher level of content? This is what most other MMOs force players to keep asking themselves. In GW2, there is a very easily attainable (through a wide range of currencies and activites) exotic stat plateau (that deviates slightly with ascended gear), invalidating the need to even worry about this.

2. What do I need to do to be able to look the way I want to look? This is what progression is actually about in GW2. If this is something you care about, then you look for the path of least resistance to get there.

There are two points of conflicts that people keep bringing up.

First the definition of “must do.” Since stat are extremely easy to max out, “must do” refers to the ability to cosmetically change your character to match what you want it to look like. No part of the game is walled off from you (as it would be in most other MMOs). You simply are asked to work hard (in some cases) to look better.

Which brings up the second point of conflict – how resistive should content be? How hard should you be asked to work to achieve the cosmetic appearance you really want. This is a point of opinion, but in mine, if you truly want to look unique, then it should be a harder process – and not something you can attain in a few days doing repetitive content.

TLDR – Since you can reach a stat level adequate for every activity in the game really easily, nothing in the game is required or mandatory in order to play every aspect of the game. The debate is about cosmetic changes to your character, which should take some effort.

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Posted by: Vayne.8563

Vayne.8563

Killing monsters, again you can only enjoy the game if play the way the game wants you too. Thanks for validating my point. Some people like killing creatures for loot, I did in wow for crafting and epics. I also did it in Guild Wars along with chest runs on my warrior and I found that very fun. If you could please tell me what there selling point was, since you seem to know why and how they want you play the game.

I think you’re missing a piece of the puzzle. DR doesn’t mean you don’t get stuff for killing monsters. DR means you don’t get stuff for killing the SAME monsters over and over.

So if you work your way through zones and then after you spend a bit of time in one area you move to the next, you don’t get DR.

Only people who stubbornly refuse to not kill the same mobs over and over again should be experiencing DR.

Some people, on the other hand, claim they’re constantly experiencing DR. I don’t have this and I play the game normally.

I like killing stuff too. I kill stuff all the time. But DR doesn’t end up kicking in for me, because I don’t kill stuff in one area and stay there for an hour. I kill as I go.

Why is this is hard for people?

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Posted by: Stone.6751

Stone.6751

Daily takes 45 minutes tops, and most nights I can hit 5-6 meta events within 2 hours. Just with those two things alone ill earn about 2g each day. It sounds like some people have really bad luck with drops on exotics and such, they are very.uncommon but they do happen.

Penny Royalty – Level 80 Guardian
Raingarde – Level 80 Necromancer

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Posted by: laokoko.7403

laokoko.7403

Daily takes 45 minutes tops, and most nights I can hit 5-6 meta events within 2 hours. Just with those two things alone ill earn about 2g each day. It sounds like some people have really bad luck with drops on exotics and such, they are very.uncommon but they do happen.

That’s why I made my previous post. Some people can get as high as 16-20 gold in 2 hours. And that’s why people are upset because when things is nerfed and they no longer can.

And what are you doing with 2 gold a day. Maybe 3 years of playing will get you a legendary? That is why those people are complaining.

The reality if more than anything GW2 is designed to be casual. It is designed so people don’t need to grind. But people’ll say what about legendary?

The truth to me is “most people” don’t even care about legendary. That is just my guess.

And when you can blew through all the content and there is very little grind, there become very little to do. Unless you mean ….. achievement like killing a trillion doyalk in wvw.

(edited by laokoko.7403)

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Posted by: Theftwind.8976

Theftwind.8976

I’m not the only one adressing this. True story.

True randomness is exceedingly kind, exceedingly cruel, and exceedingly moderate and always without any rhyme or reason.

Unfortunately although I agree with the above point, we have no way of knowing exactly what type of RNG GW2 is using. Most games will use a pseudo generator that uses a seed number in the formula. If that seed number is fixed and tied to your account then every character on your account will experience the same pattern of rolls and those patterns will repeat themselves, it is no longer random if a pattern can be established. It would be more random if the seed number varied in some fashion but again we have no way of knowing that. You can read more about this from the wiki or a number of other sites that explain random number generators.

Theftwind (HoD)

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Posted by: Stone.6751

Stone.6751

Daily takes 45 minutes tops, and most nights I can hit 5-6 meta events within 2 hours. Just with those two things alone ill earn about 2g each day. It sounds like some people have really bad luck with drops on exotics and such, they are very.uncommon but they do happen.

