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Posted by: HtFde.3856

HtFde.3856

You can kill guards in WvW from level 2. Choice is there you’re just choosing not to use it.

I’d love to see you kill a guard with a level 2 char … 1 … 1 … 1 … 1 … 1 … 1 … well, one thing it’ll teach … evading.

That was… really easy, actually

I never doubted it wouldn’t (although with a melee char it might be a tad more challenging) – it’s just gonna take a long time … and – depending on your matchup – you might hear an “Ahem …” from behind you …

PMI – Dzagonur Rallybot :)

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Posted by: Lazuli.2098

Lazuli.2098

I’d just like to point out a few things that seems to have been glossed over in this thread, at least so far as I can tell.

Firstly, a lot of people who do not like this but aren’t complaining about it, are refraining from doing so because they don’t give a flying crap about AP. I don’t care about AP and I have 11500, I know only one guy in game who cares about getting every last piece of AP, only one. Most players do not care about these new dailies since all they really give is AP, but that does not mean they enjoy this system or that it is a good idea, because…

Second, I have so much AP because the old way of gaining it rewarded you for having fun, and set a reward to ‘kickstart’ your playtime. I almost always wound up having fun getting the dailies and then playing even more after my dailies were done. Under this new system, dailies are for AP chasers and no one else, and I can’t get myself to do them, let alone much of anything after them.

I hate this system. And ever since this nonsense started, I’ve been playing less and less. Why on earth was this changed for such a tiny portion for the playerbase as those players who are competitively seeking AP is beyond my comprehension. Players want to play the game, but it can be a bit daunting when you first log in, and broad but clearly rewarding dailies helped players past that, this new system fails to do that.

TLDR: The old system got people playing, this new one does not. And hardly anyone cares about AP anyway.

Although I don’t have as much AP (8770, had to look it up) I’m right there with you. The previous dailies were more fun and I played much more.

Beyond my comprehension are those who actually hated the old dailies but would grind through every possible task to get more AP.

I think the difference is between those who “play” and those who compete.

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Posted by: Ayrilana.1396

Ayrilana.1396

I’d just like to point out a few things that seems to have been glossed over in this thread, at least so far as I can tell.

Firstly, a lot of people who do not like this but aren’t complaining about it, are refraining from doing so because they don’t give a flying crap about AP. I don’t care about AP and I have 11500, I know only one guy in game who cares about getting every last piece of AP, only one. Most players do not care about these new dailies since all they really give is AP, but that does not mean they enjoy this system or that it is a good idea, because…

Second, I have so much AP because the old way of gaining it rewarded you for having fun, and set a reward to ‘kickstart’ your playtime. I almost always wound up having fun getting the dailies and then playing even more after my dailies were done. Under this new system, dailies are for AP chasers and no one else, and I can’t get myself to do them, let alone much of anything after them.

I hate this system. And ever since this nonsense started, I’ve been playing less and less. Why on earth was this changed for such a tiny portion for the playerbase as those players who are competitively seeking AP is beyond my comprehension. Players want to play the game, but it can be a bit daunting when you first log in, and broad but clearly rewarding dailies helped players past that, this new system fails to do that.

TLDR: The old system got people playing, this new one does not. And hardly anyone cares about AP anyway.

Although I don’t have as much AP (8770, had to look it up) I’m right there with you. The previous dailies were more fun and I played much more.

Beyond my comprehension are those who actually hated the old dailies but would grind through every possible task to get more AP.

I think the difference is between those who “play” and those who compete.

A lot grinded for the skins and not to compete.

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Posted by: Djinn.9245

Djinn.9245

It doesn’t matter how you dress it up, some options that were there before aren’t there anymore now. Hollowing out the game, one feature per major update.

It doesn’t matter how you dress it up, it took considerably longer for me to get 10 points before, doing stuff I didn’t want to do in the process than now.

For someone going for 10 points a day I have more options now, because after I get those ten points (usually in ten, fifteen minutes), I have the rest of my day free to play.

That’s a whole lot more options.

You know Vayne, as I’ve mentioned to many other people in this thread: its really great that you are enjoying the new Dailies (seriously). However the fact that you like them is not in the least an argument against those of us who don’t. I, and many others, now have less choice that we like in the new Dailies. We are not advocating that your new choices be removed. We are advocating that we get our own choice back so that the people who like the new Dailies and those who preferred the choices in the old can be equal.

Anyone trying to either shut us up or tell us that our complaint is not valid is only trying to tell us that we are not equal in importance to them.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Vayne.8563

Vayne.8563

It doesn’t matter how you dress it up, some options that were there before aren’t there anymore now. Hollowing out the game, one feature per major update.

It doesn’t matter how you dress it up, it took considerably longer for me to get 10 points before, doing stuff I didn’t want to do in the process than now.

For someone going for 10 points a day I have more options now, because after I get those ten points (usually in ten, fifteen minutes), I have the rest of my day free to play.

That’s a whole lot more options.

You know Vayne, as I’ve mentioned to many other people in this thread: its really great that you are enjoying the new Dailies (seriously). However the fact that you like them is not in the least an argument against those of us who don’t. I, and many others, now have less choice that we like in the new Dailies. We are not advocating that your new choices be removed. We are advocating that we get our own choice back so that the people who like the new Dailies and those who preferred the choices in the old can be equal.

Anyone trying to either shut us up or tell us that our complaint is not valid is only trying to tell us that we are not equal in importance to them.

And as I keep saying only if you care about getting those achievement points which many don’t.

I’m not denying that there are people dissatisfied with the new dailies. But I think that there are very very few people by percentage that are very dissatisfied and I think as people are getting used to them, most people are satisfied.}

This isn’t just about me and you. And you’re perfectly free to complain. I just don’t think there are that many of you by percentage and yes, that makes a huge difference.

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Posted by: Lazuli.2098

Lazuli.2098


If you don’t care about achievement points, this is more freedom. Just don’t do the daily you get the old rewards for the most part anyway.

You’re right. With this new system I’ve had the freedom to log in and get my freebies every night. Got dailies 3 or 4 times. Got Wintersday dailies a bit more because I like to play Bell Choir. Did 100% Blazeridge on my engineer. That’s all Ive done in GW2. Instead played “Oh He11” card game with family. Many games of Settlers of Katan in several versions. Started watching “Firefly” episodes with family since by brother had never seen all of it. Watched several movies. Created some sims, designed some houses and built towns to play Sims 3 and talk about our games with my sister. Read and posted on the forums.

Currently I’m visiting family so not sure if this pattern will continue when I go back home but I doubt I will be playing as much as pre-daily change.

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Posted by: Djinn.9245

Djinn.9245

It doesn’t matter how you dress it up, some options that were there before aren’t there anymore now. Hollowing out the game, one feature per major update.

It doesn’t matter how you dress it up, it took considerably longer for me to get 10 points before, doing stuff I didn’t want to do in the process than now.

