The Mounts are Useless

The Mounts are Useless

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

in HoT it takes you 10min to figure out a way from the ground to a location 50m higher, in PoF it takes tyou 10min to run a (mostly) linear but longer way with just a few mount-jumps. I really don’t see the problem of less waypoints.

This is exactly the reason I don’t like PoF approach. It transforms a game that compels you to explore, to think and to try again into… pressing “forward” key 10 minutes (Or not even that, if you know where the autorun is)…

In fairness, you haven’t experienced the full PoF approach. You’ve seen one horizontal map, which explores the capabilities of the raptor. There are other mounts with other abilities and there will be terrain to match those abilities and test your creativity in using them to explore the map. Do you expect to just press forward or auto-run on the rabbit mount? What about the wolf that teleports and can turn mid-teleport? Does that sound like just pressing forward? This is a case of reading too much into a thing before you’ve seen the whole picture.

The Mounts are Useless

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Mounts aren’t useless, but they have been shoehorned into the game. I have long been against them, because they’re unnecessary. That said, they’re fun, and that’s really all that matters. They are functionally different from mounts in other games because they are not just a cosmetic speed boost. They also have specific functionality that makes them more interesting.

They will make it easier than ever before to break out of the maps, though.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

The Mounts are Useless

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Posted by: GreyWolf.8670

GreyWolf.8670

4) They don’t fly.
Really if we got a mount that flies that would not only be far more exciting, but that mount would be able to get around all the obstacles the other ones can.

So no I’m not excited for the mounts, I’m just really curious why would ANET give in and listen to the community on this one? Because there is really no point in this game for them.

Flying is one of the worst things they ever added to WoW, I much prefer ground mounts instead of just flying over everything and feeling disconnected from the world. Anet has been reducing the amount of way points of maps since Dry Top.

It’s funny you say that. Removing flying except after content is depleted is why I no longer play WoW, and I played it since before release.

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Posted by: Ardid.7203

Ardid.7203

in HoT it takes you 10min to figure out a way from the ground to a location 50m higher, in PoF it takes tyou 10min to run a (mostly) linear but longer way with just a few mount-jumps. I really don’t see the problem of less waypoints.

This is exactly the reason I don’t like PoF approach. It transforms a game that compels you to explore, to think and to try again into… pressing “forward” key 10 minutes (Or not even that, if you know where the autorun is)…

In fairness, you haven’t experienced the full PoF approach. You’ve seen one horizontal map, which explores the capabilities of the raptor. There are other mounts with other abilities and there will be terrain to match those abilities and test your creativity in using them to explore the map. Do you expect to just press forward or auto-run on the rabbit mount? What about the wolf that teleports and can turn mid-teleport? Does that sound like just pressing forward? This is a case of reading too much into a thing before you’ve seen the whole picture.

I truly hope you are right.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: Meari.9078

Meari.9078

I don’t even understand why so many players wanted them, are they suppose to compensate for something?

Have you ever wanted to get to an event but can’t because the wp is contested? Mounts will make getting there faster than trying to run

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Posted by: Knuckle Joe.7408

Knuckle Joe.7408

Someone complaining about the devs actually listening to the community and making new content/mechanics for the game… just when you think you cannot see anything new in these forums

DO FAST HANDS BASELINE

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Posted by: Substance E.4852

Substance E.4852

What’s actually useless is impotent forum posts whining about an integral part of an expansion that is going to be released in a month.

They will please more people than they turn away and that is all that ever matters.

Connection error(s) detected. Retrying…

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Posted by: jheryn.8390

jheryn.8390

Someone complaining about the devs actually listening to the community and making new content/mechanics for the game… just when you think you cannot see anything new in these forums

I agree, but I bet it wasn’t an automatic decision on their part. There were just as many people who didn’t want mounts in game. Both sides were very vocal. Which side do you actually listen to?

Either way at this time it is a moot point. Mounts are here.

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Posted by: Astralporing.1957

Astralporing.1957

2) not enough WP – solved in new maps (faster travel with mounts)

No, a movement mastery does not replace waypoints, just as gliding, mushrooms and wallows did not replace them in HoT. If we have less waypoints because we can travel faster with mounts, i’d rather have no mounts and more waypoints.

Have you ever wanted to get to an event but can’t because the wp is contested? Mounts will make getting there faster than trying to run

But that’s just trying to ignore the real problem – that the waypoint is contested.

Actions, not words.
Remember, remember, 15th of November

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Posted by: FrizzFreston.5290

FrizzFreston.5290

Waypoints get contested to avoid resurrecting right where you die, so that death actually means something.

This is not a real problem, this is an intended feature. Yes it’s annoying, but then that’s the price of failing to stay alive.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

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Posted by: Torolan.5816

Torolan.5816

in HoT it takes you 10min to figure out a way from the ground to a location 50m higher, in PoF it takes tyou 10min to run a (mostly) linear but longer way with just a few mount-jumps. I really don’t see the problem of less waypoints.