That’s why I made my previous post. Some people can get as high as 16-20 gold in 2 hours. And that’s why people are upset because when things is nerfed and they no longer can.

And what are you doing with 2 gold a day. Maybe 3 years of playing will get you a legendary? That is why those people are complaining.

The reality if more than anything GW2 is designed to be casual. It is designed so people don’t need to grind. But people’ll say what about legendary?

The truth to me is “most people” don’t even care about legendary. That is just my guess.

And when you can blew through all the content and there is very little grind, there become very little to do. Unless you mean ….. achievement like killing a trillion doyalk in wvw.

What am I doing with 2g a day? I never said I’m only making 2g a day, I said I can make that in my first couple of hours playing each day. If I’ve got more time to play, which is only occasionally for me, then I can earn a bit more than that even. The gold I do bank I have used to buy extra bag slots in the Gem Store, I bought a stash of Flame/Frost dyes that I’m banking to sell later on, and I outfit my alts with exotics weapons. The rest of the gold I’ve just got saved for when I find something I really want.

If people can consistently make 15-20g in 2 hours you would quickly see the price of things like legendary weapons inflate with the increase in gold supply.

And you are right, there are plenty of us that could care less about a Legendary weapon. There are about a million other things I’d rather have because I just don’t find 95% of them to be all that cool. :/

Penny Royalty – Level 80 Guardian
Raingarde – Level 80 Necromancer

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Posted by: laokoko.7403

laokoko.7403

^ well, i probably offended you by saying what you can do with 2 gold a day. I mean if you want legendary, 2 gold a day probably won’t cut it. Unless you want to take a very very very long time to get your legendary.

(edited by laokoko.7403)

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Posted by: Stone.6751

Stone.6751

^ well, i probably offended you by saying what you can do with 2 gold a day. I mean if you want legendary, 2 gold a day probably won’t cut it.

No offense was taken at all! I talk to plenty of people in game that hardly have 2g in their bank, and they play fairly regularly!

In my opinion not everyone should have a Legendary; they should be almost unattainable for everyone but the most dedicated players. If there were anything less then they would start to become common, especially as the life of the GW2 grows, and that would take away from the entire purpose of having one.

If people want to grind for a status-symbol that’s their choice, but most people I see that spend their in-game time bypassing the game in order to grind toward a reward (in this case a Legendary) tend to burnout and complain that there isn’t enough content.

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Raingarde – Level 80 Necromancer

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Posted by: Julie Yann.5379

Julie Yann.5379

The problem is not everyone can put more an hour or 2 into the game. One can easily sink 2 g in WvW in a couple hours. Players who want to play WvW have no choice but to farm PvE to make up for their losses and they don’t want to spend days playing the game “as intended” in order to afford a night out on the battlegrounds. They want to make as much money as fast as they can so they can get back into the fight. The only way you make money in WvW is by just following the zerg, not building any siege, and not upgrading anything and anyone who says different is a kittening liar.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

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Posted by: Stone.6751

Stone.6751

The problem is not everyone can put more an hour or 2 into the game. One can easily sink 2 g in WvW in a couple hours. Players who want to play WvW have no choice but to farm PvE to make up for their losses and they don’t want to spend days playing the game “as intended” in order to afford a night out on the battlegrounds. They want to make as much money as fast as they can so they can get back into the fight. The only way you make money in WvW is by just following the zerg, not building any siege, and not upgrading anything and anyone who says different is a kittening liar.

Making money, or not making money, in WvW is a completely separate topic. But I would agree with you that there is no money to be made there. Playing WvW is simply for prestige and fun.

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Posted by: Julie Yann.5379

Julie Yann.5379

The problem is not everyone can put more an hour or 2 into the game. One can easily sink 2 g in WvW in a couple hours. Players who want to play WvW have no choice but to farm PvE to make up for their losses and they don’t want to spend days playing the game “as intended” in order to afford a night out on the battlegrounds. They want to make as much money as fast as they can so they can get back into the fight. The only way you make money in WvW is by just following the zerg, not building any siege, and not upgrading anything and anyone who says different is a kittening liar.

Making money, or not making money, in WvW is a completely separate topic. But I would agree with you that there is no money to be made there. Playing WvW is simply for prestige and fun.

I was just saying that cause I know quite a few people, including myself that farm just so we can play WvW the way it should be played, which brings us back to the topic which is making the game worth the time you put in. We play W3 for fun and prestige, but there is no fun in making yourself completely broke for playing it.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

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Posted by: Amun Ra.6435

Amun Ra.6435

Killing monsters, again you can only enjoy the game if play the way the game wants you too. Thanks for validating my point. Some people like killing creatures for loot, I did in wow for crafting and epics. I also did it in Guild Wars along with chest runs on my warrior and I found that very fun. If you could please tell me what there selling point was, since you seem to know why and how they want you play the game.

I think you’re missing a piece of the puzzle. DR doesn’t mean you don’t get stuff for killing monsters. DR means you don’t get stuff for killing the SAME monsters over and over.

So if you work your way through zones and then after you spend a bit of time in one area you move to the next, you don’t get DR.

Only people who stubbornly refuse to not kill the same mobs over and over again should be experiencing DR.

Some people, on the other hand, claim they’re constantly experiencing DR. I don’t have this and I play the game normally.

I like killing stuff too. I kill stuff all the time. But DR doesn’t end up kicking in for me, because I don’t kill stuff in one area and stay there for an hour. I kill as I go.

Why is this is hard for people?

I really doubt you have really tested DR. It is supposed to be dropped by switching chars, moving to another zone…I have yet to be able to drop DR, I’m not the only one experiencing this.

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Posted by: tigirius.9014

tigirius.9014

Well my experience is complete opposite. But somehow I just cannot believe all you “lucky” people with no magic find getting exotics all day all night.

I completely agree, there’s lopsided loot system here that they’d all like us to believe is random. Random doesn’t make people get crappy drops 99% of the time while others get lots of perfect drops 99% of the time doing the same events with the same people month after month. That’s not chaos that’s a fixed ratio and it’s been manipulated since November another thing they won’t admit.

And it’s not because people don’t understand RNG either. It’s due to clear manipulation. If you have a percentage of the population that you wanted to squeeze to improve profits then you’d quietly manipulate that part of the population right? and use plausible denial to continue to the practice or an excuse for the elimination of exploiters that no longer pose a threat (bots). That’s what’s really happening.

I’ve played a large number of other titles that weren’t as well made as this one (altho they all had much better in game economies) and in all my years of playing mmo’s never had I had this so called “random bad luck” as much as I have had in this title since they adjusted the drops of everything from T6 mats to globs of ectoplasm. Never. Even in WoW when I was trying to get that 1 piece of hunter gear from the dungeons to drop because they didn’t sell any other kind in the vendors list for gear currency, I never ever had this much trouble.

So what does that tell you. I’ve played 15 mmos over about 22 years, never happened until GW2 even with Devs making adjustments to gear and rare items that dropped too often. (and no I didn’t just play WoW).

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: AntiGw.9367

AntiGw.9367

Random doesn’t make people get crappy drops 99% of the time while others get lots of perfect drops 99% of the time doing the same events with the same people month after month.

Um, yes it does. That’s what random is. A probability of never seeing a decent drop. Now if everyone was guaranteed to get decent drops, that wouldn’t be random anymore.

That’s not chaos that’s a fixed ratio and it’s been manipulated since November another thing they won’t admit.

No, that’s chaos.

And it’s not because people don’t understand RNG either. It’s due to clear manipulation.

It’s not because people can’t understand RNG, it’s because people can’t tell the difference between RNG and non-RNG, with the added bonus of the brain being wired to see patterns.

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Posted by: Calae.1738

Calae.1738

This scheme may be successful in the short run but I predict that it will backfire in an epic way. I have less reasons to log in everyday and most people I play with feel the same. If Arena net has nothing substantial other than ascended weapons/armor come this November; they’re going to be in serious trouble.

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Posted by: Lily Miranda.5407

Lily Miranda.5407

I’ve been running around in Orr all day between breaks in my personal story (in Orr), and have no magic find and always forget to eat food… But we’re running 10% magic bonus in my guild right now – so 10% is all the bonus I have.

But there are 2 exotics in my bags right now that were not there this morning. Plus my crafting mats have been filling up like crazy again, and I’ve vendored a ton of stuff.

/shrug.

Cool map completion story, bro.

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Posted by: Karizee.8076

Karizee.8076

I read the title of this thread as nobrains forums xD