For someone going for 10 points a day I have more options now, because after I get those ten points (usually in ten, fifteen minutes), I have the rest of my day free to play.

That’s a whole lot more options.

You know Vayne, as I’ve mentioned to many other people in this thread: its really great that you are enjoying the new Dailies (seriously). However the fact that you like them is not in the least an argument against those of us who don’t. I, and many others, now have less choice that we like in the new Dailies. We are not advocating that your new choices be removed. We are advocating that we get our own choice back so that the people who like the new Dailies and those who preferred the choices in the old can be equal.

Anyone trying to either shut us up or tell us that our complaint is not valid is only trying to tell us that we are not equal in importance to them.

And as I keep saying only if you care about getting those achievement points which many don’t.

Not sure what your point is – obviously those of us who are discussing it here DO care.

I’m not denying that there are people dissatisfied with the new dailies. But I think that there are very very few people by percentage that are very dissatisfied and I think as people are getting used to them, most people are satisfied.}

This isn’t just about me and you. And you’re perfectly free to complain. I just don’t think there are that many of you by percentage and yes, that makes a huge difference.

First, you have no idea how many people are dissatisfied. And second, even if there are less people dissatisfied why does that matter? Its not a contest. Both groups can have what they want.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Vayne.8563

Vayne.8563

It doesn’t matter how you dress it up, some options that were there before aren’t there anymore now. Hollowing out the game, one feature per major update.

It doesn’t matter how you dress it up, it took considerably longer for me to get 10 points before, doing stuff I didn’t want to do in the process than now.

For someone going for 10 points a day I have more options now, because after I get those ten points (usually in ten, fifteen minutes), I have the rest of my day free to play.

That’s a whole lot more options.

You know Vayne, as I’ve mentioned to many other people in this thread: its really great that you are enjoying the new Dailies (seriously). However the fact that you like them is not in the least an argument against those of us who don’t. I, and many others, now have less choice that we like in the new Dailies. We are not advocating that your new choices be removed. We are advocating that we get our own choice back so that the people who like the new Dailies and those who preferred the choices in the old can be equal.

Anyone trying to either shut us up or tell us that our complaint is not valid is only trying to tell us that we are not equal in importance to them.

And as I keep saying only if you care about getting those achievement points which many don’t.

Not sure what your point is – obviously those of us who are discussing it here DO care.

I’m not denying that there are people dissatisfied with the new dailies. But I think that there are very very few people by percentage that are very dissatisfied and I think as people are getting used to them, most people are satisfied.}

This isn’t just about me and you. And you’re perfectly free to complain. I just don’t think there are that many of you by percentage and yes, that makes a huge difference.

First, you have no idea how many people are dissatisfied. And second, even if there are less people dissatisfied why does that matter? Its not a contest. Both groups can have what they want.

Sure, if they add more dailies and make it even easier, it won’t inconvenience me…but I’m still not sure Anet is willing to do it. I think they want you to do something for those points. Which is the point.

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Posted by: Djinn.9245

Djinn.9245

It doesn’t matter how you dress it up, some options that were there before aren’t there anymore now. Hollowing out the game, one feature per major update.

It doesn’t matter how you dress it up, it took considerably longer for me to get 10 points before, doing stuff I didn’t want to do in the process than now.

For someone going for 10 points a day I have more options now, because after I get those ten points (usually in ten, fifteen minutes), I have the rest of my day free to play.

That’s a whole lot more options.

You know Vayne, as I’ve mentioned to many other people in this thread: its really great that you are enjoying the new Dailies (seriously). However the fact that you like them is not in the least an argument against those of us who don’t. I, and many others, now have less choice that we like in the new Dailies. We are not advocating that your new choices be removed. We are advocating that we get our own choice back so that the people who like the new Dailies and those who preferred the choices in the old can be equal.

Anyone trying to either shut us up or tell us that our complaint is not valid is only trying to tell us that we are not equal in importance to them.

And as I keep saying only if you care about getting those achievement points which many don’t.

Not sure what your point is – obviously those of us who are discussing it here DO care.

I’m not denying that there are people dissatisfied with the new dailies. But I think that there are very very few people by percentage that are very dissatisfied and I think as people are getting used to them, most people are satisfied.}

This isn’t just about me and you. And you’re perfectly free to complain. I just don’t think there are that many of you by percentage and yes, that makes a huge difference.

First, you have no idea how many people are dissatisfied. And second, even if there are less people dissatisfied why does that matter? Its not a contest. Both groups can have what they want.

Sure, if they add more dailies and make it even easier, it won’t inconvenience me…but I’m still not sure Anet is willing to do it. I think they want you to do something for those points. Which is the point.

Some people will always be “not doing something” for the points. If Anet wanted Dailies to be a challenge, each and every one would have to be actually difficult. Anyone who happens to want to PvE in the zone specified is not going out of their way. Anyone playing WvW anyway is not going out of their way. Anyone doing PvP, Dungeons, Fractals, JP or whatever anyway is not going out of their way. Only people who prefer open PvE have now been inconvenienced where in the past they were not. Only us.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Kheo.2504

Kheo.2504

I enjoy the new dailies. As a player who enjoys all three types of gameplay, I love being able to earn my full 10 achievement points in any of them, instead of wandering back into Queensdale and killing level 2 Wurms for 5 minutes. Being rewarded for each one individually is nice too, as I have more motivation to complete extra dailies. Before, you could get 1 AP for each daily, but being given a large chunk of experience or a boost to your reward track is a fantastic motivator.

Life doesn’t give me lemons anymore, not after what happened last time.

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Posted by: AdaephonDelat.3890

AdaephonDelat.3890

You can kill guards in WvW from level 2. Choice is there you’re just choosing not to use it.

I’d love to see you kill a guard with a level 2 char … 1 … 1 … 1 … 1 … 1 … 1 … well, one thing it’ll teach … evading.

That was… really easy, actually

I never doubted it wouldn’t (although with a melee char it might be a tad more challenging) – it’s just gonna take a long time … and – depending on your matchup – you might hear an “Ahem …” from behind you …

Hey I never said it would be easy. Just possible :-P

[BAD] a casual PvE guild on Aurora Glade.
http://bad-eu.guildlaunch.com
The Family Deuce. Asuran Adventure Specialists.

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Posted by: Carighan.6758

Carighan.6758

Well, that’s impossible without rendering 100+ gold equipment useless in 90+% of the zones. Your superior sigil of fire being downgraded to a minor or major one in zones < level 60?

And why not?
That’s the whole point of downleveling, is it not? To make a lvl80 as strong (or weak) as a level X. You’ll already have an advantage due to traits/skillslots (this could be made up by underscaling stats), so why is it so bad if your gear works like lvl15 gear?

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Vespertilionidae.5018

Vespertilionidae.5018

Are the dailies bugged for new players or are they just not considered in making the achievements? My daughter had only 1 daily in each category not three and WvW and Spvp was still locked content at that time. So, impossible to complete because 3 achievements had to be completed. Other days she has things like view a vista in orr, craft an exotic item, do 4 events in Timberline Falls and her highest pc on her account is level 22. (They are not adjusting for her being a new account as others are posting here say so I sent in a ticket at the time.)

I just don’t understand what is going on. Redo the NPE then add things like this? It is contradictory. ( Also, why do things like remove lemons from the Sylvari Soundless or apples from Eda? New players like to take up chef and these items are used in a lot of the lower recipes.)

It isn’t a well designed system in my humble opinion when you have mega servers full of level 80s with map completion hopping from event to event while new pcs exploring that area with only a handful of wps have very little chance of getting to said event before it ends, or doing enough damage to get credit. Do 4 events in Kryta/Ascalon/Shiverpeaks/Magguma was a much better design because it spread the player base out a bit and made this achievement category doable for pcs of any level.

In regards to other aspects of this, I’d just like to say, no is forced to do any of this but when players do content they don’t exactly enjoy it isn’t accurate to look at that data and call it a success then design more of the same. A success would be players enjoying said content as they do it.
I am not sure what about this game (or any MMO) compels players to slog through content they really don’t enjoy, other than certain rewards where there is no other way. In that case yes, I did the fractal daily when it was two achievements…by paying some one 4 gold for a level 1 fractal end boss. To me it was a bargain. Only two more pristine relics and I can return to forgetting about Fractals.
It isn’t a success that after months and months I returned to fractals, you didn’t tempt me to try something new. I have done fractals and do not care for them and won’t ever enjoy them in their current buggy state. This was just a hoop I had to jump through because I can’t get that item (Mawdrey II) any other way.
So yes, if you want the prize you have to do the content, I hear that a lot. I hear it mainly from people who admit they had to do things they didn’t like to get what they wanted so hop on the sufferbus with us!
My point is; when you look at the raw numbers and see that X players did Y content and that’s up from the last month, that isn’t always what constitutes a success if many of those players didn’t enjoy the process and only did it because you put a carrot component there.

Successful opportunism is often indistinguishable from a masterful plan.

(edited by Vespertilionidae.5018)

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Posted by: L Step.8659

L Step.8659

I’d like to see them stop adding wxp vials to the wvw chests, as many people have already hit the rank ability cap and don’t need all of these extra ranks. I have over 600 spare ranks and would rather get a rare or something since wvw loot is quite abysmal :c

I crafted one exotic luck and got 3 ectos, I mean how is that balanced compared to the WvW ones >.<

ReRolled [Re] GvG Hero/Wannabe

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Posted by: dkspins.4670

dkspins.4670

It doesn’t matter how you dress it up, some options that were there before aren’t there anymore now. Hollowing out the game, one feature per major update.

It doesn’t matter how you dress it up, it took considerably longer for me to get 10 points before, doing stuff I didn’t want to do in the process than now.

For someone going for 10 points a day I have more options now, because after I get those ten points (usually in ten, fifteen minutes), I have the rest of my day free to play.

That’s a whole lot more options.

You know Vayne, as I’ve mentioned to many other people in this thread: its really great that you are enjoying the new Dailies (seriously). However the fact that you like them is not in the least an argument against those of us who don’t. I, and many others, now have less choice that we like in the new Dailies. We are not advocating that your new choices be removed. We are advocating that we get our own choice back so that the people who like the new Dailies and those who preferred the choices in the old can be equal.

Anyone trying to either shut us up or tell us that our complaint is not valid is only trying to tell us that we are not equal in importance to them.

And as I keep saying only if you care about getting those achievement points which many don’t.

Not sure what your point is – obviously those of us who are discussing it here DO care.

I’m not denying that there are people dissatisfied with the new dailies. But I think that there are very very few people by percentage that are very dissatisfied and I think as people are getting used to them, most people are satisfied.}

This isn’t just about me and you. And you’re perfectly free to complain. I just don’t think there are that many of you by percentage and yes, that makes a huge difference.

First, you have no idea how many people are dissatisfied. And second, even if there are less people dissatisfied why does that matter? Its not a contest. Both groups can have what they want.

Sure, if they add more dailies and make it even easier, it won’t inconvenience me…but I’m still not sure Anet is willing to do it. I think they want you to do something for those points. Which is the point.

It’s Anet’s game, but I hardly consider viewing a vista one has seen several times, gathering half as many items (i.e. mining 3 nodes in home instance was 45% of the daily, and now those same 3 nodes give one 90% mining)or crafting an Exotic item, doing “something” for those 10 AP’s. LOL The 4 events in a specific zone give, what, a sip of karma and a couple of writs of experience.

I preferred the old way, and it’s predecessor as well, when 5 daily items would give on the wonderful jug of Karma, for 4500 karma. One of the constant original dailies was “Daily Dodger” which helped me to learn how to dodge and not stand in those red circles haha.

But, as I said this is Anet’s game and they will do what they will. I’m actually liking the separation of dailies, the end of monthlies (which I always got by the first week, and the introduction of daily log-in rewards. By the end of the 4 weeks, I’ll have made 60-70g buying heavy crafting bags, selling the mats and don’t even need to play one whit! That will give me time to practice the harp in-game.

7k hr, 13k AP, 16 char, all classes 80 Sadly, 3.5k hr. Ranger

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Posted by: IndigoSundown.5419

IndigoSundown.5419

I’d like to see them stop adding wxp vials to the wvw chests, as many people have already hit the rank ability cap and don’t need all of these extra ranks. I have over 600 spare ranks and would rather get a rare or something since wvw loot is quite abysmal :c

I crafted one exotic luck and got 3 ectos, I mean how is that balanced compared to the WvW ones >.<

While I appreciate your concern, one of the stated reasons for the new dailies was to entice people to try game modes they had previously avoided. For newcomers to WvW, those points do make a difference. They certainly matter to me.

Perhaps a better solution would be to expand ways that ranks reward players who’ve maxed their abilities. And, no, I’m not sure that the rewards are balanced across all tasks.

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Posted by: Ashen.2907

Ashen.2907

Ultimately the new daily system, and complaints regarding it, are not so much, at their core, about choices or freedom but rather about rate of reward acquisition.

A player that preferred to play in zone X, to do jumping puzzle Y, kill N mobs, and so on still has the choice, the freedom if you prefer, to do so. He generally will not, however, be rewarded at the same rate as was the case before.

Every zone in the game, almost any activity in which you might prefer to engage. grants AP. A player can continue to gain rewards playing essentially however they choose, including how they chose to play before the daily changes. A player wanting to maximize AP gain will likely need to go out of their way, but such was the case before (to a greater degree).

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Posted by: HtFde.3856

HtFde.3856

Well, that’s impossible without rendering 100+ gold equipment useless in 90+% of the zones. Your superior sigil of fire being downgraded to a minor or major one in zones < level 60?

And why not?
That’s the whole point of downleveling, is it not? To make a lvl80 as strong (or weak) as a level X. You’ll already have an advantage due to traits/skillslots (this could be made up by underscaling stats), so why is it so bad if your gear works like lvl15 gear?

Because the game has too few endgame zones, that’s why. Parts (!) of Frostgorge, Southsun, Dry Top, Silverwastes, Cursed Shore, Parts of Malchor … that’s for sure not enough content for, say, ascended equipment you have to grind months for.

If you’d have downlevelled 80s who’ll have to hack at a level 5 grawl for 2 minutes before it flips over you can be sure that a lot of players will go like … thank you and bb.

Just because you obviously enjoy self-flagellation doesn’t mean others will.

PMI – Dzagonur Rallybot :)

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Posted by: Jenstone.6891

Jenstone.6891

I like and dislike some aspects of the new dailies.
These are my own opinions, based upon my game play.
Many may or may not agree, not going to argue about it.
I am not about AP, I find, for me, that the AP rewards are a bit lack luster.
Dislike about the new dailies:
1. With the old system, I used to take my low level toons and finish them. It was a great way to get experience and get an activity done. Two birds(rabbits) with one stone.
Like about the new dailies:
1. Less time taken to accomplish said daily.
2. Less time on dailies allows for more time to do other in game activities.

I prefer doing the daily activities on my low level toons. But, yes may not have access to that area. So I either, don’t do that activity or I jump on a toon that has that area opened. Pretty simple concept, considering I did the same thing with the old daily system, picked and chose from the choices given.

Just like with the old dailies, I can do one from each category and it will count toward the total. Or all from one and do none from the other two categories.

For me, there is a lot more to the game than just the dailies. But by reading a few of the comments in this thread, the old daily system is the only reason why some people logged on to play. I don’t understand that thinking, considering how big the game is. But to each their own.

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Posted by: KatieElisa.3504

KatieElisa.3504

I really dislike the new system. I hate pvp and wvw. I literally stress out playing versus other players. That leaves me with a few pve options, most of which I can’t do because I haven’t explored the regions or don’t have the crafting options. I used to log in before work just to do the dailies but now it doesn’t matter. I don’t have the time to track down events or explore higher level maps just to find vistas or whatever. When I do have time to really play, I’d rather be doing my personal story or whatever special festival is happening atm. I liked the option to kill 4 veterans, rev 10 people/npcs, or kill 10 ambients. It was easy. I was excited about the idea of the change at first but now I look at the list and I’m frustrated at the options. It must be really frustrating for brand new players.

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Posted by: Djinn.9245

Djinn.9245

I’d like to see them stop adding wxp vials to the wvw chests, as many people have already hit the rank ability cap and don’t need all of these extra ranks. I have over 600 spare ranks and would rather get a rare or something since wvw loot is quite abysmal :c

I crafted one exotic luck and got 3 ectos, I mean how is that balanced compared to the WvW ones >.<

While I appreciate your concern, one of the stated reasons for the new dailies was to entice people to try game modes they had previously avoided. For newcomers to WvW, those points do make a difference. They certainly matter to me.

Perhaps a better solution would be to expand ways that ranks reward players who’ve maxed their abilities. And, no, I’m not sure that the rewards are balanced across all tasks.

Or maybe a turn-in for those vials? I’m not going to speculate what one might turn them in for since I don’t really do WvW. But they could probably find something non-gamebreaking.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Djinn.9245

Djinn.9245

Ultimately the new daily system, and complaints regarding it, are not so much, at their core, about choices or freedom but rather about rate of reward acquisition.

A player that preferred to play in zone X, to do jumping puzzle Y, kill N mobs, and so on still has the choice, the freedom if you prefer, to do so. He generally will not, however, be rewarded at the same rate as was the case before.

Every zone in the game, almost any activity in which you might prefer to engage. grants AP. A player can continue to gain rewards playing essentially however they choose, including how they chose to play before the daily changes. A player wanting to maximize AP gain will likely need to go out of their way, but such was the case before (to a greater degree).

No, when there were more open PvE choice I rarely had to go out of my way to gain the Daily AP.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Zero Day.2594

Zero Day.2594

So, I decided to click the “save for later”/the little arrow when the daily login reward popped up. I did that thinking I could hop on my other character to claim the reward…

So can I somehow claim it after clicking the “save for later”… or do I have to wait till tomorrow’s reset? I couldnt really find a way to that pop-up screen again…

From a user’s stand point I would want the ability to claim my reward today on a character that I want, not necessarily the first one I log in on. And saving for later, meaning I could choose to claim it later when I want to (be it 5 minutes later or 1 hour later).

Anyways I probably didn’t find a way to navigate back to that pop-up.

So yesterday I couldn’t find a way to bring up the pop-up, nor today.

Today, I logged in on my alt thinking that I would get the (equipment) chest from yesterday… So I clicked on the little chest that pop’s up and brings up the menu/calendar … To my surprise I couldn’t get yesterday’s chest that I never received… Instead I was offered todays reward (the bag of coins)… which I would have preferred to have gotten on my main, so instead of clicking on the “save for later”/little arrow – which seems to NOT WORK (or I’m extremely lost on how it works) – I alt+f4, hoping that nothing gets registered (like i didnt choose to “save for later” nor accept it). I log back in on my main, nothing pops up/no chest on the side… I log back on my alt where this all started… again no pop up/no chest on the side either.

So, I believe 2 days worth of rewards have just vanished on me… or there’s some hidden elaborate way to retrieve them or open the calendar/pop-up menu.

Moral of the story:
When you log in… just taking the reward.
(Otherwise who knows what happens to it if you do anything besides accepting it).


Also, what I quoted above was opened in a question thread, hoping for answer… though I received an answer of some sort… I’m not too sure why my thread was merged with this behemoth of a thread, where I really don’t expect any discussion/explanation to what happened to the 2nd part of this tale about login rewards.


O well,
Happy new years folks.

Thief Nerf/Change Wish List. Advice List
Join the TEEFs!

(edited by Zero Day.2594)

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Posted by: Carighan.6758

Carighan.6758

If you’d have downlevelled 80s who’ll have to hack at a level 5 grawl for 2 minutes before it flips over you can be sure that a lot of players will go like … thank you and bb.

Just because you obviously enjoy self-flagellation doesn’t mean others will.

Eh?
Do you take two minutes to kill a lvl80 mob in a non-downleveled zone? Because otherwise, why would you take 2 minutes to kill a lvl5 mob when leveled to 5?

I don’t see what the problem would be. What does it matter whether you’re lvl80 fighting a lvl80 or lvl5 fighting a lvl5 if the level-scaling works well? Should be the exact same thing, no? Exact same personal difficulty, no?
(That’s assuming scaling is fixed, obviously right now downleveled stuff is vastly easier)

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Ashen.2907

Ashen.2907

Ultimately the new daily system, and complaints regarding it, are not so much, at their core, about choices or freedom but rather about rate of reward acquisition.

A player that preferred to play in zone X, to do jumping puzzle Y, kill N mobs, and so on still has the choice, the freedom if you prefer, to do so. He generally will not, however, be rewarded at the same rate as was the case before.

Every zone in the game, almost any activity in which you might prefer to engage. grants AP. A player can continue to gain rewards playing essentially however they choose, including how they chose to play before the daily changes. A player wanting to maximize AP gain will likely need to go out of their way, but such was the case before (to a greater degree).

No, when there were more open PvE choice I rarely had to go out of my way to gain the Daily AP.

Why did you say, “no,” and then agree with my point ?

Previously you got more rewards for doing whatever you wanted to do. You can still do whatever in game activities you like, you just get fewer rewards for doing so. Your, “choice/freedom,” to do whatever you want in the game has in no way been reduced. Your rewards for doing whatever you want in the game has.

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Posted by: Havoc.3865

Havoc.3865

The new daily system alienates new players. I’m trying to introduce my friends to this game, and how the hell are they going to complete events in level 30-45 areas to get the dailies, when they are playing their first character, who’s level 20?

If you want to make newbies quit because they ca’t get anything done, congratulations, they are quitting and I will be going inactive again because no one wants to play with me, thanks a lot arena net.

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Posted by: Olvendred.3027

Olvendred.3027

The new daily system alienates new players. I’m trying to introduce my friends to this game, and how the hell are they going to complete events in level 30-45 areas to get the dailies, when they are playing their first character, who’s level 20?

If you want to make newbies quit because they ca’t get anything done, congratulations, they are quitting and I will be going inactive again because no one wants to play with me, thanks a lot arena net.

For the umpteenth time…. dailies are based on the highest level character on your account. If they only have a level 20, then they a) get fewer dailies, and b) get different dailies.

I have 2 accounts. Today my main account (many level 80s), got: Great Jungle Wurm, Mystic Forger, Orr Forager, and Sparkfly Fen Event Completer. My alt account (highest character is level 40) got: Great Jungle Wurm, Mystic Forger, Maguuma Forager, and Metrica Province Event Completer.

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Posted by: Vayne.8563

Vayne.8563

The new daily system alienates new players. I’m trying to introduce my friends to this game, and how the hell are they going to complete events in level 30-45 areas to get the dailies, when they are playing their first character, who’s level 20?

If you want to make newbies quit because they ca’t get anything done, congratulations, they are quitting and I will be going inactive again because no one wants to play with me, thanks a lot arena net.

For the 100th time, on accounts that don’t have high level characters, they get different dailies. This isn’t theory it’s fact. I’ve posted screenshots twice.

On my wife’s new account she doesn’t get dailies until she has a character at a level than can do them. When we got Claw of Jormag, she got Shadow Behemoth.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

The new daily system alienates new players. I’m trying to introduce my friends to this game, and how the hell are they going to complete events in level 30-45 areas to get the dailies, when they are playing their first character, who’s level 20?

If you want to make newbies quit because they ca’t get anything done, congratulations, they are quitting and I will be going inactive again because no one wants to play with me, thanks a lot arena net.

For the 100th time, on accounts that don’t have high level characters, they get different dailies. This isn’t theory it’s fact. I’ve posted screenshots twice.

On my wife’s new account she doesn’t get dailies until she has a character at a level than can do them. When we got Claw of Jormag, she got Shadow Behemoth.

Does she have to do three tasks on the lower level account?

The wording in the patch notes is a bit ambiguous.

“The number of available achievements per day is based on the highest-level character on an account:

Levels 1 – 10: 1 achievement per category
Levels 11 – 30: 3 achievements per category
Levels 31 – 80: 4 achievements per category"

If three tasks are required to complete regardless of max level character, someone with only a L8, say, would have to do the one task in each of the three categories. Not that it matters to me, just curious if you know.

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Posted by: Malkavian.4516

Malkavian.4516

I think doing just one of them for say level 1-10 characters will be enough to get them 10 AP and 3 dailies for levels 11 all the way to 80 from here on out. :/

FOR SKYRIM!!!!!

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Posted by: Vayne.8563

Vayne.8563

The new daily system alienates new players. I’m trying to introduce my friends to this game, and how the hell are they going to complete events in level 30-45 areas to get the dailies, when they are playing their first character, who’s level 20?

If you want to make newbies quit because they ca’t get anything done, congratulations, they are quitting and I will be going inactive again because no one wants to play with me, thanks a lot arena net.

For the 100th time, on accounts that don’t have high level characters, they get different dailies. This isn’t theory it’s fact. I’ve posted screenshots twice.

On my wife’s new account she doesn’t get dailies until she has a character at a level than can do them. When we got Claw of Jormag, she got Shadow Behemoth.

Does she have to do three tasks on the lower level account?

The wording in the patch notes is a bit ambiguous.

“The number of available achievements per day is based on the highest-level character on an account:

Levels 1 – 10: 1 achievement per category
Levels 11 – 30: 3 achievements per category
Levels 31 – 80: 4 achievements per category"

If three tasks are required to complete regardless of max level character, someone with only a L8, say, would have to do the one task in each of the three categories. Not that it matters to me, just curious if you know.

Yes she has three tasks, but there are three tasks she can do at her level, end of story.

Whether the patch notes are wrong or not is less relevant to what’s being said. That new players can’t do the dailies. It’s not true. My wife does them every day.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

The new daily system alienates new players. I’m trying to introduce my friends to this game, and how the hell are they going to complete events in level 30-45 areas to get the dailies, when they are playing their first character, who’s level 20?

If you want to make newbies quit because they ca’t get anything done, congratulations, they are quitting and I will be going inactive again because no one wants to play with me, thanks a lot arena net.

For the 100th time, on accounts that don’t have high level characters, they get different dailies. This isn’t theory it’s fact. I’ve posted screenshots twice.

On my wife’s new account she doesn’t get dailies until she has a character at a level than can do them. When we got Claw of Jormag, she got Shadow Behemoth.

Does she have to do three tasks on the lower level account?

The wording in the patch notes is a bit ambiguous.

“The number of available achievements per day is based on the highest-level character on an account:

Levels 1 – 10: 1 achievement per category
Levels 11 – 30: 3 achievements per category
Levels 31 – 80: 4 achievements per category"

If three tasks are required to complete regardless of max level character, someone with only a L8, say, would have to do the one task in each of the three categories. Not that it matters to me, just curious if you know.

Yes she has three tasks, but there are three tasks she can do at her level, end of story.

Whether the patch notes are wrong or not is less relevant to what’s being said. That new players can’t do the dailies. It’s not true. My wife does them every day.

So, you don’t know. Thanks.