This is exactly the reason I don’t like PoF approach. It transforms a game that compels you to explore, to think and to try again into… pressing “forward” key 10 minutes (Or not even that, if you know where the autorun is)…

Maybe I should rethink my stance on mounts after reading this. You already lost me with the word compel.

If a giant rabbit, a teleporter jackal, a hoverboard turned octopus and other animals save me from entering another tangled depths map ever again, I gladly welcome my new mount overlords!^^

Sorry, english is not my primary language. I’m probably wrong with the word.
How do you say something that is defying yet fun, vs something that is spoonfeed-ing-ly boring?

I understood your post in a way that you wanted to say that you like a navigationally challenging map more than an easy map.

I personally hate maps that deny me access to events with hidden paths or large gliding sequences, especially the ones where you have to start from scrath after making a single mistake. i don´t know how often I was looking for the right way up to the Nuhoch village from the waypoint there.
Finding some MPs was simply nervegrinding and I only managed to make some because a friend guided me through them. Tangling depths is lorewise quite nice, but it is a chore if you leave the lanes.

Whole maps should not be reflex or perception tests. Therefore GW2 has optional jumping puzzles.

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Posted by: maddoctor.2738

maddoctor.2738

Many people posting here still think that mounts will be used only as a speed boost that allows you to reach events faster than walking. If that was the case, why do they all have unique special abilities? And why are those special abilities movement abilities?

Mounts will be required in PoF and their abilities too. That’s what makes the mounts of PoF good mounts instead of terrible mounts, like in other games where they are just speed boosts.

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Posted by: ladyfraktal.5249

ladyfraktal.5249

I totally agree.

One of the best features in GW2 for me are waypoints. I absolutely hate having to walk/ride on a mount in other MMOs and I always loved that in GW2 I can simply choose a waypoint, then only walk a very short distance and get to whatever I need. I wouldn’t mind if mounts were an addition to the old waypoint system, but in Crystal Desert they pretty much replace waypoints (3 or 4 waypoints in what they call ‘the biggest maps ever’ feel like nothing) and we’re forced to ride a long way to our destination. Which for me is one of the most frustrating things to do in games, I hate wasting time on commuting when, let’s say, all I need is one item from a merchant located far from waypoints. I haven’t seen the new areas yet, but I already know I’ll only spend the absolute minimum time in them, only going there to finish achievements or buy stuff I’ll really need. It’s sad to see a great system being replaced by the most common feature of all MMOs, a feature that I happen to wholeheartedly hate.

The Mounts are Useless

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Posted by: Kal Spiro.9745

Kal Spiro.9745

in HoT it takes you 10min to figure out a way from the ground to a location 50m higher, in PoF it takes tyou 10min to run a (mostly) linear but longer way with just a few mount-jumps. I really don’t see the problem of less waypoints.

This is exactly the reason I don’t like PoF approach. It transforms a game that compels you to explore, to think and to try again into… pressing “forward” key 10 minutes (Or not even that, if you know where the autorun is)…

Maybe I should rethink my stance on mounts after reading this. You already lost me with the word compel.

If a giant rabbit, a teleporter jackal, a hoverboard turned octopus and other animals save me from entering another tangled depths map ever again, I gladly welcome my new mount overlords!^^

Sorry, english is not my primary language. I’m probably wrong with the word.
How do you say something that is defying yet fun, vs something that is spoonfeed-ing-ly boring?

I understood your post in a way that you wanted to say that you like a navigationally challenging map more than an easy map.

I personally hate maps that deny me access to events with hidden paths or large gliding sequences, especially the ones where you have to start from scrath after making a single mistake. i don´t know how often I was looking for the right way up to the Nuhoch village from the waypoint there.
Finding some MPs was simply nervegrinding and I only managed to make some because a friend guided me through them. Tangling depths is lorewise quite nice, but it is a chore if you leave the lanes.

Whole maps should not be reflex or perception tests. Therefore GW2 has optional jumping puzzles.

I’m OK with more Verdant Brink, but yeah, I could do with far less Tangled Depths. You can’t even use the map paths, because they may be for a level you’re not even on, but are close enough to only see that level.

I could, though, gone for more map layer disparity in PoF than appears to be part of it. I liked that there were distinct layers in HoT that made a smaller map significantly larger.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

The Mounts are Useless

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Many people posting here still think that mounts will be used only as a speed boost that allows you to reach events faster than walking. If that was the case, why do they all have unique special abilities? And why are those special abilities movement abilities?

Mounts will be required in PoF and their abilities too. That’s what makes the mounts of PoF good mounts instead of terrible mounts, like in other games where they are just speed boosts.

It’s also important to note that they remove your skill bar and replace it with their own. They only have one skill, at the moment. There is room for the rest of those skill slots to be filled in during the course of LS4, at which point who knows what Mounts will mean to the game. It’s potentially a whole new play system.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker