The Horrible, Awful, Tragic Death of My Build
Dying 20 times in AC is atrocious. Whatever variation of gears or traits builds, the only difference will be the length of encounter, especially @ introductory easy dungeon like AC.
The longer an encounter, the more likely the chance you’ll encounter those deadly oopsie moments with bad timing on crucial cd, running out of endurance, reaction, lag spike etc.
Just go full ham on dps. This is what this game about in majority, cc and supports are minor stuffs that require precise timing.
Take a good look at silverwaste mobs, you wanna kill them asap. Won’t be any difference @ HoT xpac too i bet.
(edited by Pino.5209)