I only wondered if your wife’s new account had only characters ten and under during a new daily day, and if so, whether she had to complete one task to get daily completion, or three.

Sheesh.

@ Mal: that’s what I thought, also, but was seeking confirmation.

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Posted by: Vayne.8563

Vayne.8563

The new daily system alienates new players. I’m trying to introduce my friends to this game, and how the hell are they going to complete events in level 30-45 areas to get the dailies, when they are playing their first character, who’s level 20?

If you want to make newbies quit because they ca’t get anything done, congratulations, they are quitting and I will be going inactive again because no one wants to play with me, thanks a lot arena net.

For the 100th time, on accounts that don’t have high level characters, they get different dailies. This isn’t theory it’s fact. I’ve posted screenshots twice.

On my wife’s new account she doesn’t get dailies until she has a character at a level than can do them. When we got Claw of Jormag, she got Shadow Behemoth.

Does she have to do three tasks on the lower level account?

The wording in the patch notes is a bit ambiguous.

“The number of available achievements per day is based on the highest-level character on an account:

Levels 1 – 10: 1 achievement per category
Levels 11 – 30: 3 achievements per category
Levels 31 – 80: 4 achievements per category"

If three tasks are required to complete regardless of max level character, someone with only a L8, say, would have to do the one task in each of the three categories. Not that it matters to me, just curious if you know.

Yes she has three tasks, but there are three tasks she can do at her level, end of story.

Whether the patch notes are wrong or not is less relevant to what’s being said. That new players can’t do the dailies. It’s not true. My wife does them every day.

So, you don’t know. Thanks.

I only wondered if your wife’s new account had only characters ten and under during a new daily day, and if so, whether she had to complete one task to get daily completion, or three.

Sheesh.

@ Mal: that’s what I thought, also, but was seeking confirmation.

Nope. She has characters over 10. Highest is about level 40.

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Posted by: Havoc.3865

Havoc.3865

The new daily system alienates new players. I’m trying to introduce my friends to this game, and how the hell are they going to complete events in level 30-45 areas to get the dailies, when they are playing their first character, who’s level 20?

If you want to make newbies quit because they ca’t get anything done, congratulations, they are quitting and I will be going inactive again because no one wants to play with me, thanks a lot arena net.

For the umpteenth time…. dailies are based on the highest level character on your account. If they only have a level 20, then they a) get fewer dailies, and b) get different dailies.

I have 2 accounts. Today my main account (many level 80s), got: Great Jungle Wurm, Mystic Forger, Orr Forager, and Sparkfly Fen Event Completer. My alt account (highest character is level 40) got: Great Jungle Wurm, Mystic Forger, Maguuma Forager, and Metrica Province Event Completer.

Be that as it may, they still have to run all over arena nets creation, to areas they have not explored to do events they never heard of. Their level or not it’s still a massive deterrent to actually doing the dailies, which makes them utterly fail at promoting daily play. Them being different actually makes it worse. Because now if I want to buy a character slot and make a lower level guy to play with them (which I have) I don’t get to do my dailies when I run with them because I have a level 80 character. awesome.

The people I play with just ignore them now, it’s not the incentive it used to be. And I had the misfortune of introducing them JUST before the massive changes to the system, so the old one worked well for them. Sorry I didn’t obsessively scan the patch notes for the change coming through, I just wanted to play and have fun.

PS: On a personal note, heaven forbid I want to play my lower level characters today, because unless I sign into my level 80 I am not getting kitten for the daily. Thanks a lot guys, I feel like I have so much more freedom now. Get the daily and monthly achievements playing whatever character you want? To hell with that! Grind your level capped guys a little more before you can go back to playing the guys you want to play. It’s frustrating.

(edited by Havoc.3865)

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Posted by: sorudo.9054

sorudo.9054

The new daily system alienates new players. I’m trying to introduce my friends to this game, and how the hell are they going to complete events in level 30-45 areas to get the dailies, when they are playing their first character, who’s level 20?

If you want to make newbies quit because they ca’t get anything done, congratulations, they are quitting and I will be going inactive again because no one wants to play with me, thanks a lot arena net.

For the 100th time, on accounts that don’t have high level characters, they get different dailies. This isn’t theory it’s fact. I’ve posted screenshots twice.

On my wife’s new account she doesn’t get dailies until she has a character at a level than can do them. When we got Claw of Jormag, she got Shadow Behemoth.

then let me prove you wrong then, i logged in yesterday with a level 21 character and guess the dailies.
kesseks hills, ORR plants, a boss wurm in lvl 45+ areas and i think a vista.
great scaling there…….

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Posted by: Vayne.8563

Vayne.8563

The new daily system alienates new players. I’m trying to introduce my friends to this game, and how the hell are they going to complete events in level 30-45 areas to get the dailies, when they are playing their first character, who’s level 20?

If you want to make newbies quit because they ca’t get anything done, congratulations, they are quitting and I will be going inactive again because no one wants to play with me, thanks a lot arena net.

For the umpteenth time…. dailies are based on the highest level character on your account. If they only have a level 20, then they a) get fewer dailies, and b) get different dailies.

I have 2 accounts. Today my main account (many level 80s), got: Great Jungle Wurm, Mystic Forger, Orr Forager, and Sparkfly Fen Event Completer. My alt account (highest character is level 40) got: Great Jungle Wurm, Mystic Forger, Maguuma Forager, and Metrica Province Event Completer.

Be that as it may, they still have to run all over arena nets creation, to areas they have not explored to do events they never heard of. Their level or not it’s still a massive deterrent to actually doing the dailies, which makes them utterly fail at promoting daily play. Them being different actually makes it worse. Because now if I want to buy a character slot and make a lower level guy to play with them (which I have) I don’t get to do my dailies when I run with them because I have a level 80 character. awesome.

The people I play with just ignore them now, it’s not the incentive it used to be. And I had the misfortune of introducing them JUST before the massive changes to the system, so the old one worked well for them. Sorry I didn’t obsessively scan the patch notes for the change coming through, I just wanted to play and have fun.

PS: On a personal note, heaven forbid I want to play my lower level characters today, because unless I sign into my level 80 I am not getting kitten for the daily. Thanks a lot guys, I feel like I have so much more freedom now. Get the daily and monthly achievements playing whatever character you want? To hell with that! Grind your level capped guys a little more before you can go back to playing the guys you want to play. It’s frustrating.

I get the daily in 15 minutes and then play my low level character. It’s not like you can only play one.

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Posted by: danielrjones.8759

danielrjones.8759

Thankful for the changes in dailies. Same here Vayne, usually takes 15min on average to get the 3 needed. No complaints here at all.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

The new daily system alienates new players. I’m trying to introduce my friends to this game, and how the hell are they going to complete events in level 30-45 areas to get the dailies, when they are playing their first character, who’s level 20?

If you want to make newbies quit because they ca’t get anything done, congratulations, they are quitting and I will be going inactive again because no one wants to play with me, thanks a lot arena net.

For the 100th time, on accounts that don’t have high level characters, they get different dailies. This isn’t theory it’s fact. I’ve posted screenshots twice.

On my wife’s new account she doesn’t get dailies until she has a character at a level than can do them. When we got Claw of Jormag, she got Shadow Behemoth.

then let me prove you wrong then, i logged in yesterday with a level 21 character and guess the dailies.
kesseks hills, ORR plants, a boss wurm in lvl 45+ areas and i think a vista.
great scaling there…….

Is the level 21 the highest level character on the account? Since you are reporting that you got 4 choices, I’d say not.

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Posted by: Donari.5237

Donari.5237

Zero Day, I am curious as to why you want the daily reward on a particular alt. They are account bound items. The Mystic Coins deposit into your materials storage, even. Anything you get out of the daily chest you can put in your bank for alts to get. Heck, even the XP from dailies is now in transferable Writ form.

I’m not sure how you can check if you don’t remember how many coins you had before, but is there a chance the daily reward ended up delivered after all and you didn’t realize it had gotten somehow added to what you had? (If not, I sure hope Support can restore your wrecked two days of rewards).

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Posted by: evilunderling.9265

evilunderling.9265

then let me prove you wrong then, i logged in yesterday with a level 21 character and guess the dailies.
kesseks hills, ORR plants, a boss wurm in lvl 45+ areas and i think a vista.
great scaling there…….

Vayne already explained this. The dailies are determined based on what characters you have on your account, not on what character you actually log in with. Obsessive altoholics and total newbies get easier daily tasks. People logging in with a lowbie alt don’t (presumably to avoid people trying to use lowbie alts as smurfs).

At present, the only PvE dailies I have a problem with are the Zone Event Completer and Daily World Boss achievements, because they attract far too many people to a zone, particularly when the zone in question is a newbie zone. Ultimately, however, this has been discussed repeatedly already, it’s really a megaserver problem, and one way or another, I expect it to be fixed quite soon.

The other problem is when the event zone is Sparkfly Fen. I kind of assumed that this would be a best-case scenario where the achievement hunters would help out with Tequatl, there’d be a whole bunch of successful kills and we’d end up swimming in unique skins and precursors. What actually happened when I ported in close to Tequatl time is that virtually all the achievement hunters were avoiding him like the plague, thus clogging up all of the map slots that could otherwise have been filled with people who wanted to kill Tequatl and making a decent run impossible. On the bright side, that might have been a good opportunity to get the two Tequatl failchievements.

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Posted by: HtFde.3856

HtFde.3856

I don’t see what the problem would be. What does it matter whether you’re lvl80 fighting a lvl80 or lvl5 fighting a lvl5 if the level-scaling works well? Should be the exact same thing, no? Exact same personal difficulty, no?
(That’s assuming scaling is fixed, obviously right now downleveled stuff is vastly easier)

Do you play the game? I kind of wonder …. do you know what a build is?

Downleveling destroys builds – just in case you never noticed. Running a phalanx warrior … good luck with the lowered crit chance. And you want to lower it even more because if you run berserker in a low level zone which only has +strength you’d lose out entirely on the +crit +crit damage if we’d do downleveling your way.

So … remove every trait that is benefitting from crits because your crit chance would be … oh … like < 10%.

Downleveling was ANets attempt of solving the common “deserted low level zones” problem every MMO has – no other MMO I played has this mechanism. It didn’t work … most high level players champ train in Frostgorge or Cursed Shore and only foragers/gatherers are really in the lower level zones (because requiring T3,T4 and T5 materials for gear is yet another attempt from ANet to force players into the low level zones).

I am frequently levelling new Characters (building an Asura army) and I can tell you … if my level 80 mesmer would take as long in a level 25 zone as my level 25 meser does … I would switch to another game …

PMI – Dzagonur Rallybot :)

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Posted by: Metallus.7690

Metallus.7690

I don’t see what the problem would be. What does it matter whether you’re lvl80 fighting a lvl80 or lvl5 fighting a lvl5 if the level-scaling works well? Should be the exact same thing, no? Exact same personal difficulty, no?
(That’s assuming scaling is fixed, obviously right now downleveled stuff is vastly easier)

Do you play the game? I kind of wonder …. do you know what a build is?

Downleveling destroys builds – just in case you never noticed. Running a phalanx warrior … good luck with the lowered crit chance. And you want to lower it even more because if you run berserker in a low level zone which only has +strength you’d lose out entirely on the +crit +crit damage if we’d do downleveling your way.

So … remove every trait that is benefitting from crits because your crit chance would be … oh … like < 10%.

Downleveling was ANets attempt of solving the common “deserted low level zones” problem every MMO has – no other MMO I played has this mechanism. It didn’t work … most high level players champ train in Frostgorge or Cursed Shore and only foragers/gatherers are really in the lower level zones (because requiring T3,T4 and T5 materials for gear is yet another attempt from ANet to force players into the low level zones).

I am frequently levelling new Characters (building an Asura army) and I can tell you … if my level 80 mesmer would take as long in a level 25 zone as my level 25 meser does … I would switch to another game …

Mhm yeah, allright, you know what you are talking about, <10% crit chance

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Posted by: DavidH.7380

DavidH.7380

It doesn’t matter how you dress it up, some options that were there before aren’t there anymore now. Hollowing out the game, one feature per major update.

It doesn’t matter how you dress it up, it took considerably longer for me to get 10 points before, doing stuff I didn’t want to do in the process than now.

For someone going for 10 points a day I have more options now, because after I get those ten points (usually in ten, fifteen minutes), I have the rest of my day free to play.

That’s a whole lot more options.

People play for different reasons and find things motivating for different reasons which will cause them to evaluate changes differently. Sure, if you were someone who did a lot of things they didn’t otherwise want to do in order to obtain 10 achievement points, this is going to be a great change. If you are someone who played stuff they didn’t want to do for the non-AP rewards then this will probably also be a great change as you can just log in, loot the reward, and leave for the day. However, I suspect the majority of the dissatisfaction is coming from players like myself who viewed the dailies as a kind of incentive/motivational multiplier factor.

The laurels provided an extra excuse to play for a little while on a daily basis, even if I really should be doing other things. “I know I need to do xxxx, but I’m just playing enough to do my dailies first,” is something my wife has heard quite often, and she knows that means I’ll be playing for a half hour or less and then I’ll be putting it away and getting on with the stuff I really should be doing instead.

The mildly specific nature of the tasks provided a little challenge and structure for deciding what to do with my limited gameplay, while being general enough to be typically incorporated into a larger gameplay goal. I would typically look at the dailies, decide the best way to incorporate them into my existing gameplay goals, and pursue gameplay that provided the best mix between my long-term gameplay goals and the daily goals. The specificity of the new dailies eliminates that aspect of gameplay, since the daily tasks (at least, the PvE ones) are so specific that they generally can’t be used to further any larger goals other than just doing the daily tasks.

Finally, the daily served as a bit of a reward multiplier. Done in this manner, the old daily setup allowed a short period of focused play to consist of enjoyable activities, further my larger game goals, AND complete individual and meta daily achievements.

The new system, as I see it, is a mixed bag. Yes, I get the important rewards just by logging in, collecting them, and logging off for the day. In rewards terms, that is an improvement, but it feels like a bit of a loss in terms of any incentive to actually play for a bit. Yes, if I cared about APs, I could get more of them with less work, but the tradeoff would be getting channeled into doing busywork tasks that I otherwise have no reason to want to do. The reward multiplier and multi-tasking aspects of integrating the daily tasks into larger gameplay goals just seems to be gone.

Really, this doesn’t add up to a horrible tragedy or anything, but it seems completely unnecessary. Certainly daily tasks should be able to accomplish Anet’s purposes, maintain a somewhat more general nature, and not create the ridiculous zone zergs they are currently causing. Empty low level zones aren’t good, but sending the majority of the population to saturate a single zone for an entire day seems even worse.

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Posted by: HtFde.3856

HtFde.3856

Mhm yeah, allright, you know what you are talking about, <10% crit chance

Try it with a class that actually has to work for crit to be high Oh – and – if you want that balance to be “true to a level of that player” – please use a level 6 char We were, after all, not discussing how downleveling WORKS but how someone wants it to be – i.e. no difference between a level 6 and a downleveled 80. Now go make a level 6, give him all the +crit you can get and then check your numbers again.

PMI – Dzagonur Rallybot :)

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Posted by: Havoc.3865

Havoc.3865

The new daily system alienates new players. I’m trying to introduce my friends to this game, and how the hell are they going to complete events in level 30-45 areas to get the dailies, when they are playing their first character, who’s level 20?

If you want to make newbies quit because they ca’t get anything done, congratulations, they are quitting and I will be going inactive again because no one wants to play with me, thanks a lot arena net.

For the umpteenth time…. dailies are based on the highest level character on your account. If they only have a level 20, then they a) get fewer dailies, and b) get different dailies.

I have 2 accounts. Today my main account (many level 80s), got: Great Jungle Wurm, Mystic Forger, Orr Forager, and Sparkfly Fen Event Completer. My alt account (highest character is level 40) got: Great Jungle Wurm, Mystic Forger, Maguuma Forager, and Metrica Province Event Completer.

Be that as it may, they still have to run all over arena nets creation, to areas they have not explored to do events they never heard of. Their level or not it’s still a massive deterrent to actually doing the dailies, which makes them utterly fail at promoting daily play. Them being different actually makes it worse. Because now if I want to buy a character slot and make a lower level guy to play with them (which I have) I don’t get to do my dailies when I run with them because I have a level 80 character. awesome.

The people I play with just ignore them now, it’s not the incentive it used to be. And I had the misfortune of introducing them JUST before the massive changes to the system, so the old one worked well for them. Sorry I didn’t obsessively scan the patch notes for the change coming through, I just wanted to play and have fun.

PS: On a personal note, heaven forbid I want to play my lower level characters today, because unless I sign into my level 80 I am not getting kitten for the daily. Thanks a lot guys, I feel like I have so much more freedom now. Get the daily and monthly achievements playing whatever character you want? To hell with that! Grind your level capped guys a little more before you can go back to playing the guys you want to play. It’s frustrating.

I get the daily in 15 minutes and then play my low level character. It’s not like you can only play one.

But I don’t want to play that character that day. They are adding grind to my gaming schedule and I do not appreciate it.

EDIT: It feels like they are trying to make me play my level capped characters and make me play PvP, both of which I don’t always feel like doing. And going out of my way to do those things annoys me. Getting the daily faster is one thing, getting it in the process of the content I was going to enjoy anyway is better, because in reality, it took me 0 extra minutes before, where as now it takes me 20.

(edited by Havoc.3865)

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Posted by: Mr Snotty Pants.3980

Mr Snotty Pants.3980

I suspect the majority of the dissatisfaction is coming from players like myself who viewed the dailies as a kind of incentive/motivational multiplier factor.

Yup, the folks against this change mostly talk about old dailies in terms of how it integrated with their play. Some even admit to enjoying them as background tasks.

The folks for this change mostly talk about how quickly you can get the new dailies out of the way before playing. Very few talk about enjoying the new dailies for themselves.

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Posted by: Manasa Devi.7958

Manasa Devi.7958

Very few talk about enjoying the new dailies for themselves.

Of course they don’t. There’s nothing enjoyable about them, after all.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

I suspect the majority of the dissatisfaction is coming from players like myself who viewed the dailies as a kind of incentive/motivational multiplier factor.

Yup, the folks against this change mostly talk about old dailies in terms of how it integrated with their play. Some even admit to enjoying them as background tasks.

The folks for this change mostly talk about how quickly you can get the new dailies out of the way before playing. Very few talk about enjoying the new dailies for themselves.

Then there’s folks like me who are neither for or against it, and just roll with it anyway if I choose to. I mean, really, when all I do is get on with no real goal in mind . . . these lead me something to do specifically. Or not, maybe – just like the old dailies, I may choose to just continue my work at continuing the “Orr Deforestation Project”, which I was doing even before Foxfire Clusters were a thing – I was working my crafting skills.

“Daily Claw of Jormag”? So what, I would check to see if it was coming up anyway every day and think if I felt like seeing if I could tweak more FPS out of my desktop. (Honestly, great chance to stress test your computer for GW2! Right up there with three-way Stonemist fights which go on for 15 minutes . . . oh man, that was fun and probably permanently scarred my computer :P )

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Very few talk about enjoying the new dailies for themselves.

Of course they don’t. There’s nothing enjoyable about them, after all.

. . . nothing? I dunno. I find it enjoyable to see sometimes “WvW Guard Killer” “WvW Keep Claimer” and “WvW Objective Defender” on the list and knowing that’s three right there I can quickly snag just by late-night flipping with about 4 other people.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Muusic.2967

Muusic.2967

If I’d change one thing about the PVE dailies, it’d be to remove fractal and make it dungeon instead.

I noticed yesterday that fractals were one of the daily choices and there was 1 person worldwide trying to form a group in LFG for a couple hours. I really hope Anet takes notice of this because only about 2% of my guildies still do them and I can confidently say that none of them enjoy fractals.

Combined with the fact that the Mawdrey item forced many players into fractals i think there’s even a resentment about the whole grind involved in doing them and it didn’t help that for quite a long time the leader could DC or quit and every other player in the group would lose hours of progress.

The whole fractal system deserves a second look.

Be who you are and say what you feel for those who mind dont matter and those who matter dont mind
~Dr. Seuss